Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
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2026-07-10 15:37 UTC · Community Announcements · Sören Möllers
We're excited to announce that Pixelpart effects can now be displayed in the GameMaker engine! With this release, GameMaker becomes the third engine officially supported by Pixelpart, alongside Godot and Unity.Getting StartedYou can find detailed installation and usage instructions at https://pixelpart.net/plugins/, but here's a quick overview to get you up and running:Download the Pixelpart plugin net.pixelpart.pixelpartgm from https://pixelpart.net/plugins/ and install the package using Import Local Package in the GameMaker editor. It comes with pre-built binaries for the targets Windows, Li
2026-06-25 16:56 UTC · Community Announcements · Sören Möllers
Hey everyone!This update focuses on improvements to the plugins and the internal effect runtime.(Godot/Unity Plugin) Added support for Windows ARM64 and Linux ARM64 platforms.(Godot/Unity Plugin) Improved effect simulation performance for smoother runtime execution.(Unity Plugin) Fixed material errors caused by incorrect detection of the active render pipeline.(Editor) Improved effect simulation performance.
2026-06-07 12:20 UTC · Community Announcements · Sören Möllers
Hey everyone, another update is here! This release brings an improved preset selection experience and a number of bug fixes.Improved preset selectionCreating a new effect from a preset is now much easier. You can now preview presets directly by hovering over them. Presets also display useful information such as the number of nodes and particle types they contain.There also is a new menu option in the Object browser to create a particle type together with a default emitter in a single step.Other changesThe presets available under Add emitter to in the object browser have been consolidated into
2026-05-26 15:23 UTC · Community Announcements · Sören Möllers
Hey everyone, just a quick update: we've started creating some in-depth guides for Pixelpart, now available at pixelpart.net/documentation/book/guides.These guides walk you through creating effects step-by-step in Pixelpart and show how to integrate them into game engines like Godot and Unity. We'll be adding more guides over time, so stay tuned!
2026-05-15 16:38 UTC · Community Announcements · Sören Möllers
Hey everyone, I’m back with another update mainly focused on improving the game engine plugins.Plugins: Editor previewYou can now see Pixelpart effects directly inside the engine's scene editor as they would appear in-game! A new Restart button also lets you manually restart non-looping effects.This feature is available in the Godot and Unity plugins.New effect presetsThe editor now includes three new effect presets that you can customize for your own projects or use as inspiration when creating new effects! Dust Storm 3DElectric Cloud 3DMagic Heal 3DOther changes- (Editor) Fixed selection of
2026-04-04 06:57 UTC · Community Announcements · Sören Möllers
Hey guys,today I've got another update for you, which features a new event system!Effect eventsThe new event system is useful if you're working with the Godot or Unity plugin and want to make your game react to things happening in the effect. For example, you may want to play an audio clip when a specific emitter starts producing particles.To create such an event in Pixelpart right-click on the timeline of the emitter. You can move the event on the timeline as well to invoke the event some amount of time after the emitter starts:You may also give the event a custom name in the new Events windo
2026-02-07 15:03 UTC · Community Announcements · Sören Möllers
Node editor toolboxThe node editors for compute graphs and shaders now feature an improved toolbox located directly next to the graph. This makes adding nodes faster and more intuitive with simple drag-and-drop. Node editors also now support snapping.New demo rulesThe demo version has been updated to make testing Pixelpart more flexible and less disruptive. Instead of blocking you with an error message when exceeding the allowed number of nodes or particle types, you can now continue editing your effect, only saving is disabled.Other changesNew Open recent button on the startup screenImproved
2026-01-02 09:42 UTC · Community Announcements · Sören Möllers
I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements!Custom sprite sheet sizeIn previous versions, sprite sheet sizes were always calculated automatically based on image resolution and effect duration. The exporter aimed to make the sprite sheet as close to square as possible.With this release, you can now also specify a custom sprite sheet size during export. This gives you full control over the layout. For example, you can create a sprite sheet with a single row or any other configuration that fits your workflow.Improved gi
2025-11-06 14:22 UTC · Community Announcements · Sören Möllers
Hey everyone, hope you’re doing well! This update brings several improvements to the timeline and plugin integrations.Timeline improvementsJump to any point in time by simply clicking on the desired position in the timeline. Note that moving the timeline is now done with the middle mouse button. Other changes:The new button next to play button lets you step through the effect one frame at a time.Clicking on a property in the timeline will now automatically select it.Particle property timelines are now scaled according to the particle lifespan.Plugin updates(Godot/Unity) The effect class now in
2025-09-19 17:39 UTC · Community Announcements · Sören Möllers
Hey everyone! Today, I have another update with new features for the mesh importer and a few bug fixes.Improved mesh importThe mesh importer has received a few updates:You can now import glTF models (file extensions .gltf and .glb) and use them as mesh particles!Materials (texture and other parameter) are automatically imported if the "Load materials" option is enabled.Other changesFixed issue where the app would crash pressing certain keyboard shortcuts when no effect was loaded.Fixed issue where effects could not be loaded via drag & drop.
