Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-08 23:23 UTC · Community Announcements · OgreLeg
I got some bad news rather suddenly out of nowhere. Long story short, you can always pay rent on time but it won't save you when someone else buys the property. The abrupt expense of having to find a new home is a deathblow. There are no pennies left to pinch. Durance Gaming can no longer afford to keep the lights on. I gave it my all, it wasn't enough. Thank you to all the incredible people who joined me along the way. It's been a dream come true. Neverspring Chronicles, Ogre Dungeon, Stellar Punk... Event Builder: Brides & Banquets... It's been a good run and I'm proud I came this far. So Wh
2026-07-08 13:15 UTC · Community Announcements · OgreLeg
CHARACTER CHANGES Characters have had their combat designs tweaked for flavor and balance. Native skill lines (like class or character based skills) now follow a new design philosophy that revolves around individual core skillsets that can be modified or exploited with different build styles. Marrick - Marrick now learns his native skills in a different order. - New "Sneak Attack" skill learned at level 1 as part of new core skills. - The new sneak attack skill replaces Marrick's old Back Attack skill. - Smoke Bomb's AoE targeting has been stabilized. - Steal-modifying items that create skills
2026-06-12 00:29 UTC · Community Announcements · OgreLeg
Just a quick hotfix to address an unruly wicker basket of blocking o/
2026-05-17 08:33 UTC · Community Announcements · OgreLeg
Just a quick hotfix for some recent bug reports. I've also been combing through the game looking for any maps/rooms that need adjusting to accommodate the recent tileset updates. It's always embarrassing when someone hits a bug but I really appreciate the bug reports players post. Neverspring Chronicles has something like 600 individual maps so it's easy to miss a few and think I got everything, haha! The common boat graphic was all sketchy. It has been smoothed out a bit. Some new tile-mapping code was placing fake treasure chests in rather inconvenient places. This has been fixed. The slowin
2026-04-11 02:37 UTC · Community Announcements · OgreLeg
When Neverspring Chronicles was released in March of last year, there was really only one regret. That I wasn't able to afford proper artwork. I had to rely on a lot of mismatched graphics and RTP in order to communicate the world properly... The truth is, there's just not a lot of assets out there for Neverspring's niche genre. But now, one year later, I've been able to take the money from the game sales and completely reskin the game with a single, uniformed art style. https://static.wixstatic.com/media/ae40c7_53de0073362b46c4a7a05c9197e73245~mv2.png (Screenshot - Ashbury Fen) It was actuall
2026-04-07 08:29 UTC · Community Announcements · OgreLeg
Just now as I'm posting this I realized that I can't remember everything I've been updating in the past few months. Lots and lots of little things. Bug fixes, performance tweaks, etc. What makes this our 2nd major update is something else entirely. Months ago, I finally found an independent artist with the right kind of pixel art style to give Neverspring it's much needed makeover. It feels especially cool because the purchase and licensing fees were accomplished as a direct result of the players who supported the game. So thank you to the players! I genuinely couldn't have done it without you
2025-12-01 03:16 UTC · Community Announcements · OgreLeg
Seems like everything is working properly with the uploads again. So here comes the next round of tweaks and fixes! Hotfix Notes - "Melanie" no longer notices things. - Several stray face graphics fixed from old artwork. - Some dialogue fixes where text was cut off. - Dogs with blasters? Not anymore. Worgs will no longer crash the game by trying to use tech skills. - Axe Throw's damage formula has been fixed. - Some enemies were showing up much larger than intended. They've been cut down to size. - The shallow water in Eastpoint now works correctly. - Bennet's graphics have been fixed in the U
2025-11-04 02:32 UTC · Community Announcements · OgreLeg
There has been some really cool feedback so far that is legitimately inspiring to me. I remember being younger, wanting to play an odd game, and going down one rabbit hole or another to figure things out. Sometimes it was looking for an English translation. Sometimes it was trying to figure out how to get the game to run at all. Whatever the reason, the hunt was all part of the fun. I've heard that some Neverspring players have done the same. One player e-mailing himself save files to play here or there. Another player scouring Reddit for solutions to Mac compatability. These experiences that
2025-10-16 23:10 UTC · Community Announcements · OgreLeg
There will surely be some loose ends that I forgot to tie up. I had grown complacent during a slow period and was tinkering away at this major update when suddenly I realized there were players playing who needed some bug fixes. Since I was elbows deep in the project files, it wasn't as simple as just posting a bug fix. So I worked as quickly as I could to stabilize things and upload this update, along with many of the reported bug fixes. From here I can get back to quick hotfixes as needed. Lesson learned: Keep 3 project file copies. One for backup, one for current build, and one for larger u
2025-06-07 03:56 UTC · Community Announcements · OgreLeg
\\Bug Fixes\\ - The invisible monster in the Ashen Roost has been replaced with a new machine-type enemy. This fixes that bug while also further increasing the player's chances of finding a Thaumetic Battery to power the lower floors. - The Ashbury Arena fight is supposed to heal the party before each round but it was not healing the party for the first round. This has been fixed. - There was a bug at the Abandoned Farmhouse that if a player tried to hide in shadows just as they were about to get caught, they could be teleported to a location farther ahead in the game. This has been fixed. - T
2025-06-01 02:34 UTC · Community Announcements · OgreLeg
Thanks to the YouTube channel Slice of Kris, I was finally able to track down the missing graphic bug for Ellessidel. Bug Fixes - I do believe the long-elusive missing graphic bug for Ellessidel has finally been fixed. Ellessidel should no longer turn invisible when she loses her temper. - The worgs Bawz and Koda were displaying the wrong portrait in battle. This has been fixed. - Ogin's battle portrait has been fixed as well. - The boss rage bar was showing in regular fights during Natasha's escape. This has been fixed. - Some enemies had their elemental weaknesses offset by 1 in the database
2025-05-29 19:49 UTC · Community Announcements · OgreLeg
I've been up for almost 50 hours... but it was worth it. I noticed a streamer on YouTube had given Neverspring a try and so I watched all 6 hours and took notes on the bugs and hard points. The guy was an absolute champion, some of the stuff I saw him running into was jaw-dropping so I figured I could sleep when I'm dead lol. I was able to get a chunk done but there's still more to do, along with the currently active reports (some of which I was able to get to in this update as well). Bug Fixes - Some typos have been fixed. - The missing tooltip for Support Drones has been fixed. - The tooltip
2025-05-27 20:23 UTC · Community Announcements · OgreLeg
The upgrade to Lugae's Fortress had 2 doors that had transfer points off by 1 tile. This would trap players in a wall when using these doors. The doors have fixed. Also added in a quick check whenever the map loads just in case anyone boots up an old save file from before the upgrade and finds themselves loading into a wall or something. This is a very small update so players may need to "Verify Game Files" to force an immediate update.
2025-05-24 09:34 UTC · Community Announcements · OgreLeg
Bug Fixes - The Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed. - There was a bug that could cause a player's game to slip into a different combat system. This combat system is fully functional but is not meant for the game in it's current state, so players may or may not have noticed this bug if it did not cause any other problems. If a player could see little face graphics in the upper right-hand corner of the battle screen to represent th
2025-05-18 14:57 UTC · Community Announcements · OgreLeg
:: Bug Fixes :: - The "Casual Shoes" item has been restored. - The Dashing System is now working properly. Players will be able to move faster as long as at least 1 party member has this equipped. - The "Iron Coin" item was a temporary placeholder for the "Casual Shoes" but it's pretty cool so it has been added to the game permanently.
Full appinfo as delivered by Steam PICS, changenumber 37129860. Also at /api/app/1747220/raw.
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