Hotfix and end of event
Corrected a NavMesh issue in The Hotel which prevent the monster from moving around. With Steam Scream wrapping up, pumpkins have been removed from the game.
FROM FEAR is a 1-4 player online co-op survival horror where you choose your fear. Collect resources, unlock new maps and tools, all while trying to stay alive.
| App ID | 1764660 |
|---|---|
| App type | Game |
| Developer | Gearfall Studios |
| Publisher | Gearfall Studios |
| Release date | 2023-10-25 18:09 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1764660 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | FROM FEAR.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12602782 | 2023-11-02 14:39 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1764661 | windows | 7.30 GB | 3.10 GB | 6952661244101827725 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12602782 | public | 2023-11-02 14:39 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Corrected a NavMesh issue in The Hotel which prevent the monster from moving around. With Steam Scream wrapping up, pumpkins have been removed from the game.
Hey everyone, This Halloween, I've got something special for you: The Minka. It's an old Japanese house, complete with a creaky oriental deck, that too-quiet tatami room, and a pitch-black cave. I promise, it's designed to make you jump out of your seat a time or two. With the release of this map, I'm saying goodbye to the early access stage. It's been a wild ride, especially with those pesky Unity hiccups recently. The game might not have blown up the charts, but every moment spent building it has meant the world to me. Your thoughts, comments, and even the critiques has been a huge help. So,
Not all loot is easy to get to! All Omnitools now come pre-loaded with the Lockpick Module. Use it to unlock chests and doors or simply as an alternative to searching for the keys! What's new: All new Lockpick Module! Updated graphics for Omnitool tabs. Locked chests added to all maps. Textured light for the flashlight. New in-game tutorial entry for Omnitool module swapping. Main Menu TUTORIAL tab renamed to GAME GUIDE. Lockpick entry added to GAME GUIDE. The House Locked door between kitchen and corridor (Easy Difficulty). Added 2 chests filled with loot. The Hotel Fixed an issue where the m
Fixed a small issue that caused Carry Weight to display as zero on non-server players.
Unlocking new characters finally makes sense! All characters now have a passive skill. The first six ones have been given Athletic, which increases your stamina by 20%. The more interesting passives to spice up your gameplay are tied to the unlockable characters: Tech-Savvy: 25% reduced module cooldown. Muscular: 10% increased carry capacity. Cold-Blooded: 20% less visible to monster. Minor changes to the Main Menu UNLOCK menu Jumps to first locked item, if any. Skipping out-of-season unlockables. Passive skill added to the description of characters. CHARACTER menu New window with description
Getting tired of looking at the same old Omnitool screen? Sure you are! Introducing themes — The way to personalize your Omnitool. Oh, and since Halloween is incoming we have a special treat for you; a pumpkin theme. Keep on exploring, knowing that you're exploring in style! {STEAM_CLAN_IMAGE}/41309262/814d584c475ae2325122c33f6c5cc61a295d8fc0.gif Best regards, Gear Inc.
Features Addition of a third map: The Metro. Addition of a 9th character: Esther, the VAMPIRE. New resources: Wire and Rubber. Limited seasonal resource: Pumpkin. Minor Change Added a unique footstep sound for metal.
Hello Scavengers, it's only been a month since the release of FROM FEAR, but with Halloween quickly approaching, a spooky event is in order! The Metro Starting from the 25th of October you'll be able to explore a completely new map: The Metro. It boasts dimly lit hallways that'll send shivers down the spine of even the most experienced scavenger! Keep your eyes peeled and you might even come across two new types of resources: Wires and Rubber. {STEAM_CLAN_IMAGE}/41309262/15b998e713d5d7ba3d6445c3bba3b3350daf1746.gif Pumpkins? Pumpkins! Pumpkins have started sprouting up on all maps. What seemed
Hi there everyone! I read that some players had difficulties with the game, so I decided to introduce some options to make the experience more accessible. The following difficulties can be selected when creating a lobby: Easy 25% increased grace and invisibility duration for monster. 0% chance to add extra aggro at the end of a hunt (Mega hunt starts at 10 aggro). 5% reduced speed when chasing players. Normal This used to be the default. Hard 20% decreased grace and invisibility duration for monster. 100% chance to add extra aggro at the end of a hunt (Mega hunt starts at 10 aggro). 2.5% incre
Fixed an issue which made it impossible to join through friend list or invite. Creating a private lobby now works as expected.
Features: Show unlockable maps during map selection. Fixes: Fixed a bug where music settings would not work.
Added some description to store content. Fixed issues with LOD in hotel bathroom.
Minor reduction of monster speed. Monster invisibility duration increased slightly. Added copper to Hotel description.
{STEAM_CLAN_IMAGE}/41309262/58877eb56870905e5acf6cdfd1ed8836ec13cb54.png From Fear will release on Steam the 16th of September, 2022! With special attention to player feedback, From Fear has changed and evolved since the demo was released. Here are some of the features and improvements that early access has in store: A second, larger map: The Hotel. A bus where you can drop off your resources. An Omnitool with various modules to aid against the monster. An in-game store where you can unlock new map and modules. Completely reworked monster, which no longer pose a constant threat. Join our Disco
{STEAM_CLAN_IMAGE}/41309262/58877eb56870905e5acf6cdfd1ed8836ec13cb54.png April has been a busy month where I focused on making the in-game store functional. Here you will be able to spend the resources you collect while exploring the various maps. Unlocking Major new features in the game will be available through unlocking. These could be quite expensive, but you're allowed to deposit resources over time. {STEAM_CLAN_IMAGE}/41309262/fb64d82697e53e91b851fb2081a1871c48d1276c.gif Voting With the addition of multiple maps, comes the need for a map selection. Now, you and your friends, will be able
Full appinfo as delivered by Steam PICS, changenumber 35565773. Also at /api/app/1764660/raw.
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