Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-02 08:24 UTC · Community Announcements · Raidho Games
Trail rides, map and organizingBy Maja - CEO, Concept ArtistI have gone the next step with the map and started on a slightly more designed version of it. It will not be completely polished until the 3D part is ready and I can match the 3D world to the map, the visuals may also change. But this will highly act as a guideline for the world. With this I have looked at maps around Norway to see if there is something I can take from it. Usually this has been the dividing between fields and forests, building placements at farms etc. Very helpful to avoid everything to be too quadratic. I got a prett
2026-07-02 10:28 UTC · Community Announcements · mete
Stories & Concept ArtBy Maja - CEO, Concept ArtistJust like May, June has been filled with writing for both stories and quests. I’ve been focusing especially on what will be the “main story”. It’s a big task, but I’m making progress. I’m not finished with writing it yet, but most of it is planned out. Now, it’s about making all the different elements fit together. Like writing the dialogue and connecting everything to gameplay and progression. I also have to think about the map and the places where things are happening. It can quickly become confusing. But, if it’s written messy at first, I'll
2026-06-04 14:52 UTC · Community Announcements · Raidho Games
Quests & System-PlanningBy Maja - CEO, Concept ArtistHi! Maja here. Me and Marius have worked on a quest system for the game loop this past month. Note that this is NOT programming, but pre-production for it. Which means we have to first divide the different categories of quests, which as of now is 1. Breeding, 2. Training (Stats and disciplines) and 3. Behavior training (Spooking, bolting, etc.). The next step was to define how to change the difficulty within each category, and that may include for example; tiers. We want these quests to have a formula that lasts forever and never stops givin
2026-05-06 07:14 UTC · Community Announcements · Raidho Games
World Design, Music & ArtBy Maja - CEO, Concept ArtistWorld design: Music and map April was filled with variation for my tasks, involving drawing, writing and research. Marius has been making great progress on the map design, and I‘ve helped him place properties as well as naming locations, some even got renamed to become more fitting to its placement. Alongside the map work, I created a music document matching it up to places on the map. This will help define both the music we need and how it should be. Of course I’ve added some brackets for other parts of the game like training, shows and br
2026-04-09 11:51 UTC · Community Announcements · Raidho Games
Wall-art and StoriesBy Maja - CEO, Concept ArtistArt on the wall Finishing one art piece to start on another. During March, I finished one of the illustrations (“paintings”) for the stable, which was exciting. The feel that comes when you complete something you\\ve worked on is unmatched. I already had plans and an old sketch ready for the next piece. The first one feels sunny and warm, while this new one I want to make a little bit colder, to create a warm and cold contrast on each side of the stable. I was inspired by Theodor Kittelsen illustrations for Nøkken when I was viewing older Norweg
2026-03-02 13:42 UTC · Community Announcements · Raidho Games
Lore & ArtBy Maja - CEO, Concept ArtistLore for EldheimI’ve been continuing the story of Eldheim and some of its locations together with Marius. Of course, with all this lore we have done a lot of research so that our fiction has grasps and traits of the story of Norway. But of course, not one to one. I’ve been talking with people who have studied history and taught history, and that gave some great tips and pointers for what we needed. We make sure that the story fits the map and the location too. Parts of the lore are the NPCs, and most of them have their stories already written, but it’s ne
2026-02-06 10:35 UTC · Community Announcements · Raidho Games
A new hotfix for Astride is now available. Here are the changes/fixes that have been made. You may have to restart your Steam client if the hotfix is not immediately available. Fixes & adjustmentsFixed a bug that left some players stuck on a black screen at startup. This fix is only for a specific issue related to missing save data and there might be other bugs resulting in getting stuck on the black screen. Please file a bug report if this happens.
