Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-26 16:38 UTC · Community Announcements · Koan
Hello, everyone! We hear your concerns about the fate of the project. So we want to share a little bit about what we're doing right now. We're working on a demo for the Sketch Crawler 2. Here's a videos showing our experiments with real-time gameplay.This doesn't mean we're giving up on the first part. We plan to release at least few more updates.The reasons are that the first part did not receive the expected attention, we concluded that the game formula of the first part was not cool enough, and besides, the first part was born in experiments. So we chose to create the second part, which wil
2024-12-26 14:36 UTC · Community Announcements · Koan
Hi friends! The game improvements continue and today we have a new update that improves the game balance and adds a lot of useful fixes. released a free demo of the game for new players. added peaceful game mode - all creatures are neutral to the player until he attacks them. Improved game performance, removed freezes every 5 moves. improved rare cards loot, now the more difficult the location, the more rare cards drop out. improved creature difficulty balance - what creatures appear and when, how much health they have, what level they are and what cards they have. improved Morrorwoods map - i
2024-11-19 12:34 UTC · Community Announcements · Koan
Great news everyone! Now you can support our small team by purchasing the Supporter Pack for Sketch Crawler! Yeah! This pack will open the game's internal editor, which we call the Builder. This is where we make the game. During the game, you can switch to it by pressing . You will get access to the console where you can save and load your levels. You will have access to the library of all the maps in the game. Thank you for your support! {STEAM_CLAN_IMAGE}/41115784/b64e36a5b30018f52fb419b90236ff3f6a98d458.gif
2024-11-04 15:33 UTC · Community Announcements · Koan
Dear friends, get your pencils and tablets ready, because Sketch Crawler is finally blasting into Steam! Yes, you heard right - it's not an illusion or a double-kek spell, it's a long-awaited release! After six years, thousands of mugs of puerh and countless battles with bugs, we are ready to present you our creation. We have created a game where doodling is not just drawing, but a portal to the magical world of the magic of the Doodlers, the protagonists of this world. Now your doodles can save the world! We mixed classic dungeon crawler and card game, and we got a kind of adventure-flavored
2024-09-12 08:47 UTC · Community Announcements · Koan
Hi friends! We have a new update that fixes issues with drawing tablets, improves game balance and adds useful fixes. About monetization - after your comments under the monetization discussion, we decided to remove microtransactions from the game and make the game paid on release with an estimated price of $10. This is the last more or less major update before the release. We plan to release it this fall, when we will add a very important feature that the game needs a lot. fixed a bug blocking drawing from a tablet improved game balance improved dungeon generation - complex rooms are found lat
2024-08-03 13:06 UTC · Community Announcements · Koan
Hi friends, we have a new update for you - adding controls settings, new light balance, useful fixes and hints. Added controls settings! Removed the delay time when upgrading cards, now they improve instantly if there is enough essence. Now buildings change their image after completing them. Added highlighting of the main quest marker - more comfort for island navigation. Returned the prototype card "Mega-Plasma Blast", now it costs 3 mana and does not return to your hand on the same turn. Added new tips to the tutorial for color magic and hot buttons. Made the balance on islands and dungeons
2024-07-14 15:12 UTC · Community Announcements · Koan
Hi friends! We have a new update for you that adds the long awaited easy game mode. In this mode, games are saved on each level, and when you die you don't lose anything, instead the save is loaded. However, playing the game in this mode does not open NEW GAME+ modes, they can only be opened in normal or hardcore mode. Removed the prototype card "Mega-Plasma Blast", it severely broke the balance of the game, when it could be upgraded to 0 mana and endlessly repeated. Fixed a bug that was causing lag on islands. Fixed the new Ghost avatar, now it can be bought in the store. Also fixed a number
2024-07-08 15:07 UTC · Community Announcements · Koan
