2024-12-26 13:21 UTC · Community Announcements · Inateno
Hello everyone! First of all Merry Christmas! I wanted to let all players know that due to the last patch (1.3.38) which fix quite a few things, there are also some downgrades. This is because I work on the console port and the code is heavily changed to improve and fix some technical stuff that is not compatible. So the last 3 days I worked on finding those minor difference and making them works as expected again. Chinese and Japanese support improved In the process of fixing this code, I rechecked the languages font support and discovered that a piece of code we've made was not used ! So I w
2024-12-17 09:41 UTC · Community Announcements · inateno
Hello everyone! It’s been a while since I’ve written anything, either here or on Kickstarter, and I apologize for that. The last few months have been a mental hell, and it’s been very difficult not to fall into depression. I owe you an explanation before getting into this patch. The studio is almost dead; I am now officially “alone.” The legal battles are finally over (at last), and I’ll talk about them when I have the courage. Slowly, I’m climbing back up. Regarding the studio and “upcoming games,” none of our public-fund requests have succeeded, and Noreya’s sales are not doing great, which
2024-09-26 16:20 UTC · Community Announcements · Inateno
Hello everyone, Today we have a new patch that fixes the final bugs and adds a few small improvements. This is part of the ongoing work to port the game to consoles and my desire to have a game with as few bugs as possible! In this patch, we've mostly fixed things that weren't working properly or were a bit confusing. For example, the steles displayed on the world map are now lit when known, and greyed out when unknown. Another important point is the Steam achievements—there were 3 achievements that could remain stuck: max life, max attack, and all steles. Thanks to a player who was stuck with
2024-09-13 15:31 UTC · Community Announcements · Inateno
Greetings, Today I’ve uploaded patch 1.3.2, which brings a few changes and fixes. Know that the console port is progressing; I’ve written an article that I need to finalize before publishing. I hope to be able to show you the game running on the Switch soon! Addition of a second "Knockback" skill I’ve added a new Knockback skill to the neutral skill tree, which is relatively quick to unlock. If you obtain both Knockback skills, the effects will be combined. I hope this little addition will please the players who requested it as a "default," since it can be unlocked very quickly (after Crawler,
2024-08-21 12:38 UTC · Community Announcements · Inateno
{STEAM_CLAN_IMAGE}/42282640/cce72dd24f62d9d5e87db8ec2a067c139039be80.png Hello everyone, I hope you're having a great vacation and enjoying your summer (hang in there if you're working like me ^^). Today, we're delivering the new (and last?) major update of the game before fully focusing on the console versions. It's quite difficult to stay motivated to improve a game that hasn’t found its audience, but I want to finish things properly, so I'll keep updating it as necessary. Addition of the gamepad binding It is now possible to configure the controller buttons. We've also restored the "B" butt
2024-08-02 16:41 UTC · Community Announcements · inateno
Hello, A week after deploying patch 1.1, here we are already with patch 1.2! Indeed, a lot of things have been done since the release of the game, and not everything was ready for patch 1.1, which explains the short time between these two patches. {STEAM_CLAN_IMAGE}/42282640/8477c866fe98a91c34893b0a454449563823ff98.png We have added a visual accessibility option in this patch, some visual and sound improvements, performance improvements on some problematic rooms in the "Catacombs" biome (I'm still trying to do better), an improved save system, and finally some bug fixes. Let's dive right into
2024-07-24 17:29 UTC · Community Announcements · inateno
Greetings! As the summer is gently coming around in the south France, the heat is not stopping us and we keep improving the game and fixing bugs. Today, we bring you the first major update since the official release of the game! {STEAM_CLAN_IMAGE}/42282640/13e07270ea8ccc06459d0db0d4919f16698bf62f.png It has been difficult for me to read all the reviews and decide what I wanted to change. I aspire for Noreya to remain a “simple to pick up” game, and I understand that some people would like to have “everything from the start,” but that’s not my vision of a good video game. In any case, this upda
2024-07-22 15:06 UTC · Community Announcements · inateno