2025-07-18 13:52 UTC · Community Announcements · Sören Möllers
Hey! If you're using Pixelpart with Godot or Unity, it's now easier than ever to get started: The official plugins are now listed on the Godot Asset Library and OpenUPM.The Godot plugin is available on the Godot Asset LibraryThe Unity plugin is available on OpenUPMAdditionally, I've renamed the base Unity plugin from net.pixelpart to net.pixelpart.core to better comply with Unity's package guidelines. Make sure to remove net.pixelpart when updating.Thank you for using Pixelpart!
2025-07-12 09:38 UTC · Community Announcements · Sören Möllers
Hey everyone! I'm back with a new update focused on quality-of-life improvements and some bug fixes.Keyframes with locked componentsYou can now lock components of a property together when editing keyframes! Just click the lock icon next to the component names to link them. This is especially handy when editing properties like particle size to keep width and height equal without adjusting them individually.Other changesImproved selection behavior of gizmos in 2d modeRefined light color themeImproved palette & dithering image effectFixed an issue where the image effects window could be hiddenUpd
2025-07-04 14:15 UTC · Community Announcements · Sören Möllers
Hello, hope you guys are doing well! This update of Pixelpart is packed with new features!Effect triggersThis exiting new feature offers a way to make your effects react to events that happen in your game. For example, suppose you are creating a visual effect for a sci-fi laser weapon that has two stages: A "charging" stage that is active when the user holds down the mouse button and a "fire" stage that is activated by releasing the button. You can model this with triggers inside Pixelpart: The emission of the particles of the second stage is only done when a trigger is activated.You can use t
2024-10-03 13:22 UTC · Community Announcements · Sören Möllers
Hi everyone! I'm thrilled to share the latest update to Pixelpart, packed with some highly requested features to enhance your workflow! Video Export: MP4 and WMV You can now export your visual effects directly to MP4 and WMV formats, making it easier than ever to share your projects across platforms. In addition, I've added the ability to control the playback speed of effects right in the render window. This gives you more flexibility in fine-tuning the export. {STEAM_CLAN_IMAGE}/41556781/cbcefbf2d7df7ef1652a940535f5b69fa74e3bc6.png Note: The new export formats are only available on Windows. O
2024-09-08 10:26 UTC · Community Announcements · Sören Möllers
Hi everyone, just wanted to inform you that I've updated the plugins for Godot 4 and Unity! They now allow you to adjust effect inputs (a new feature in Pixelpart 1.7) directly in the inspector, not just with code: {STEAM_CLAN_IMAGE}/41556781/6962d5613473bc7c51d0fa26b58bfe16ccabe879.png I've fixed some bugs as well. As always, you can download the newest version of the plugins from pixelpart.net/plugins. Other than that, I'm currently developing a plugin for Unreal Engine 5. Stay tuned for more updates on that!
Full appinfo as delivered by Steam PICS, changenumber 36838947. Also at /api/app/1734820/raw.
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