Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-17 13:56 UTC · Community Announcements · Bobby Two Hands
Hello everyone, I've been trying to avoid updating the game too much because while there are some changes I wanted to make I was afraid they would break saves and mods. However, recent new bugs have forced me to make this change. Firstly a critical issue has arrived because mods are now getting out of sync with each other and causing game-breaking bugs. There was also a bad screen resolution bug I needed to resolve. There are also reports in the community of some file corruption issues, so you may want to verify your files on Steam to fix those. I've included a few UI updates I thought were im
2024-04-17 22:49 UTC · Community Announcements · fallen.oak.games
Hotfix to fix an issue where a previous patch included the "God: Escamrak" mod in the mod upload folder for everyone. I left in there during testing something or other, and it got uploaded to everyone. The game should now delete this mod, so you don't have the "upload mod" button on the main screen. It is checking the files there against an SHA512 hash, so if you are a modder and have changed the files in the modUploadFolder you may need to manually delete the files yourself.
2024-03-13 00:08 UTC · Community Announcements · fallen.oak.games
The DLC is finally here! Bringing new exciting ways to doom humanity. Devour them from beneath, explode their cities or give birth to an abomination. Dwarves and Cthonians Locked in battle underground, the inhabitants of the caverns wage a constant war of survival against one another. Dwarves, the new good race, are prone to falling to Shadow. Away from the sun, their souls slowly slip into the darkness, but they can redeem themselves by sacrificing gold. Interrupting this process or driving them into self-destructive greed can lead to the destruction of their heroes and rulers. They also tend
2023-12-01 20:39 UTC · Community Announcements · fallen.oak.games
Over the past couple of months I've been working on DLC for Shadows. Based on current progress it should be released around January, maybe early February. The DLC focuses on adding an underground layer to the map. The underground is its own map, with slightly fewer locations than the surface level, accessed by travelling down a limited set of connecting links. Initially the domain of your agents as well as the newly introduced Dwarves and new evil species, humanity can discover it and begin colonising it, as can orcs if you guide them through the tunnels. It adds new mechanics for how heroes c
2023-10-18 00:48 UTC · Community Announcements · fallen.oak.games
Gameplay: -Human Souls increase the Death percentage in a location by 1% per turn while dissipating UI: -Added curse map view for tracking who is in a cursed house Bugfixes: -Fixed Darkstone description -Fixed descriptions of Vinvera powers borrowed by Broken Maker -Broker Maker can't create agents over the cap any more -Elven Arrogance in Dark Empire no longer harmed by nearby monster territory
2023-10-04 13:38 UTC · Community Announcements · fallen.oak.games
All events have now been given a proofread (many thanks to contributing writer John Chao here). Along with this, a couple of bugfixes: -Fixed bug with kills not being tracked by assassinate challenges (sometimes critical for First Daughter summoning) -Fixed display issue with events where progress could be displayed to far too many decimal places
2023-09-26 22:41 UTC · Community Announcements · fallen.oak.games
A quick fix to an issue which some people were having with mod configurations, following the V1.1 update
2023-09-25 20:10 UTC · Community Announcements · BobbyTwoHands
After a couple of weeks of confusion, it seems the Unity situation has been resolved. They have changed their plans to only apply to the 2024 build of Unity (Shadows is built off the 2021 version), and have promised to cap the maximum invoice to a percentage of revenue. This fixes all the issues other than the somewhat concerning lack of warning about contractual changes. What this means is that Shadows can continue development as planned. While this may become a problem in the future, there are no immediate concerns. Version 1.1 is therefore going live today, after a little bugfix and adaptat
2023-09-17 02:50 UTC · Community Announcements · BobbyTwoHands
As you may or may not have heard, the indie game dev industry was thrown into chaos this week. Unity, the makers of the most popular indie game engine, decided to implement a per-install pricing. Devs (or possibly distributors, depending on which communication of theirs you read) will have to pay 0.20$ every time a player installs the game. This would come into effect in January. There are thresholds, and based on the license I use (as a one-person company), Shadows would probably not need to pay anything on top of the existing licenses. Regardless, this is still a critical risk for the future
2023-08-29 14:26 UTC · Community Announcements · BobbyTwoHands
Two items today, one for everyone in the community, and one for modders. Firstly, for everyone: Contributing artist Brad, from Apostle Games, is soon releasing a new Dark Fantasy party-based RPG. Check it out here, to get your next fix of grim darkness: https://store.steampowered.com/app/2575780/Age_of_Tribulation/ Secondly, for modders: Following discussions, I've decided to keep the game in Unity's development mode forever, but employ a hack to remove the "development mode" watermark from the bottom right. What this means is the read console error text will be there to make debugging easier.
2023-08-20 23:06 UTC · Community Announcements · fallen.oak.games
A few bugfixes, with more to come. Crucially fixes the long-standing achievement bug for "Stone Cold". Bug fixes will be merged onto the beta-branch in the next patch (as well as sent over to the Itch build). Details: Gameplay: -If Mammon's initial settlement would be too small (
2023-08-01 16:31 UTC · Community Announcements · BobbyTwoHands
Two weeks after release, and after a bit of a holiday for me to rest and rebuild, work can resume on Shadows. I've not yet fully planned out how things will go, just getting to V1.0 full release was enough of a task. The first new addition is a new god, which is now available on the beta-branch. Its powers and mechanics are roughly playable, but need polishing and almost certainly bugfixing. Going forward I'd like to avoid breaking mod compatibility as rarely as possible. There were a few issues even with V1.0, and I'd like to avoid repeatedly forcing mod creators to update their work. This ma
2023-07-19 15:36 UTC · Community Announcements · BobbyTwoHands
Regardless of how much testing is done, bugs seem to always slip through This bugfix catches a couple of them, in a way which in testing lets people carry on past pre-crash saves. Specifics: -Fix gamebreaking bug, where a civil war could crash the game and prevent game progression -Fix major bug where the "Kill the Chosen One's mentor" questline would break when selecting "spare" option
2023-07-15 13:14 UTC · Community Announcements · BobbyTwoHands
After a year and a half in Early Access, Shadows of Forbidden Gods has reached the end of its roadmap and is ready for full release. The game has come a long way since its first version. New Gods, new agents, bunch of UI changes (in the first few versions, you couldn't even click on units to select them, you had to rapidly click on a location a bunch of times, a truly awful UI choice). The game has also expanded to include modding, and the community can now enjoy a variety of extremely high quality mods, covering new narrative events, entirely new gods with complex mechanics and new high quali
2023-06-15 15:00 UTC · Community Announcements · BobbyTwoHands
Quick bugfix, putting it on the main branch due to its severity: Political Instability, a core mechanic for taking down empires, wasn't working. Fixed now.
Full appinfo as delivered by Steam PICS, changenumber 38168116. Also at /api/app/1741640/raw.
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