Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-04-19 00:34 UTC · Community Announcements · bindingforcedev
Save Data - Your progress stored in the settings file is now more tightly integrated with Steam's Stats and will be updated with Steam's data about your play. - This new data stored to Steam is used to unlock hardcore and populate Story Achievements in the Main Menu. This should allow your progress in the game to persist between updates in case the settings file is overwritten or becomes corrupted. UI - Hardcore mode button is now visible by default but may remain inactive until your Stats are loaded from Steam. It will become interact-able only if you have completed the Story. - Hardcore Stat
2024-04-15 18:24 UTC · Community Announcements · bindingforcedev
Gameplay: - Added unlockable Hardcore story mode. You must have completed the Story this option to appear. Good luck! - Fog effects were significantly reduced across all levels. You're welcome, Kantsche. UI: - Story Mode button will now display "Continue" if there is a game in progress. - I removed the popup displaying the name of the current music track (it just wasn't it, ya know?). - The wrong Story avatar sprite was being displayed in the dialogue boxes. This should be fixed. Fixes: - AI only Matches were broken! They should now progress as intended until completion. - Various Story dialog
2023-11-07 08:53 UTC · Community Announcements · bindingforcedev
- Character Indicator's Icons are now rendering on the correct layer and won't clip terrain. - The Options Menu has been updated with new camera options and has been cleaned up visually. New Options include Camera Movement and Rotational Speed Sliders as well as Toggles to invert Camera Rotations. - Team Controller UI shows the correct text for the new Camera Controls. - The Game Guide screen has been cleaned up and updated with new control info. - The Free Look Camera has been added and is now the Default Camera. - The last Camera the User selected is saved between Matches. - The Free Look Ca
2023-07-13 08:20 UTC · Community Announcements · bindingforcedev
- Skeleton's Exploder ability now affects ALL nearby Characters regardless of affiliation. - The Exit Match Button text was being set incorrectly on Match completion. This silly bug should be fixed. - The Master no longer repeats certain lines during her initial Tutorial instructions. - PVP Rank calculation now reliably includes all Victories and should make rising in the ranks less punishing/confusing. (Before they were only added if your Win count was greater than your Losses). - Survival Matches where you kill Shin now count as a Win. This is again, to make Online Ranking less brutal, but a
2023-06-28 06:21 UTC · Community Announcements · bindingforcedev
- Fixed a bug at the end a Multiplayer Match would cause a Null Ref. Error that Disconnected the User and made the Public Match Screen's buttons unusable. - Added a Button to quickly return to the Main Menu in Quick Match Mode's Setup UI. - The hexagon Tile Highlights that show a Character's Team now fade faster. - Multiple Teams in Survival Mode will face enhanced Difficulty with more Enemies in each Wave.
2023-04-19 06:46 UTC · Community Announcements · bindingforcedev
- This release enables the long awaited Story Mode! Gather Companions and Allies as you uncover the mysteries of the Sacred Crystal and the cruel fate the Prince is about to unleash across the Realm. - Try to get your Best Time! Beat your High Score! Get on the Steam Leaderboards! - Can you beat it with all the Archmages? - If you fail, you may Continue, though your Final Score will be affected as the Timer will continue as well! - Unlock the Credits by completing the Story for a Special Musical Finale from Jaguardini... - Players can no longer Forfeit in Multiplayer. Handling Forfeits and pas
2023-04-10 05:52 UTC · Community Announcements · bindingforcedev
!!! April 20, 2023 !!! Nodrog's Fortress - The Tournament of Power will soon be unleashed... The time has come to test The World, its People, and their Wisdom. I invite you to test your mettle and explore a place between places as you, The Apprentice, follows destiny to the Ultimate Truth of Reality. Unlock the mysteries of the Sacred Crystal and the mysterious force that binds it! The Story Mode is a difficult series of battles more intense than the last. You will accumulate Allies and Companions to aid you as you fight to the top. The grueling battles take place over 9 Levels, including 2 Se
2023-04-06 13:45 UTC · Community Announcements · bindingforcedev
{STEAM_CLAN_IMAGE}/42825103/871e1527af2423a0ae0675de1587134cf88f3c19.pngAfter fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passed up and we should be back on a faster update schedule. Please enjoy! I hope you like the changes. Let me know if you encounter any bugs or have any feature requests! - Sync Error fix caused by a Vector3 used in FX spawning. - Stand Ground and Seek
2023-03-06 22:43 UTC · Community Announcements · bindingforcedev
This release is a quality of life patch to get all the improvements Story Mode has had on development into the live build while everyone waits on the final touches, and should be the last before the Story is released in the coming weeks. Please see the list of changes and known issues below. - Rendering Performance has been improved thanks to a new Map Tile shader and other Render Pipeline optimizations. The warnings in known issues have been greatly mitigated, but the suggestions will still be helpful if you see any slowdowns. - More Options to Toggle various Map FX have been added to the Set
2023-02-28 03:06 UTC · Community Announcements · bindingforcedev
A Brief list of QoL changes and Fixes... - Reeds and other Map Objects that Hide Characters now fade to reveal the Character if they should not be hidden to the Player (Party Member or Ally). - Tile Labels now show if the Map Tile cannot be targeted by the chosen Ability and will also warn you if a Character Target far away as well. - Minor Network UI Cleanup ~ Removed some unused objects, scaled things around a bit, etc. - The calculation of Ability ranges and other functions that required an area of tiles were over-writing the same area list, causing artifacts in how Abilities executed and h
2023-01-08 11:54 UTC · Community Announcements · bindingforcedev
- Story Mode is well on it's way to completion. Though it was intended for this patch, I am waiting on several assets and further testing before it is ready for a live release. Look out for this new mode in another major update at the end of the month... Until then, get your skills up in Quickmatch and Multiplayer! It will truly be a challenge for even the most experienced and cunning players. - All Maps have been rebuilt after a quality pass and feature various new Map Objects and other improvements. - All Maps now have unique Environmental FX and Lighting. - Abilities affecting a character w
2022-12-09 19:43 UTC · Community Announcements · bindingforcedev
Please see the previous post for the full notes on this version. HOTFIX - Fixed a Null Ref error that popped up in the Round Start phase of the Round when a Character died on a Map Tile with Map Objects on it in the previous round.
2022-12-09 19:15 UTC · Community Announcements · bindingforcedev
Map Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Eventually we will unleash this for local games, and if possible, allow the transfer of Maps between Players to share Online through Steam's file sharing API. - Map Tiles that hurt Characters should now relia
2022-12-06 03:59 UTC · Community Announcements · bindingforcedev
Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate. UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles! Maps - Line of sight data is now baked into the maps. I have been a
2022-11-18 13:56 UTC · Community Announcements · bindingforcedev
Bug Fixes - Tutorial Mode had a camera related error at the end of the Match and the Player needed to forcefully quit the Application! - Characters were not properly animating during Story events, like the Tutorial dialogues. This has been fixed :) - Skeletons SHOULD no longer Slice themselves if using Auto Commands with no available enemies.
Full appinfo as delivered by Steam PICS, changenumber 34871290. Also at /api/app/1753380/raw.
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