Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-25 05:36 UTC · Community Announcements · freemind
In campaign mode, the mirrored configuration of ship designs can be saved. Lighting effects have been optimized. AI combat positioning algorithm has been improved. The aiming interaction experience has been enhanced. A bonus effect for deployment value rewards has been added in campaign mode under higher difficulty levels. The maximum limit of deployment value in campaign mode can now exceed 1,000,000. A forced topology check has been added when exiting design mode. Some UI effects have been optimized.
2024-09-18 11:00 UTC · Community Announcements · freemind
Improved the AI's combat logic to find better combat positions. Added the feature of exiting the campaign mode without saving designs. Fixed the bug where the skills that reduce ammunition and propellant consumption were not working. Adjusted the galaxy effects on the campaign mode's large map. Adjusted the UI controls' effects and fixed some text errors.
2024-08-19 05:49 UTC · Community Announcements · freemind
Fixed a bug of algorithm of galaxy collapsing in campaign game.
2024-08-16 05:07 UTC · Community Announcements · freemind
Optimized the obstacle avoidance AI. Optimized the combat AI. Fixed the bug where enemy ships did not cease fire in the combat tutorial.
2024-08-14 11:41 UTC · Community Announcements · freemind
Relaxed the detection standards for connections and obstructions in battle scenarios, making them less affected by floating-point precision and less prone to connection failures. Fixed a bug where initial deployment upgrades were not effective in the campaign. Changed the failure criteria for fuel or ammunition from zero to negative. Changed the default level of appearance mode from level 0 to level 4. Added instructions about shield and warp charging in the tutorial. Optimized the ship AI's obstacle avoidance algorithm to reduce interference from internal ship module detachment. Improved the
2024-08-11 07:54 UTC · Community Announcements · freemind
Hello everyone! After more than a month of iterative development and updates, the gameplay update patch has finally been fully released. This patch greatly enhances the playability of the game and simplifies the gameplay operations and complexity. Below is a complete overview of the patch details. Please also note that after this discount promotion, the game price will slightly increase. Adjustments and Optimizations Tutorials related to game movement, campaigns, battles, and design have been added. The function to manually set attack modules has been added, and it can be activated by pressing
2024-07-23 14:39 UTC · Community Announcements · freemind
Update List Added a feature in the campaign that adjusts the skill refresh weight based on the modules the player has unlocked and applied. If the module that the skill depends on is not unlocked by the player, it will not be refreshed. If the player is not using it in the spaceship, the refresh probability will be reduced. Added a hint in the campaign to unlock new collection ships. Optimized the enemy refresh algorithm in the campaign. Fixed a bug in the AI player’s movement algorithm. Fixed a bug where the connection detection in battle mode was too strict. Fixed a bug where other spaceship
2024-07-19 13:16 UTC · Community Announcements · freemind
Hello everyone, this week’s update brings some important updates. 抓取放置工具 {STEAM_CLAN_IMAGE}/41267568/9fa1c57988f9cfd72c7c213ac5fdb1a27bfba3ce.jpg A new Grab and Place tool has been added. After selecting a module, pressing the space bar will pick up the module, then moving the mouse to the target module, the grabbed module will be placed on the surface of the target module. During the grabbing process, pressing the left Alt key can switch between maintaining rotation mode and fitting surface mode. In addition, a plane moving mode has been added to the displacement tool to simplify operation. C
2024-07-12 08:50 UTC · Community Announcements · freemind
Hello, everyone! This week’s updates bring some significant improvements: Navigation Controller {STEAM_CLAN_IMAGE}/41267568/cada4faf3124d6744e58721591ebd304017565f1.jpg The new navigation controller displays both attitude information and velocity data on a single HUD interface. You can control attitude using the keyboard (WASDQE) and velocity by dragging the mouse. Additionally, horizontal and vertical azimuth coordinates enhance clarity for the ship’s heading. Relative Target Movement Mode {STEAM_CLAN_IMAGE}/41267568/eadba2f60357bffdce5518b2d836f87446a39318.jpg We’ve introduced a new movement
2024-07-06 13:39 UTC · Community Announcements · freemind
The hull value of all modules has been reduced, and the cost coefficient of the hull value has been increased. The algorithm for hull damage sharing has been adjusted. Now, the proportion of hull damage sharing gradually increases according to the level of the hull. The higher the level of the hull, the more damage it can bear for adjacent modules. Optimized the turret aiming algorithm. Fixed a bug in the missile flight logic. Fixed some special effects issues. Fixed a bug that caused ship connections to fail due to floating point precision. Fixed some UI display errors.
2024-07-04 17:03 UTC · Community Announcements · freemind
Optimized the power startup logic to avoid power shortages caused by instantaneous power consumption. Optimized the turret rotation logic, now the turret’s rotation and shooting are more efficient. Strengthened the linear acceleration and health of the missiles. Reduced the damage growth of point defense, and increased the firing frequency growth of point defense. The speed of acquiring unlock points has been increased. Fixed a bug where weapons were firing repeatedly. Fixed a bug in the ammunition consumption of point defense. Fixed a bug where the total energy storage display was incorrect.
2024-07-02 11:12 UTC · Community Announcements · freemind
The aiming algorithm of the turret has been optimized. Now all turrets can more accurately estimate the trajectory of the flying projectile and aim under the condition of both sides moving simultaneously. An active attack module switch has been added to the point defense turret, and the aiming switch of the turret has been removed. The range calculation method of the missile has been optimized, specifically for the trajectory length flown after ignition. Fixed a bug caused by too many ship boosters. The range level growth rate and damage level growth rate of the kinetic turret have been slight
2024-06-30 09:20 UTC · Community Announcements · freemind
Added a rule that determines a battle as lost when there is no propellant or ammunition, to avoid difficulty in finding AI opponents. Added prompts for scene boundaries. Significantly increased the pitch range of the kinetic turret. Fixed a bug where ship files could be saved as project files. Fixed a bug where campaign unlock progress would be cleared. Reduced the consumption required to unlock campaign parts, balancing the upgrade curve. Added a feature to display the center of mass. Added some UI prompt details to various interfaces.
2024-06-28 17:34 UTC · Community Announcements · freemind
Hello everyone! After more than two months of careful preparation, we bring you a very significant gameplay update. This update elevates the entire gameplay to a huge level and truly achieves the unity of sandbox construction and pigeon gameplay. Here is a brief introduction: Roguelite Campaign Gameplay The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds. {STEAM_CLAN_IMAGE}/41267568/2dcd456a28d4c6cf14c0b555a2be2e6fb87fa3bb.jpg After each level up, you will get random skill rewar
2024-04-20 04:18 UTC · Community Announcements · freemind
Fix Improve performance of connector display update.
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1739650/raw.
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