Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-05-25 04:36 UTC · Community Announcements · donkeymancer
1.4 is out now. This update adds animals. There are four species including the Crownfish (grazing fish), Barratuna (predatory fish), Buffalope (grazing land mammal), and Liger (predatory land mammal). The first three species are fictional but Ligers are actually real. Ecology Plants provide food for the herbivores. Carnivores eat the herbivores. An abundance of food can cause a population boom. Overpopulation can result in starvation and mass dieoffs. DNA and evolution Every animal has a “genome” (a list of 7 properties including size, speed, and color). All automatically-spawned animals (the
2022-04-27 09:48 UTC · Community Announcements · donkeymancer
Main menu Added a new tab called “world controls”. This lets you tweak various aspects of the simulation including solar heat, day/night speed, plant growth rate, and more. Several people have suggested this and I wanted to get it done before 1.4 (animals) since that update will greatly benefit from more control. {STEAM_CLAN_IMAGE}/41122993/f25f58e24c49d4acd3f073a041fbcda7e2be5ec3.png Removed 6 buttons since their functionality has been integrated into the new tab Removed the “zombie invasion” and “more clouds” buttons since I never used them and don’t think they were very interesting. Zombies
2022-04-03 01:41 UTC · Community Announcements · donkeymancer
Hello! 1.310 is out now. It's been 8 weeks since the last update. Progress has been slow but steady. This patch brings the save system I promised. This took so much longer than I thought it would. The short explanation is I didn’t plan for expansion when creating this game and it made implementing a save system 100x harder than I thought it would be. But first, check this out: {STEAM_CLAN_IMAGE}/41122993/070950f6126add7202de462bdc976da1e95808ab.png Thanks to manvirarts for this beautiful design. Check out his work if you need a logo for your own project. I found him on Fiverr (https://www.five
2022-02-05 05:09 UTC · Community Announcements · donkeymancer
1.306 is out now. This is a small update that mainly includes the addition of nameplates for civilizations. The next update after this one will be 1.310 and will include a saving/loading feature, but that's not in this one. Changes: Added nameplates for nations. The names change size, color, and location depending on the state of their team. They avoid overlapping each other by having smaller nameplates hide if they contact a larger one. Changed the default nation borders to use a dotted line instead of a solid line. There are already a lot of solid lines in the game so I think this helps with
2022-01-08 00:26 UTC · Community Announcements · donkeymancer
New features: Music! Ardarium now features 12 tracks from UK ambient musical artist Dennis Huddleston, also known as "36". In my opinion this is the most important addition so far. The main idea of the game is that you are observing a world from an outside perspective. I imagine it would be a wondrous and lonely experience to look down on a planet and witness its natural drama through the ages. This music sets the mood exactly how I want it. I'm very happy to be able to improve the emotional impact of the game in a way that I couldn't achieve on my own. You can now specify a world seed on the
2021-12-11 21:43 UTC · Community Announcements · donkeymancer
1.203 is out. Changes: Fewer weevils Fewer plagues Fire burns through fuel faster Larger plague infection range People get more fatigue from sex People are more likely to sleep when fatigued Zombies decay faster People get pushed away from the edge of the map more strongly Castles cant build on sand or recently flooded land
2021-12-10 07:52 UTC · Community Announcements · donkeymancer
1.202 is out now New stuff: Castles under construction now have scaffolding. Changed the "Ageless" tag to "Highlander". This property means someone doesn't physically age. The info window for people now includes "number of grandchildren" and "number of other Highlanders slain". Minor changes: Explosions cause larger tsunamis Fire is more slowed by humidity Fewer clouds in dry areas but more in wet area More balancing of the water cycle in general Less zombie chance to infect humans Slower border expansion Faster castle construction Castles can build closer together Now about 20% of nations wil
2021-12-05 22:49 UTC · Community Announcements · donkeymancer
Castle construction is faster Castles can build new castles 2 cells farther out Less effect of wind/water forces on people Less zombie health degen, especially in cold weather Minor sprite adjustments for new npc Franquito
2021-12-05 09:01 UTC · Community Announcements · donkeymancer
Update 1.200 is out now. Patch notes below. This update includes balance changes to the simulation and some new features. Also, I made a Discord server. The link is on the Steam store page or here: https://discord.com/invite/Mfc2sHJ8N2. Balance changes to: Plant growth rate Plant die rate due to exposure Chance for new trees Plant harvest rate due to human gathering How much humidity gets transported by wind Cloud speed Chance for new clouds Impact of heat, humidity, and wind on electric charge (used for lightning) Human movement speed, acceleration, and turn rate on land and in water Impact o
2021-11-24 18:01 UTC · Community Announcements · donkeymancer
If you want you can nominate my game for one of the steam awards this year.
2021-11-24 03:31 UTC · Community Announcements · donkeymancer
Reset version numbers so the last one was 1.102 and this is 1.103. Added visual indicators showing which settlements are at war and who their targets are. Fixed a glitch where if you started a map with the same aspect ratio as your display then the moon turned purple. Many small improvements to pathing and ai. More balancing of temperature, pressure, humidity, plant growth rate, and other things to make the world more dynamic and less homogenous.
2021-11-11 07:02 UTC · Community Announcements · donkeymancer
Reduced humidity in from evaporation by 33% Made it so fire spreading is more limited by changes in elevation Wind moves people a little more on land and a little less when sailing Soldiers who live at a castle that is under construction will help build instead of patrolling like normal Other minor fixes and updates related to the last update 1.11
2021-11-10 03:04 UTC · Community Announcements · donkeymancer
Changed the way map size affects draw size and movement speed for many things including clouds, people, and asteroids. Previously everything was normalized to look the same no matter the map size. Now size and speed align with map size more intuitively, with things appearing larger/faster on small maps and smaller/slower on big maps. Added new behaviour where farmers sometimes check if nearby allied settlements are low on food and if so take a harvest to them instead of their own home. This helps big, stable civs form by distributing food more evenly. Lots of small tweaks to pathing, fighting,
2021-11-01 08:14 UTC · Community Announcements · donkeymancer
New features: The biggest new feature is a terrain editor. You can use it to deform land by increasing, lowering, or leveling. You can choose different brush shapes, enable or disable gradient, and change brush size. Windowed mode An option to stop the sun so that the simulation keeps running but the time of day is static. Monsoons now happen. They can occur randomly or be activated manually. The effect is a huge addition of humidity at the edges of the map which creates rain storms all over. An option to disable random disasters entirely. A new option on the launcher called "Chaotic start". I
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1737200/raw.
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