2026-02-04 09:01 UTC · Community Announcements · Raidho Games
Hair, paintings & loreBy Maja - CEO, Concept ArtistMane and tail: revisit There has been a while since I last did anything with the horse’s hair cards. But now I got the chance to take a look at them again. I had to do some adjustments to the short mane, long mane and redid the forelock for many horses. Since last time, I’ve gotten a better grasp of blender. The most fun part this time was to fix the forelocks. Since the ones we have are mostly suited for the warmblood, breeds with thicker manes often looked a bit strange. I made sure to look at forelock images of each breed, even though I bel
2026-01-19 13:19 UTC · Community Announcements · Raidho Games
Hello, everyone and Happy New Year! Here are some words about Astride’s progress in 2025 and what our focus will be in 2026.One year ago, we shared our development goals for 2025. These included horse breeds, foals and breeding, tutorials, horse AI, more tack, client quests, environments updates, and improvements to the horse controller and player character. Now that we have entered a new year, we would like to look back on what we achieved in 2025, before sharing our plans going forward. While all the updates included bug fixes and general improvements, we will focus on the new additions each
2025-12-20 14:41 UTC · Community Announcements · Raidho Games
Read, Update, and RewriteBy Maja - CEO, Concept ArtistFor the last months of the year I’ve been focusing on going through the entire game design document for Astride. The GDD is a living document that is constantly changing and being added to throughout the development. This is an important task where I’ve gone into the depth of different systems, evaluating whether they needed more detail, rewriting due to new/change of ideas, clarification or if they are already in a good place. And I’ve restructured the entire document on where all systems and subjects are written and what comes after the o
2025-11-26 09:23 UTC · Community Announcements · Raidho Games
A new hotfix for Astride is now available. Here are the changes/fixes that have been made. You may have to restart your Steam client if the hotfix is not immediately available. Fixes & adjustmentsFixed a bug where foals didn't inherit full face markings Improved the logic behind inheritance of face- and leg markings to make it less random
2025-11-08 09:34 UTC · Community Announcements · Raidho Games
The horses are getting a hair cut and I’m the hairstylistBy Maja - CEO, Concept ArtistSpooky season is here and I’ve been continuing my work on the horse’s mane and tail. Note that I’m still learning Blender and how to work with hair cards, but I felt I got a better grasp around it this month. Last devlog I focused mainly on the long mane and the roots. This time I worked on the short mane, which proved to be a bit more challenging to work with than the long mane. I also worked on the forelocks, so that they were fitted to each horse and adjusted. A few hours was spent on the tail, testing out
2025-10-27 13:14 UTC · Community Announcements · Raidho Games
A new patch for Astride is now available. Here are the new features and changes/fixes that have been made. More patches and updates will come soon. You may have to restart your Steam client if the update is not immediately available. WARNING: Existing save files will not work with this or any newer build. The current save files will not be deleted and it will still be possible to use them for previous builds of the game. For this build, new save files will have to be created. Patch highlightsAdded content & features A breeding board and a stable management board have been added to the stable A
2025-10-02 08:23 UTC · Community Announcements · Raidho Games
UI, Tutorials & ManeBy Maja - CEO, Concept ArtistNew design profileI’ve been adding shadows and other details to the updated UI for a while, and I’ve more or less finished that part. However, the UI did not work right away when testing it. The designs themselves were fine, but the programming and functionality part of it wasn’t successful. Mostly because I had set it up incorrectly. We decided that it would be better for Ourboros to set it up properly, using my designs. Unfortunately, this means you’ll have to wait a bit longer for the UI update.I’m very happy with the designs and I’m excited
2025-09-04 13:20 UTC · Community Announcements · mete
UI changesBy Maja - CEO, Concept ArtistUI with personalityI have been working on a few concepts of UI parts that are currently missing for future features. One of these is the competition UI. I wanted it to look a bit more fancy and royal in terms of design. So I started looking at old Norwegian royal colors combined with Norwegian rose painting. The result? We all loved it way too much. Our current design has always been clean and simple, but it’s truly lacking personality and uniqueness. I’ve felt that for a while. The UI could be in any game. So when I created that concept art everyone agre
Full appinfo as delivered by Steam PICS, changenumber 38667538. Also at /api/app/1754960/raw.
