Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-27 14:46 UTC · Community Announcements · rudefrog
v0.5.9Fixed boss spawning twice if intro cutscene skipped v0.5.10Removed default arrow key camera controls to prevent conflicts when rebinding arrow keys to movementI forgot to post information about the previous two patches so there they are.I hope you have a great day today!- Rudefrog 🐸 ❤️
2026-08-10 19:32 UTC · Community Announcements · rudefrog
v0.5.8NewAdded NVIDIA Frame Generation graphics settingNew players now start with a pistol in their starting loadoutUpdated to Unreal Engine 5.8.1FixesFixed key rebinding not working correctlyFixed the throwable slot being highlighted while having no throwableFixed a hole in the terrain near the Well POI
2026-05-27 20:03 UTC · Community Announcements · rudefrog
v0.5.7Throwing now uses your offhand, so you no longer have to switch away from your weapon to throw grenadesTapping G now throws immediately, you no longer need to press G a second time to complete the throwAdded coordinate display to the minimapFixed a weird issue where the \ pulse could trigger the missile to explodeUpdated to Unreal Engine 5.7.4Updated to DLSS 4.5Hey everyone,I wanted to post a small update because I know things have been quiet for a while.EXOME is not abandoned. I took some time away from it, replayed it with fresh eyes, and I still strongly believe in the foundation: the
2025-11-24 05:06 UTC · Community Announcements · rudefrog
v0.5.6Increased ammunition capacity upgrade from 50% to 100%Reduced \ base health from 100 to 80Reduced scale of self damage from explosives from 0.5 to 0.2Reduced monster damage infliction scale from 1 to 0.75 for Normal difficultyReduced monster movement speed scale from 1 to 0.75 for Normal difficulty
2025-11-21 20:33 UTC · Community Announcements · rudefrog
v0.5.5Moved dynamite pickup to be up with the other collectables in the Old BarnFixed resupply drone cancelling itself if deployed on something other than groundFixed an issue with not correctly waiting to spawn a new monster type till last wave of eventFixed an issue with boosted spawning ratiosUpdated Game Icon and Main Menu LogoHey everyone,Today I’ve updated EXOME’s key art and store visuals as well. The game has changed a lot since it first released, and the old artwork wasn't matching the tone anymore. This new look is meant to better represent what EXOME is today and where it’s heading.
2025-09-22 21:30 UTC · Community Announcements · rudefrog
v0.5.4Drastically improved framerate during events by optimizing monsters in some key areasFixed flickering issue when ragdoll poses freezeFixed HUD markers appearing before being initializedVarious other improvements and minor fixes
2025-08-28 20:01 UTC · Community Announcements · rudefrog
Hey everyone,The time has finally come... I'm thrilled to announce that Major Update 1 is officially live!Years of hard workThis update represents years of hard work, remastering, refining, and listening to community feedback. A lot of that time was spend on deep systems work that isn't always visible on the surface. Rewriting core gameplay loops, overhauling AI behavior, balancing combat flow, optimizing performance, and adding in the framework that will carry EXOME forward.These were not quick fixes. They required tearing things down, testing, iterating, and building them back up in a way th
2025-08-23 23:08 UTC · Community Announcements · rudefrog
How to switch to the preview branch on SteamNavigate to EXOME in your Steam LibraryRight click -> PropertiesBetas -> Beta Participation dropdown, select the preview branchYou may need to restart Steam if it doesn't start updating automaticallyv0.5.2 - preview branchFixed - T.E.S.A. was unable to be deployed in some circumstances. Any new deployed T.E.S.A. will now dismiss any previously deployed T.E.S.A.Fixed - motion blur setting not displaying changed setting correctly in display settings panelFixed - multiple button click sfx can play when switching to the display settings panelFixed - thro
2025-08-11 00:15 UTC · Community Announcements · rudefrog
