Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-17 13:07 UTC · Community Announcements · Efril
Changelog:Now all ships, except civilian ones, can lay smoke from their funnels to obscure visibility. In addition, high-tier destroyers can also lay chemical smokes.Significant changes has been made to the projectile dispersion mechanics:Now, when firing artillery, in addition to the dispersion in the direction of the projectile's flight, a variation in the muzzle velocity also applied. Guns accuracy formula has been updated to take this feature into account.The negative impact of sea roughness on projectile dispersion has been greatly reduced.Significantly reduced penalties for artillery pro
2025-12-29 23:51 UTC · Community Announcements · Efril
Historical context.It is obvious that smoke screens were widely used in naval battles during World War I, but information about their technology and tactics in the internet is fragmented and incomplete. It appears that in addition to traditional funnel smokes produced by reducing the amount of air supplied to the boiler furnaces, chemical smokes, sometimes called artificial fog, also began to use in the late period of the war. They were more dense and wind-resistant. And unlike traditional funnel smokes, they also did not affect the propulsion system of the ship, allowing it to maintain speed
2025-06-26 02:32 UTC · Community Announcements · Efril
Changelog:A new dialog box for managing damage control teams has been added for all turn phases. It can be opened by clicking the button in the “Crew” section of ship status panel in the upper right corner of the screen. It allows to disband, reassemble and replenish damage control teams.The decrease in the efficiency of impaired damage control teams has been reduced.A couple of bugs have been fixed.
2025-06-12 23:32 UTC · Community Announcements · Efril
Changelog:The damage control system has been reworked. I wrote a detailed article about this on Indie DB.Added Damage control teams that can be assigned to repair modules, firefighting and holes patching. Damage control teams replaced the old priorities assignment system.The maximum priority of module maintenance tasks has been reduced to 3.Damage log button has been added to UI screens of all ship parts that can be selected during the damage control phase.Added the UI window allowing to select a specific Compartments group or deck area if there were multiple compartment groups/deck areas unde
2025-01-12 00:25 UTC · Community Announcements · Efril
Added a set of screech sounds of the hull of sinking ships. Barbette and casemate artillery turrets are now susceptible to soot as a result of fire, just like open deck mounts. Fire extinguishing in a compartment can now be performed even if the fire is so strong that the crew can’t be in the burning compartment, but can be in one of the adjacent compartments. Several bugs have been fixed.
2024-12-24 22:14 UTC · Community Announcements · Efril
A big update that is the result of long period of work to give a more natural list and trim behaviour to a partially submerged ship. The first German battlecruiser, Von der Tann, is also here. Changelog: Von der Tann class battlecruiser has been added for German Empire. https://i.imgur.com/ujSQPnl.png https://i.imgur.com/Fz70Zet.png https://i.imgur.com/DsMCEEu.png More physically based centers of mass of all ships have been set. This allows ships to sink after losing stability and makes their roll more natural. Battle AI changes: During artillery combat the AI can now gradually close the dista
2024-04-11 18:38 UTC · Community Announcements · Efril
New weather and time of day options have been added. A "Fog" slider has been added to Custom Battle screen. Thunderstorm and cloudy weather have been added to the Weather selector of the Custom Battle screen. The Morning and Evening Time of Day options of the Custom Battle screen have been divided into early and late morning/evening. An artillery fire gong has been added for main guns of all ships except armed merchants. "Artillery fire gong" checkbox has been added to the Audio tab of the Settings screen to disable this effect. The amount and duration of smoke of detonation particle effect ha
2024-03-18 22:37 UTC · Community Announcements · Efril
A hotkey to focus the camera on the selected ship (“F” by default) has been added. A couple of bugs have been fixed.
2024-03-14 01:09 UTC · Community Announcements · Efril
"View report" button displaying "Battle Report" UI screen has been added to the UI showing the battle result. https://i.imgur.com/0hjZAiv.png Free camera is now automatically activated along with the UI displaying the battle result. All ships can now surrender if their position is bad. The chance of warships surrendering is very low, while the chance of civilian ships surrendering is much higher. A lightly armed version (with a single aft turret) of the existing 8000 tons cargo ship has been added for both playable nations. https://i.imgur.com/URQYIZf.png “Use binocular view as projectiles tra
2024-01-09 23:57 UTC · Community Announcements · Efril
The positive effect of the best fire control systems on projectile spread has been slightly reduced. The algorithm for generating random commanders has been changed to make their professional characteristics more equal. The calculation of the effect of ship pitching on artillery accuracy has been changed from per turn estimating of the ship model pitching in the 3D world to a constant value based on wind strength (Beaufort scale) and the type of the ship. Starting distance selection slider has been added to Custom Battle screen. Several bugs have been fixed.
2023-12-30 00:18 UTC · Community Announcements · Efril
Artillery accuracy has been significantly reduced. The effect on rough seas on artillery accuracy has been increased. The minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed. Added the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value. Special logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multip
2023-12-16 22:55 UTC · Community Announcements · Efril
Hotseat mode (the ability to select both sides as human players) has been added. The difficulty, time of day and weather UI selectors of Custom Battle screen have been changed to save space in the UI. Several minor performance optimizations have been made. Several errors in the armor model of turrets of Bellerophon class dreadnought have been fixed. The following changes have been made to the calculation of structural damage: Structural damage caused by explosions has been reduced by 20%. Vulnerability to structural damage of all armor plates has been reduced. The effect of armor thickness on
2023-12-02 08:27 UTC · Community Announcements · Efril
Bellerophon-class dreadnought battleship has been added for British Empire. https://i.imgur.com/2JhNlCo.png https://i.imgur.com/tFKfoyK.png https://i.imgur.com/ZenDtds.png A new mission “Battle of the early dreadnought squadrons” has been added. Control posts (conning towers) can now be of two types: fire control and movement control, or fire control only. Now, if an active control post with movement control capability is damaged or its crew is killed or wounded, the player loses control the ship's rudder angle and the engine room telegraph for one turn. Armored caps for barbettes have been ad
2023-08-07 08:36 UTC · Community Announcements · Efril
Added an interval of one turn for the crew to occupy serviced modules after increasing modules priority or after the death or injury of the crew. Tooltips has been added to some elements of the ship status panel in the upper corners (only for friendly ships). Extended the functionality of tooltips for the engines power indicator, engine room telegraph, rudder angle, target distance and speed indicator and searchlights button. ‘Wind effect on projectiles’ slider has been added to the ‘Difficulty’ tab of the Settings screen to allow you to control how much wind affects projectiles in battle. A c
2023-07-18 05:01 UTC · Community Announcements · Efril
Added submerged torpedo tubes for large surface ships (except Majestic, which will be replaced by another model). The map UI can now also display the history of torpedo launches. A 'Difficulty' tab has been added to the Settings screen with two settings: Checkbox ‘Show map scale bar and real distance grid in battle’. It is checked by default. A slider that allows you to adjust the spread of projectiles. An artillery turret can now be damaged (considered jammed) even if its armor has not been pierced. Changes of ship models: The length of torpedo bulkheads of SMS Blücher (Patreon reward ship) h
Full appinfo as delivered by Steam PICS, changenumber 38359842. Also at /api/app/1738890/raw.
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