Greetings, dear Sketch Crawler players! We invite you to take part in an important discussion about the future of our game and its monetization. Sketch Crawler is moving towards release, but we have not yet decided how the game will pay for further development. The game has been 5 years in the making, and all this time we've been funding it with our own money, which honestly hasn't been easy. Initially we looked at a Free to Play (F2P) model with microtransactions, similar to Hearthstone, where you could buy sealed decks, avatars, and other items for real money. However, this often drew negati
2024-07-06 11:26 UTC · Community Announcements · Koan
Hi friends, we have a quick update for you, adding a few important features, as well as a couple of bugfixes. Fixed a bug with AI when they attempting to calculate the path to another level of buildings. Fixed the anomalies generated on the levels, now they change their upgrade level. Anomalies can now be cleaned with the Magic Vacuum Cleaner. Fixed a bug where the game switches to the admin area. Added the ability to import sounds in drawing editor. Added to the settings the ability to change the screen resolution. Added to the settings the mode of switching to the window. Added FOV adjustmen
2024-07-01 19:57 UTC · Community Announcements · Koan
Hello, friends! We have prepared a new huge update for you! We've added new adventure areas in the form of procedurally generated islands surrounded by water, filled with constructions, deadly creatures, challenges, and dangerous adventures. Besides, the update has a lot of new features, balance and AI improvements. Improved enemy AI, taught them new tricks, now they act smarter and are harder to fool. Improved card descriptions, making them easier to understand. Improved the balance of the game and card effects. Added a color saturation slider to the Drawing Editor. In the Drawing Editor adde
2024-05-28 14:25 UTC · Community Announcements · Koan
Hello friends! Unfortunately, there were some unpredictable challenges during the preparation of this update. But right now we are working to deliver it as fast as possible. I can say that we are at the finish line and I think during June the long-awaited update will be with you. Sorry that you have to wait a little longer. As we joke in Ukraine about game development - the first 90% of a project is not as difficult as the second 90%. As a little entertainment while you wait, here are some fresh screenshots. {STEAM_CLAN_IMAGE}/41115784/066bc2fdce920f2271a1bbd3e18d2bf4bf20b2e6.jpg {STEAM_CLAN_I
2024-05-02 13:24 UTC · Community Announcements · Koan
Hello friends! We are just a little bit away from the big update v0.7. There are a lot of new features inside, such as the first open-world locations with generated islands with mountains, obstacles and buildings. There will also be a lot of fixes and improvements. We plan to release it this month. It's just a little bit left! In the meantime, we would like to share screenshots of new locations and a fun slice of letsplay from our players. ps: in Steam by the way at the end of letsplays there is a little secret part :) Have fun watching! {STEAM_CLAN_IMAGE}/41115784/17802df4ddf5b4111dd9a82574e9
2023-12-31 20:31 UTC · Community Announcements · Koan
Yoo-hoo! Our experimental project continues to actively evolve. This year the game has a lot of things - card upgrades, new game+, hardcore mode, horror elements, new card mechanics, new quests and creatures, card graveyard, new collection interface, greatly improved gameplay and balance, the game has become simpler and user-friendly, got skins and steam workshop. {STEAM_CLAN_IMAGE}/41115784/9e67027de022fe4fb2768f4312b0f1768e85481f.jpg And for next year we have even more ambitious plans - we want to take the game to the next level by adding open world generation of islands and continents with
2023-10-26 09:05 UTC · Community Announcements · Koan
Hi friends, we have prepared another update for you! We added a new game mode, improved game intro, made a lot of gameplay improvements. {STEAM_CLAN_IMAGE}/41115784/75a81259bf9fa59e264df48b8fd30ec11173957a.gif Hardcore mod - a new game mode, available from the start. In hardcore all cards from the collection are lost on the death of your character, but the experience is doubled. Loot has become more powerful - now cards you pick up can be already leveled up. The duration of effects from elixirs, global spells and resists has changed. Now they last until the character rests. Made a lot of game
2023-09-05 12:46 UTC · Community Announcements · Koan
Hello friends! Today we have a quick but important update to version 0.64. Fixed a bug with the upgrading of creatures' attack abilities. Now they will not disappear after 4 turns. Increased the difficulty of New Game++ and beyond. Increased the difficulty of creatures at the end of the game. Boss battles have become more epic. Have a great game!
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1731260/raw.
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