Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-25 09:03 UTC · Community Announcements · warlock[ads]
The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC shops. Demon and Radiated Versions of enemies. New potions to aid in mineral identification for mining. Improvements in the Flow field AI System, https://store.steampowered.com/app/3662680/Warlocks_Nexus Visit us on discord https://discord.gg/5MmgGYfBWW
2025-09-14 08:27 UTC · Community Announcements · warlock[ads]
Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel. https://store.steampowered.com/app/3662680/Warlocks_Nexus Discord Channel Link : https://discord.gg/5MmgGYfBWW
2024-11-28 19:00 UTC · Community Announcements · warlock[ads]
It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list. The more testers the better.
2024-08-23 13:49 UTC · Community Announcements · warlock[ads]
Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
2024-07-17 11:11 UTC · Community Announcements · warlock[ads]
I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loa
2023-12-01 19:29 UTC · Community Announcements · warlock[ads]
Back feeding some fixes from the warlocks deeds. Corrected Oxeye daisy being farmed as the wrong entity before growth completion. Corrected some energy processing, Not as prevalent in this build but still possible to slide into the minus.
2023-09-19 17:47 UTC · Community Announcements · warlock[ads]
Looking for early feedback to correct any issues before final launch. https://store.steampowered.com/app/2479780/Warlocks_Deeds/ Please click the link and both follow and signup for the playtest. Thanks.
2022-12-22 19:02 UTC · Community Announcements · warlock[ads]
Performance and stability improvements passed over from Warlocks Quarry. Any issues, please post in the forums. Thanks.
2022-11-16 17:45 UTC · Community Announcements · warlock[ads]
Updates from Quarry. Additional information showed on title screen + possible warnings about machine capability. Improved map integrity test to check for allot more issues. Corrected the map size that is shown during the load process. Map preload reduced in size and now loads twice as quick.
2022-11-12 07:40 UTC · Community Announcements · warlock[ads]
This is a large balancing + some bug fixing. As each level is reached the gap to the next level is increase by 1.5 % up to level 100. This is now changed to 2% and goes to level 350. This has the effect of stretching out the time it takes to level up to something more like I expected. Ai Visibility rules have been amended depending on your difficulty level. All creatures have had there hit points rebalanced, Some creatures are now much stronger and take allot more hits. XP from creatures is when you kill them and is based on how hard the creature is, You no longer get XP from looting dead bodi
2022-11-08 08:24 UTC · Community Announcements · warlock[ads]
Fix to a issue with compiling shaders. Temporary fix to collision detection to barrels.
2022-11-05 16:22 UTC · Community Announcements · warlock[ads]
Maybe a controversial update, Creatures that die by drowning will provide very little in the way of XP and food, They will also de-spawn quickly. If you kill the creature then it will hang around for at least a day. Loot from fire demons that drown still last the same length of time.
2022-11-04 12:07 UTC · Community Announcements · warlock[ads]
Increased mouse speed adjustment range. You can cancel the searching wait for loot containers. Rendering issue on some graphics cards for some loot.
2022-11-03 17:33 UTC · Community Announcements · warlock[ads]
Small update. Pause mode now works as intended, Either bring up the Quit screen or the Steam overlay and the ai will stop moving, animation for flames etc. will still continue. The AI no longer activate whilst the preload is taking place. Some buttons on the devices have had there hit boxes adjusted ( in particular on and off buttons). Emptying containers now default to spawning the items into the world allowing you 30 seconds to collect anything you want, Alternatively there is an option in the config to just straight up destroy the items. Both upper and lower case are now supported on all in
2022-11-01 11:35 UTC · Community Announcements · warlock[ads]
Small update to create an option on the configuration screen to adjust the interface mouse speed, 1 is standard, below will slow down the mouse and higher will increase. Bug fix on some items allowing to be build in hand when the resources were clearly not available.
Full appinfo as delivered by Steam PICS, changenumber 34871363. Also at /api/app/1755110/raw.
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