Creepy turn-based strategy game with RPG elements where the action takes place in hell. Choose a faction based on 7 deadly sins, Create an army from various classes of creatures, expand your towns, explore the map, upgrade your troops, plunder, and fight. LTS
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2026-09-11 21:47 UTC
$10.99
$10.99
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public
10574969
2023-02-17 10:36 UTC
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1753731
windows
145.87 MB
95.43 MB
561199972577075848
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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10574969
public
2023-02-17 10:36 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
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2024-10-29 13:30 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Greetings Sinners! Because of Halloween Sale Scream Fest, the 8 Sins is available at -20%. I know that I mentioned there will be no more sales but looking at the situation I decided at least never go bigger than 20% this way I honoured people who bought the game at launch. Also, I was working to finally finish the update but I need more time and now is my main goal. As a reminder or to inform new users about incoming updates: - Improving AI so he can create an army more effectively instead of randomly choosing units(that's my main problem). - Fixing bugs; - increase optimisation; - new skirmis
2023-10-27 10:56 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Hi there and sorry for the long time without news. The 8 Sins are on sale 25% off! {STEAM_CLAN_IMAGE}/41196021/390ae3104e5ad422b8d485a286575ee49707e257.png Also, this is the last sale before the major update! I gonna keep my promise and after a major update price will go up! = The updates = Sadly, but I am currently in a hard situation so I have to change my priorities. Currently, I need to focus on my main project: "Señorita El Chupacabra", but in the meantime, I will try to finish this update with better terrain, AI, and fix bugs with some achievements and wrong commander spawn in some missi
2023-08-27 12:10 UTC · Community Announcements · Piotr Sowa Omegan's Domain
First of all, The 8 Sins will take part in Strategy Fest where it will be for a 50% sale! As for leaking, It was fixed, but seeing that Fest is almost here, I decided to focus on refreshing the game page and some art. {STEAM_CLAN_IMAGE}/41196021/e6f839a8e47996d5c258f6e51f3958f0097ae58b.png After polishing, I am going to return to make this update with AI hoping that it will launch in the coming days. Cross-finger and see you later!
2023-08-10 16:18 UTC · Community Announcements · Piotr Sowa Omegan's Domain
= Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = https://m.gjcdn.net/fireside-post-image/800/25473762-ll-bb3aumjf-v4.webp Some people are interested in the minicity builder, in the incoming major update I gonna focus on Battlefield and creatures' stats, and city-builderI will add later. So in the incoming update, I gonna remove the town's panoramas. = Improving the biome = For now, I think the last added biome now looks good, and currently, I can go to improve another one. How Nightmare
2023-08-04 09:41 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Hi there! = Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy. Noticed that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority. So my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer. Depending on how good the Festival will go for this project
2023-06-22 12:20 UTC · Community Announcements · Piotr Sowa Omegan's Domain
I haven't made any visible progress since the last time but was a lot of work, but I gonna write it. New AI is in testing for now without the "the march" module that is it's not even written as a code. A better army manager will be also used to prepare the town for defence only if the opponent is near. As for the map. https://m.gjcdn.net/fireside-post-image/800/23958847-ll-adkxxymv-v4.webp I am polishing the last added biome to make it looks better and adding more objects, the new incoming large map will mainly focus on this biome and it will be for 2 players. A for concept https://m.gjcdn.net
2023-06-08 15:27 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Still improving the AI, but Today I wanna talk about the town screen and town panorama. Here are the concepts of new town screens, instead of jumping to the new screen, the top part of the screen will change: https://m.gjcdn.net/fireside-post-image/800/23554652-ll-ycuzirs4-v4.webp Here you can see a few concepts to show unit health, in the major update will be also an energy bar so I just wonder how I should represent that. https://m.gjcdn.net/fireside-post-image/800/23554653-ll-gu8ubbji-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554654-ll-ci2bgmcu-v4.webp https://m.gjcdn.net/firesi
2023-05-25 13:15 UTC · Community Announcements · Piotr Sowa Omegan's Domain
A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit. The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal. As for the con
2023-05-11 13:29 UTC · Community Announcements · Piotr Sowa Omegan's Domain
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; For Improving AI currently, I replace a calculation function that was checking if combat with the current party is risky with a simulation. This solution should make AI more effective in leading the Demons of Envy. Lukyly is working, here is the screenshot where the AI player tries to charge on town quite early but loses the battle: https://m.gjcdn.net/fireside-post-image/800/22828133-ll-xwqg2djc-v4.webp The two other steps are to imp
2023-04-24 15:02 UTC · Community Announcements · Piotr Sowa Omegan's Domain
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna launch smaller updates that gonna improve A.I. player in: - charge on map goal if it has enough strength; - advanced army manager for better use of demons of Acedia; - advanced calculation of battle losing for better use of demons of envy. Here are some concepts: A new concept of the light warrior: https://m.gjcdn.net/fireside-post-image/800/22428730-tz9mij6a-v4.webp And alternative looks of shapeshifter warrior (let me know in the c
2023-02-17 11:25 UTC · Community Announcements · Piotr Sowa Omegan's Domain
In short Improving AI and adding a map. = V 1.0.24 = Miscellaneous: - Added: in the list of maps, may 64x64 are already marked with an H symbol and have an icon, previously the list of maps could be covered with a black area due to the lack of an icon; - Improved: the health skill increases the character's health by 40% from 20%, in order to make it more attractive compared to other skills, e.g. damage; - Added: Map: Beauty spot" (Size). Pride: - Giant - changes: -- health from 90 to 100; -- initiative from 45 to 30; -- the ability to prepare for rest; - Stallion - changes: -- fight from 15 to
2023-01-20 11:21 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Returning to work! = V 1.0.23 = Game: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only works when: -- the creature attacks all targets; -- others: when they can choose only one target at the moment; - Fixed: After conquering the city and recruiting a new character to the garrison, the defending team does not return as dead; - Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from
2022-12-10 15:14 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups: - cold for dominant races: sloth, envy, pride and acedia; - dark and warm for destructive races: wrath, gluttony, lust and greed. But this is quite time-consuming and going to work on that in the background: Current look: https://m.gjcdn.net/fireside-post-image/800/19183600-ll-engxkapp-v4.webp New colours: https://m.gjcdn.net/fireside-post-image/800/19183601-ll-yayf8urc-v4.webp Also, some concepts for the incoming major update: https://m.gjcdn.n
2022-11-26 15:10 UTC · Community Announcements · Piotr Sowa Omegan's Domain
Sorry for a long time without news. First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work. Also, I was reading how to prevent the antivirus from interrupting my game and soon I gonna take some action in that way. As for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects) which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will g
2022-10-25 16:47 UTC · Community Announcements · Piotr Sowa Omegan's Domain
= V 1.0.21 = - Added: Nightmare biome; - Added 5 new items as a trophy - valuable items for sale; - Added: Boogeyman, Pumpkin, Mother Pumpkin; - Added: Map: Neighborhood. https://m.gjcdn.net/fireside-post-image/700/17959157-ll-y8si7dtm-v4.webp https://m.gjcdn.net/fireside-post-image/700/17959160-ll-wd9kptv6-v4.webp =================== I was planning to do more, but because of the lack of time, you can expect another update soon. As for the major update, first I gonna send some fixes updates and multiplayer updates, after that I gonna start. =================== As for the Halloween sale, for no
Full appinfo as delivered by Steam PICS, changenumber 34871341. Also at /api/app/1753730/raw.