Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2025-10-22 18:09 UTC · Community Announcements · pH_101
Greetings Scavengers!Following last weeks Unity engine update (scroll down to see recent news posts), I wanted to drop a quick note to let you know we have updated our Steam developer profile. This is the hub on Steam that shows what games me and Sarah (SquarePlay Games) have made, but also what games we will be working on in the future.As a small indie studio its not always the easiest to gain an audience, to put it mildly, and we'd love to take you with us on our gamedev journey. Personally, I tend to enjoy making a variety of game types, but there is always a chance we will return to a genr
2025-09-30 11:40 UTC · Community Announcements · pH_101
-Unity Security Update
2025-09-19 16:18 UTC · Community Announcements · pH_101
Hi everyone,We're making a new game called Monk Took Book! You can check it out and maybe wishlist it here:ThanksAl and Sarah
2025-01-30 12:55 UTC · Community Announcements · pH_101
-Fix Maximillian-1000000 Plutonium Rock quest to show correct numbers in fetch goals. Updated quest to be 10 rocks not 50. Please note, existing saves with this quest will display a goal of 50, but you can deliver only 10 rocks to Maximillian to complete this quest in any sector you find him.
2024-12-17 13:58 UTC · Community Announcements · pH_101
-Fix issue with starting main menu music
2024-12-11 14:21 UTC · Community Announcements · pH_101
-Correct Research Pass ingredients -Balance Quadrant Pass ingredient quantities
2024-12-10 16:32 UTC · Community Announcements · pH_101
Greetings Scavengers, For myself (who coded it) and Sarah (who did the art) making Space Trash Scavenger has been quite a journey over the last four years, and I wanted to take the chance to again thank everyone who helped test the game out during development. It has been really appreciated! Also, a big thank you to everyone who has left us a positive review on Steam. This really makes a big difference to a two person indie team like us. If you want to support us as a developer, please do think about dropping us a review if you like the game. And if you want to discuss anything, give feedback,
2024-11-25 13:25 UTC · Community Announcements · pH_101
Hi all, Based on your feedback in the forums and discord, I have made a hotfix with some balance improvements and fixes. Build 1.3: -Further increase in lithium spawn amounts and sources (now found in mushrooms). -Increased phosphorous spawn. -Reduce lithium requirment in thruster 3. -Reduce crop watered sound volume. -Fixed nanolattice tooltip to show produced by Chemforge correctly. -Entity no longer picked up by conveyors. -Reduce stack trace on debug for smaller logs and better performance. For those interested to help test the game for more advanced changes to the build, I have a beta bra
2024-11-23 14:55 UTC · Community Announcements · pH_101
Just a note, you should disable g-sync while playing, if you have that running, at least on some systems, for better performance. Build 1.2: -fixed tool tip recipe for autoseller to match actual recipe
2024-11-19 16:00 UTC · Community Announcements · pH_101
Greetings Scavengers, I wanted to give a fuller explanation and an update to the most recent hotfix. I've seen some reports and bad reviews based on poor performance which are very unfortunate and I want to address. I want to have the game run as well as I can. It honestly surprised me because the game has been testing pretty well for a year in Early Access. I can only apologise for these issues, I totally understand the frustration to have unexpected frame drops in a new game which looks like it should be fine. The fix After some testing i think I can now be sure the problem was related to a
2024-11-18 12:59 UTC · Community Announcements · pH_101
Greetings Scavengers, I've got a hotfix to address a few things that have come up since launch. Please do let me know anything you find in discord. I've seen a few reports of poor performance so made a change to address this, as well as some other balances. If you have low FPS try going into Options > Graphics and reducing Render Scale to around 0.5. There may be an error in how this setting is implemented. The change is not really visually perceptible and should improve your FPS on lower spec systems or laptops. In addition, when you open the game in Steam, you are presented with a choice of
2024-11-17 17:37 UTC · PCGamesN · editor@pcgamesn.com
What's the job market going to look like in a thousand years? Will we be cramped on dimly lit spaceships drifting through the abyss, doing our part in a utopia, or will the human race even be around? Out now in Steam 1.0, Space Trash Scavenger has an answer. It turns out we'll be traveling the stars, turning old other-worldly junk into something salvageable and automating the process as we go. With a dash of Factorio, Satisfactory, and myriad Steam survival crafting games like Rust and Valheim, you can play the full launch of Space Trash Scavenger right now. Read the rest of the story...
2024-11-14 16:48 UTC · Community Announcements · pH_101
Please note: While existing saves will work in 1.0, we recommend starting a new game to get the full and intended experience. Greetings Scavengers, Today I’m super excited to announce that Space Trash Scavenger is launching into full release! It’s been a fun time working on this in Early Access for the past year during which Sarah and I have been updating and adding to the game, very often based on your feedback. So thanks to everyone who took the time to submit ideas and file bugs, chat in Discord, it’s been a huge help. Quick recap: Space Trash Scavenger is a fully featured Factory and Autom
2024-11-11 16:04 UTC · Community Announcements · pH_101
Greetings Scavengers, I’ve got some exciting news to share. This week we’ll be launching version 1.0 of Space Trash Scavenger on Steam! It’s been almost exactly a year since we went into Early Access, and in that time we’ve been working hard to tweak, balance and improve the game, based both on your feedback and our own ideas. Now we’re ready to hit the launch button on the full release! Like other updates, the 1.0 build will bring a bunch of new stuff, including a new biome, new characters, new stories, new stock items and plenty of fixes and balance too. We’ve also added a Creative Mode so t
2024-10-29 17:41 UTC · Community Announcements · pH_101
Greetings Scavengers, Hope everyone is well. There's been a bunch of work going on here as we move towards 1.0, and I just wanted to drop a note that I have a big update along those lines in the beta branch. I'm looking for help playtesting this before launching it on the main branch. You can opt into the beta/experimental branch by right clicking the game in your library > properties > Beta and select it in the drop down. This is a very significant update. Ideally I'm looking for feedback from complete playthroughs from start to finish - yes there is an (optional) end now, as well as numerous
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1759350/raw.
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