Hello everyone, While waiting for the next patch we have a good news to share. {STEAM_CLAN_IMAGE}/42282640/f9031d77d911841a7d4cc9ea40520a7f5aac66a1.png We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Noreya: The Gold Project joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games. Check out
2024-07-06 18:07 UTC · Community Announcements · inateno
Almost two weeks have passed since the official release, and I have been very happy to watch plenty of streams, videos, feedback, and reviews. While some people do not appreciate the simplicity and mobility offered by the game, many players have achieved 100% completion and overall enjoy the experience, with speedruns starting rules the game and post new records. Although I am convinced that each game is different and cannot please everyone, Noreya was designed to be accessible in terms of difficulty and navigation within the world. The comparison to the two major titles that everyone uses as
2024-06-24 17:42 UTC · Community Announcements · inateno
Hello everyone, Quick patch before I leave for my vacations I was supposed to take already lol (I leave tomorrow so this time, it's the last patch before I'm back !!). Steamdeck Through the weekend I've been testing many things, my mate was able to produce a few builds and it worked, finally! While the Valve's team is reviewing this again, you can apply the compatibility option yourself to run it "as is" with the gamepad support. CF: https://steamcommunity.com/app/1760330/discussions/0/3943524562543076483/ Achievements We were getting a few issues with some achievements, it's now solved. Just
2024-06-22 18:53 UTC · Community Announcements · inateno
Hello there, Here is a small update after the launch, it was required so I did it rather than sleeping XD Rework of the Save system After spending almost all the night and the day, I finished the new save. This update will migrate your old save to a new ones with files localized aside the executable file of the game (in a save folder). You can backup it if you want. So now the game got this save being updated between each map, so if a crash happens, at least the save is preserved. Launch option for the Steamdeck and default configuration While I am still having a hard time with the Linux (nati
2024-06-21 15:54 UTC · PCGamesN · editor@pcgamesn.com
We might still have no word on Hollow Knight Silksong, but we've nevertheless been spoiled for choice when it comes to top metroidvania games on PC. With stellar newcomers such as Nine Sols, Animal Well, Saviorless, and BioGun following on from the likes of Blasphemous 2 last year, there's a lot to keep us busy. Now after seven months in early access, the stunning Noreya: The Gold Project makes its arrival in version 1.0 today, and you can try it out with a free demo before you buy. Read the rest of the story...
2024-06-21 15:42 UTC · Community Announcements · inateno
With a lot of joy, I am happy to announce that Noreya: The Gold Project is now released! It's time for you to join the adventure of this game, and I believe it is a wonderful one. We got a price change issue, so it is still the Early-Access prices, instead of 28$ + the 15% planned (in the end it is the same). As usual, let me know any bug or trouble you have through the Steam forums or directly on Discord (I am more active here because I receive the notifications). I will keep maintaining the game and doing updates along the console ports. It was a long journey, but I am happy to be here to se
2024-06-20 16:10 UTC · Community Announcements · inateno
{STEAM_CLAN_IMAGE}/42282640/4c2be688c44fd7d1d5cebcf49285bc3202387d37.png Hello! Today is a day filled with excitement and stress. With just 24 hours until release, we still have some fixes to make despite our hard work. Alongside that, the final additions are made, some new tweaks here and there, all in all, lots of exciting and stressful things. We have deployed version 0.9.99 on the “testing” branch, and we will make a few more versions by tomorrow, still on this “testing” branch until we reach version 0.9.99999 and finally, the ultimate 1.0.0! Let's take a look at what’s changing in this fi
2024-06-14 10:21 UTC · Community Announcements · inateno
Greetings! First of all, I hope you are all doing well and not feeling too hot (we’re good here, it’s a very mild and pleasant June, and I’m enjoying biking to work in the morning, a nice breath of fresh air before a busy day, haha). Yesterday, I released a new version of the game, version 0.9.66 (quickly patched to .67, a bit disappointed because 66 was still cooler). This patch contains a lot, including a huge list of bug fixes! But let’s start with the content. One week away from the final release, I’m still adjusting things in the game’s balance, and that’s perfectly normal, as my attentio
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