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Price history, US store (USD)
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Regular
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2026-09-11 22:16 UTC
$9.99
$9.99
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public
10861569
2023-07-08 04:53 UTC
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1739201
2.27 GB
131.23 MB
1669488535372994065
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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10861569
public
2023-07-08 04:53 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-16 18:45 UTC · Community Announcements · LostGamerKing
This is a small update that prompts players with the control screen on first launch. This will help prevent the issue where some players couldn't find the controls menu. In the new version, players won't be able to even view the character select screen without having already assigned their buttons and left axis. We hope that this change makes the first boot of the game more accessible. We've also introduced performance improvements, and some pretty substantial UX overhauls that should allow controllers to more readily navigate the entire menu. So no more using the Enter key to select combo tri
2022-06-24 15:59 UTC · Community Announcements · zwei
This update fixes some of the major desync issues with Combo Babies netcode. For technical details: The game now uses a blank save state to reset the characters between rounds rather than a hard coded reset. It's very possible the old desync glitch was likely caused by a variable not properly resetting between rounds. This discovery regarding the netcode was made while working on our new upcoming project.
2021-11-04 19:32 UTC · Community Announcements · zwei
11/4 (1.02d) *REX* +214d now can parry throws. *AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated) *BRENTLEY* +Crouch state hurtbox is now 25% shorter than before *ICHIRO* +Crouch block state hurtbox is now wider than before in order to match the artwork +214b now goes higher vertically in order to diversify it from 214a more *DR. DESINKE* +Crouch block state hurtbox is now wider than before in order to match the artwork +46a has been reworked to have some jank movement which now causes cross up on block and corner carry o
2021-10-21 00:33 UTC · Community Announcements · zwei
10/20 (1.02c) Changes AESTHIR +Grab animation has been aesthetically touched up and also the hitbox has been changed to match the animation, this is a decent buff by proxy +Charge special has been reworked to remain a long range command grab but have less end lag and look prettier, the hitbox is a tiny bit less disjointed and a tiny bit larger, 46a has slightly less knockback in order to make it easier to link moves into, 46b slightly send the enemy towards you for the same reason, and 46c is unchanged REX +Parry has been reworked to include more counterplay while still trying to make Rex feel
2021-09-28 19:17 UTC · Community Announcements · zwei
9/28/21 (1.02a) Changes +Harold 6d (grab) is now armored. In an already armor filled deck of neutral options, this makes sense to add as a mixup considering that harold's normal grab was unpopular anyway due to being techable +Harold 2c does 24 instead of 18. The command grab damage nerf plays out how I wanted, so this gives harold a splash of damage on one of his loop pieces that doesn't pop up as frequently as the command grab but also emphasizes the impact of the clap (more damage means more hit stop) +Rex parry no longer gets hit by moves with active frames +Aesthir's 6a now has a little m
2021-09-21 18:11 UTC · Community Announcements · zwei
Discord: https://discord.gg/mC9HbP2Naz Added: +each character got 2 new skins based on community requests in the discord +combo trials now reset 30 frames after you do an incorrect move in order to give you time to see what move you did incorrectly +added auto trial progression as an option +you can leave the pause menu with B button or with pause button +you can press 4pause or 6pause or 8pause for different training mode resets +ichiro has a new 214abcd which is a kick flip, you can hold up or down or neutral(which goes up) to choose a direction when you begin ichiro's 214d wall ride +lucey
2021-09-14 22:41 UTC · Community Announcements · zwei
{STEAM_CLAN_IMAGE}/41123973/15d5107d401a48cbf04073c3c736146f7bdd03bb.png Additions: +added clashes (previously port priority determined who wins if both hitboxes were on the same frame) +new training stage +about 10 new skins +fullscreen toggle +resolution options (you can play low res while in fullscreen) +you can now queue while in training, this will be a very good feature to have if and when more players show up lol +aesthir's trial 8 is a new trial Changes: +aesthir's 236d now has a "hit cooldown" and a large launch value which means it can juggle the enemy across the screen which looks w
Full appinfo as delivered by Steam PICS, changenumber 34870771. Also at /api/app/1739200/raw.