2026-05-17 05:27 UTC · Community Announcements · achromi.game
Havenlocked is in the works!Earlier this month, I released the 1.0 version of Skigill. This means I am ready to fully focus on my next project, Havenlocked!It's the direct sequel to Master Key, and will feature mostly the same gameplay, but with an even greater focus on exploration and secrets.I announced Havenlocked more than a year ago, before starting Skigill. Since then, I spent most of my time with it on the level design, with placeholders and blocks. Game development is unpredictable, and I have been building it rather horizontally, so I do not have much to show yet.But I also practiced
2025-10-31 14:35 UTC · Community Announcements · achromi.game
It's out now in early access with a 30% discount!If you haven't played Master Key yet, now is the time to try it out with a 50% discount for the event! And an additional discount if you purchase the bundle with Skigill! For now, Skigill features 4 game modes:Classic: a hand-made giant skill tree where each character starts on a different node, allowing each character to have its own builds and playstyles.Randomized: a procedurally generated skill tree that you have to uncover and adapt as you go.Tree: grow the tree yourself, shape it with your choices, and navigate among the nodes.Endless: go
2025-05-23 04:24 UTC · Community Announcements · achromi.game
Hello, This week marks the first anniversary of Master Key's release. First, I want to thank all the players who played and loved Master Key. Thank you for your reception and support. If you don't already own the game, now is the best time to get it or gift it, with a 40% discount on all platforms! Some of you might be wondering what I have been up to this year. And I think it is the best opportunity for an announcement. Check out my most recent project: Skigill https://store.steampowered.com/app/3657180/Skigill/ Skigill is a bullet-hell roguelike survivor with a huge skill tree! The controls
2024-12-15 11:14 UTC · Community Announcements · achromi.game
Earlier this year I released Master Key, and I really enjoyed my time making it! Thanks to your support and love for the game, but also because I wanted to explore other ideas, I could not resist the urge to work on another game. Havenlocked takes place on a paradise island, far from civilization and surrounded by ocean as far as the eye can see. Explore the island, its depths, and the sea, all filled with nature, puzzles, and strange monsters. Uncover secrets and escape! Havenlocked will focus on ideas not explored in Master Key, such as a twin world system, different themes, and a new style
2024-08-06 14:21 UTC · Community Announcements · achromi.game
The cloud saves are now available! The cloud save system is disabled by default. To enable it, go to the main menu setting and ensure that the button with a cloud and Steam icon is not barred. The process will turn your saved data into a JSON file that you can find here: WINDOWS: C:\Users\yourname\AppData\LocalLow\Achromi\Master Key LINUX: $XDG_CONFIG_HOME//unity3d/Achromi/Master Key MAC: ~/Library/Application Support/Achromi/Master Key It will then be downloaded through Steam Cloud and replace your previously saved data once you start the game. The JSON is updated when you load the main menu
2024-05-23 21:06 UTC · Community Announcements · achromi.game
Hello, I received your feedback about the difficulty of Master Key. The previous difficulty modes were hidden as color palettes, I decided to move them to a dedicated slider alongside the music and SFX sliders. https://imgur.com/a/YijPBIc Along with this slider come two new difficulties, Very Easy and Very Hard: Very Easy: double damage, armor, long invincibility frames, boosted health regeneration, full health refill on respawn, and no enemy respawn! Easy: +1 damage, invincibility frames, boosted health regeneration. Normal: no modifier. Hard: more enemies, 1.5x damage taken. Very Hard: more
2024-05-17 16:59 UTC · Community Announcements · achromi.game
I am very happy to announce that the game is now available on Steam! You can go play it! But maybe you would like to hear about a few things to enjoy it to the fullest? There is no wrong path. You will make progress wherever you go. If you can enter a dungeon, you can beat it. Don't dive into the danger head first. Instead, if it seems too hard, explore to gather more power-ups, and then come back. That is true for smaller monsters as well, don't hesitate to retreat when one is getting too close. Some are heavy and won't budge. Don't be afraid to spend money. There's plenty of it to be found t
2022-07-02 12:15 UTC · Community Announcements · achromi.game
Master Key kickstarter is live! If you enjoyed the demo and want to help us make the game better, please check our kickstarter campaign here: https://www.kickstarter.com/projects/778295166/master-key It will mainly be used to cover publishing costs and get more music tracks. Thanks for your attention and have a great day!
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1763030/raw.
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