{
"appid": "1754960",
"common": {
"name": "Astride",
"type": "Game",
"releasestate": "released",
"logo": "e9fcad415ace284fe0675ae483dfb72e42d3f1eb",
"logo_small": "e9fcad415ace284fe0675ae483dfb72e42d3f1eb_thumb",
"icon": "743a9bac36d0f2b87eae6edf25be97eaf6cb87c4",
"clienttga": "2ed803e68f9b7c87c3bb635c1a42a2fde76413fb",
"clienticon": "5f806aa8ad8dfb62d56aaf85754886eccbcddab1",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "1",
"steam_machine_compatibility": "1",
"test_timestamp": "1741996800",
"tested_build_id": "17064000",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_SteamOSDoesNotSupport"
}
},
"steam_machine_tests": {
"0": {
"display": "2",
"token": "#SteamMachine_TestResult_SteamOSDoesNotSupport"
}
},
"steamos_tests": {
"0": {
"display": "2",
"token": "#SteamOS_TestResult_SteamOSDoesNotSupport"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-4RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "90c1d9100cbfa9b6bd750f30322d021f62fa2847/capsule_231x87.jpg"
},
"header_image": {
"english": "4fe1b299e43094c78238617029e8366d455c06db/header.jpg"
},
"library_assets": {
"library_capsule": "en,no",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "6a3749644562f2b1a19e5be50861ff53bfbd3891/library_600x900.jpg",
"norwegian": "library_600x900_norwegian.jpg"
},
"image2x": {
"english": "6a3749644562f2b1a19e5be50861ff53bfbd3891/library_600x900_2x.jpg",
"norwegian": "library_600x900_norwegian_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "694053029d52a94cf68eae591ccf2b4c32b2c28d/library_hero.jpg"
},
"image2x": {
"english": "694053029d52a94cf68eae591ccf2b4c32b2c28d/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "694053029d52a94cf68eae591ccf2b4c32b2c28d/library_hero_blur.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
},
"library_header": {
"image": {
"english": "e58edcd6232fe3eee81ed2966a4482fe6509473c/library_header.jpg"
},
"image2x": {
"english": "e58edcd6232fe3eee81ed2966a4482fe6509473c/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1761566718",
"associations": {
"0": {
"type": "developer",
"name": "Raidho Games"
},
"1": {
"type": "publisher",
"name": "Raidho Games"
}
},
"primary_genre": "4",
"genres": {
"0": "4",
"1": "23",
"2": "28",
"3": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1685714831",
"community_hub_visible": "1",
"gameid": "1754960",
"store_tags": {
"0": "6041",
"1": "599",
"2": "493",
"3": "122",
"4": "597",
"5": "4175",
"6": "4191",
"7": "1695",
"8": "21",
"9": "3859",
"10": "492",
"11": "4182",
"12": "1697"
},
"review_score": "5",
"review_percentage": "52"
},
"extended": {
"gamedir": "Astride",
"serverbrowsername": "Astride",
"developer": "Raidho Games",
"publisher": "Raidho Games",
"homepage": "https://www.astride.no"
},
"config": {
"installdir": "Astride",
"launch": {
"0": {
"executable": "Astride.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"1754963": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "3975493229081429058",
"size": "6556719390",
"download": "5486040448"
},
"stream": {
"gid": "8767635706344096578",
"size": "5321810332",
"download": "4136226320"
}
}
},
"branches": {
"public": {
"buildid": "21814019",
"timeupdated": "1770373755",
"timebuildupdated": "1770372503"
},
"stream": {
"buildid": "15745608",
"description": "Test during livestreams",
"timeupdated": "1726732686",
"timebuildupdated": "1726679267"
}
},
"privatebranches": "1"
}
}