How to switch to the preview branch on SteamNavigate to EXOME in your Steam LibraryRight click -> PropertiesBetas -> Beta Participation dropdown, select the preview branchYou may need to restart Steam if it doesn't start updating automatically v0.5.1 - preview branchJump has been reworked to trigger immediately based on some players feedback of a strange delay making it difficult to be consistentFixed - occurrence where a wild event would happen after attempting the boss fight and then quickly endFixed - strange issue with the boss barrier not rematerializing after an attempt of the boss fight
2025-07-30 15:37 UTC · Community Announcements · rudefrog
Hey everyone,The preview is available to play right... now. ːsteamhappyːWhat's in this update?Just to reiterate a little, many of EXOME’s systems have undergone full reworks to support my long-term plans for EXOME’s future. In the initial build, many of these implementations were glorified prototypes. I didn’t put much effort into them at the time because I wasn’t sure if EXOME would find an audience. But it looks like it has and this means that many systems and mechanics needed to be reworked to be more modular. This will reduce the time required for future content and potentially allow for m
2025-03-05 16:00 UTC · Community Announcements · rudefrog
Hey everyone, I know it’s been a long time since the last game update (21 months ago), and I really appreciate everyone who’s stuck with me. As a solo developer, things naturally take longer - especially for a multiplayer game - but EXOME is not abandoned. I’m still actively working on the next update, along with foundational improvements that will support future updates as well. I understand the silence can be frustrating, but I’d rather show progress when it’s meaningful rather than make promises too early. Because of that, I’m not ready to give a release date just yet - I want to make sure
2024-08-18 02:21 UTC · Community Announcements · rudefrog
{STEAM_CLAN_IMAGE}/42783165/f32508b69d63db3711c0db60eb3d5e215c649c5f.gif Hi everyone! I hope you're all doing well. I want to introduce you to someone who will hopefully become a pivotal component in everyone's playthroughs, especially for the lone gunners. Now, you won't be so... lone. 😄 T.E.S.A. (Threat Evaluation and Security Android) - a fully functional combat assistant, designed to seamlessly integrate with your playstyle and support you throughout your journey. With her by your side, EXOME will hopefully become a little easier to navigate and a bit more engaging for solo players. There
2024-07-04 15:29 UTC · Community Announcements · rudefrog
{STEAM_CLAN_IMAGE}/42783165/f8e26b577b882b1cad804b21dbef49472b670827.gif Hello everyone! I'm excited to share a preview of the new grenade launcher. While not as powerful as the rocket launcher, it boasts a faster rate of fire. It's a semi-automatic weapon that offers more versatility at the cost of a smaller area of effect and damage. As you can see in the GIF, it still has an area of effect damage that you'll need to be wary of. I accidentally damaged myself while capturing the the GIF (ON PURPOSE OK)—lol. This is just a small preview of the many changes and improvements coming. I know many
2024-05-25 23:06 UTC · Community Announcements · rudefrog
{STEAM_CLAN_IMAGE}/42783165/59ca2c68c40c0b2078e7d3be9b609cb01ddf6342.gif Hi everyone! Work on this update has been going very well! Everything is coming together nicely. I needed to build a new materialization system to support something that I have yet to announce (probably the second coolest thing that will be in this update). I've heard everyone's feedback about it taking too long to respawn, so I'm reducing the duration of the rematerialization by 10-15 seconds. I still need to do some playtesting with this to get a feel for the right balance. I'm also adding a boosting feature that will a
2024-04-26 23:39 UTC · Community Announcements · rudefrog
{STEAM_CLAN_IMAGE}/42783165/d2357b6cfb669a8e00c50523ca3e977a4fd6de14.gif Hey everyone! I just wanted to show off the new ballistic system. There are several things happening in this GIF. First, the most obvious is the tracer round (with a slight spin). The sniper rifle currently in the game will be getting tracer rounds in this update. Secondly, notice the bullet drop and the aim elevation used to compensate for it. Lastly, there's an upward ricochet occurring immediately after the hit. I think these features together will increase the "cool factor" of the weapons quite a bit. I already know t
Full appinfo as delivered by Steam PICS, changenumber 38294900. Also at /api/app/1761900/raw.
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