2026-09-03 19:39 UTC · Community Announcements · Deakcor
Hello! This is the first release candidate of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a tab from a dock to another one to move its panel. - Or right click a tab, and pick the dock to send it to. - New dock at the bottom right, next to the shader and the project sett
2026-08-11 17:46 UTC · Community Announcements · Deakcor
Hello! This is finally the stable release of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Shapes and lines are drawn with a pen tool, edited point by point, filled or stroked with colors and gradients, and can be baked into pixels at any time. Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the
2026-07-30 19:32 UTC · Community Announcements · Deakcor
Hello! This is the first release candidate of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the deform tool, or numerically from the new point inputs. - Solid
2026-07-10 16:37 UTC · Community Announcements · Deakcor
This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more. Roadmap and news Documentation and tutorials Changes Animation folder structure : choose to export all animations in the same folder, a folder per animation folder or a folder per animation. {STEAM_CLAN_IMAGE}/41282507/508efb641a96ac84e0407caa1064a910dc860632.png Improved exported animations picker : pick whole animation folders or single animations from a tree. {STEAM_CLAN_IMAGE}/41282507/6be27c3432f9a45fc043b12b80192b0a22771b89.png Advanced file name : reorder the parts
2026-05-27 13:44 UTC · Community Announcements · Deakcor
This update improved the Z Order panel but also fixed the 2D mesh triangulation and more. Roadmap and news Documentation and tutorials Changes Z Order panel improvement. Easy reorder with arrows or drag'n'drop. Added project settings for simple or advanced mode with extra customization. Before : {STEAM_CLAN_IMAGE}/41282507/2c59ecf31d5fbbd0ed370b1bc829c16517df691b.png After : {STEAM_CLAN_IMAGE}/41282507/c6a7a4ad7125cf31f651da90871fb8ba7b9a3c26.png Improved 2D mesh triangulation using third-party CDT library. Before : {STEAM_CLAN_IMAGE}/41282507/dbff400d15562ab05c47d2e54b77f2c1ceb2cef7.png After
2026-05-02 20:51 UTC · Community Announcements · Deakcor
This release is mainly adding 2D lights with normal maps on Image and Animated image. Roadmap and news Documentation and tutorials New features Added 2D light object. {STEAM_CLAN_IMAGE}/41282507/01f45abfe9c5f627f1716816682b6f6142f50037.gif Normal maps on Image and Animated image. {STEAM_CLAN_IMAGE}/41282507/912a78c68c25d22ce94e8679711e4611be47ee65.gif Light occluder. {STEAM_CLAN_IMAGE}/41282507/b69d5ab70ed25237eea69953045fbcb5dc093105.gif And ambient color for 2D layer. {STEAM_CLAN_IMAGE}/41282507/f8ba62847cfc5383c54e18e8fa820a405f11eb3c.gif The asset pack used for the example : STRINGSTAR FIE
2026-02-09 18:22 UTC · Community Announcements · Deakcor
Hello! This is finally the stable release of the update featuring major animation improvements. The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system. Roadmap and news Documentation and tutorials Changes (RC 1 → Stable) Updated to Godot Engine version 4.6. (Beta 2 → RC 1) Added the ability to save and load animations. {STEAM_CLAN_IMAGE}/41282507/8505ab94a7bbc2f18c8d399306b9ff0e2aa88427.gif (Beta 2 → RC 1) Advanced animation selection (move, flip, and scale selected keys). {STEAM_CLAN_IMAGE}/41282507/a2fd952699218cde
2026-01-21 22:49 UTC · Community Announcements · Deakcor
Hello! This is the first release candidate featuring major animation improvements. As previously announced, this pre-release implements the final animation feature: the ability to save and load animations. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 2 → RC 1) Added the ability to save and load animations. {STEAM_CLAN_IMAGE}/41282507/8505ab94a7bbc2f18c8d399306b9ff0e2aa88427.gif (Beta 2 → RC 1) Advanced selection for animation (move, flips and scale the selected keys). {STEAM_CLAN_IMAGE}/4128
2025-12-20 20:14 UTC · Community Announcements · Deakcor
Hello! This is the second beta release featuring major animation improvements. Significant improvements in the stability of the newly introduced features. The update is nearly ready for a release candidate, however, additional features such as animation object swapping and animation save/load will be added before. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 1 → Beta 2) Added missing setting for canvas custom origin. (Alpha 3 → Beta 1 → Beta 2) Added lock for transform inputs. Also display l
2025-11-28 18:15 UTC · Community Announcements · Deakcor
Hello! This is the first beta release featuring major animation improvements. Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 3 → Beta 1) Added lock for transform inputs. {STEAM_CLAN_IMAGE}/41282507/68fe9a4d90d0da2f18a79fc0761fb9a06b64268a.gif (Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying fo
2025-11-05 20:05 UTC · Community Announcements · Deakcor
Hello! This is the third alpha release featuring major animation improvements. Added graph editor and sub-tracks for vector/color channels. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. {STEAM_CLAN_IMAGE}/41282507/87a90dcbcdaa3d6c934539ae9e0b05c6d
2025-10-08 19:26 UTC · Community Announcements · Deakcor
Hello! This is the second alpha release featuring major animation improvements. This update improves animation management with a new tree system and the ability to organize animations into folders. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo
2025-09-12 15:12 UTC · Community Announcements · Deakcor
Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode, a huge change in how PixelOver handles animations. With this system, animations remain fully isolated from each other. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. {STEAM_CLAN_IMAGE}/41282507/039
2025-08-02 17:03 UTC · Community Announcements · Deakcor
Hello! This is the stable release introducing both 2D and 3D text objects. Roadmap and news Documentation and tutorials New features Added 2D text object. {STEAM_CLAN_IMAGE}/41282507/2995e6072f094a1182653f4663e1e7679cfe443c.png And 3D text object. {STEAM_CLAN_IMAGE}/41282507/d516392bed8b1dfaf82f809f1fd9a819e3074bca.png Changes (RC1 to Stable) Added a new input to animate the percentage of visible characters in text. (RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects (Link) Improved the color input buttons in the palette for better usability. Bug fixes
2025-07-17 17:27 UTC · Community Announcements · Deakcor
Hello! This is the first release candidate version adding 2D and 3D text objects. Please note that pre-release versions may be unstable. How to access pre-release versions (For itch.io users, you can get a Steam key on the download page.) Roadmap and news Documentation and tutorials New features Added 2D text object. {STEAM_CLAN_IMAGE}/41282507/2995e6072f094a1182653f4663e1e7679cfe443c.png And 3D text object. {STEAM_CLAN_IMAGE}/41282507/d516392bed8b1dfaf82f809f1fd9a819e3074bca.png Bug fixes Issue Reference Fixed inverted Front view and Back view camera rotation results. Link Fixed missing resyn
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