Patch 1.3.8
Small patch fixing misc bugs and typos.
A Sci-fi FPS set on the mysterious planet ADACA. - Use your GRAVITY-MANIPULATING arm to HURL objects at your foes or even RIP weapons directly from their hands! - EXPLORE and manipulate the environment in this EERIE and HOSTILE world!
| App ID | 1765780 |
|---|---|
| App type | Game |
| Developer | Siris Pendrake |
| Publisher | Siris Pendrake |
| Homepage | https://siristhedragonart.wixsite.com/pendrake |
| Release date | 2022-07-26 04:00 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1765780 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ADACA.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13697029 | 2024-03-10 21:22 UTC | ||
| beta | 9877623 | Public Beta Branch | 2024-01-10 23:12 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1765781 | 2.44 GB | 2.21 GB | 2473703751122058829 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13697029 | public | 2024-03-10 21:22 UTC | 1 hour ago |
| 9877623 | beta | 2024-01-10 23:12 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Small patch fixing misc bugs and typos.
IMPORTANT NOTICE: Cloud Saves have been activated for ADACA! To avoid save data being lost you must make sure you do one of the following actions: 1) Confirm your primary save game: -Boot up ADACA on the device with your primary save data FIRST! -Load your save game for Campaign and or Zone Patrol and save your progress! -Wait a few moments before booting up ADACA on your secondary device(s) to ensure the Steam servers have time to sync your cloud save! 2) Turn off Cloud Saves: -Open your Steam Library and right click on ADACA. Click 'Properties'. -Disable Cloud Saving in order to keep your lo
Small hot fix patch for Episode 3 update: Fixes: -Fixed bug where returning to main menu after Ep 3 credits screen caused the game to get stuck in slow motion. -Made the scripted flare gun near end of Fugitive despawn after firing so players could not pick it up and have it glitch out. -Fixed issue where the new weapons in Zone patrol were not appearing in the shops screens. You DO NOT need to create a new Zone Patrol save file to access them! New weapons can be found in: -Quarter Master Shop -Shop Keep's Store -Rook's Shop. -Added angular friction to physics enabled boom cranes to make them l
The third and final episode of Adaca's story campaign is finally available! https://clan.cloudflare.steamstatic.com/images/41246852/77fcefbf585f2d837154e25e80c842cc3558ac97.png Update: 1.3.6: Episode 3 Stable Build New Features: -Added Ep3 Campaign levels! -Added new weapons to Zone Patrol Shops. -Added (small) new Lore quest to Zone Patrol. -New weapons. -New enemy types. Accessibility Features: -Added ability to control mouse cursor in menus with game-pad joysticks! https://clan.cloudflare.steamstatic.com/images/41246852/3edc2c1a57a5f8098ef543bf49d1d18545728946.png Bug Fixes: -Fixed a bug on
Release build for Adaca Ep3! See full patch notes here: https://store.steampowered.com/news/app/1765780/view/4202491691440848009
{STEAM_CLAN_IMAGE}/41246852/85f8f44c4edf0c1f19dc99cb6b7ae3e9917ff491.png ADACA Episode 3 Is Nearing the Final Stretch! A small but much belated update on the state of Episode 3: First off, let me apologize for the lack of proper upkeep. I'm just one person and I've had a lot on going on in my personal life since the release of ADACA Eps 1 & 2 back in 2022. However, I still shouldn't have waited so long to actually give updates on what's going on. Ep 3's story has undergone a few rewrites and technical issues since fall of '22. Also the post launch support for Ep 2 left me feeling very burnt-ou
Update: 1.1.5: Stable Build New Features: -New Zone Companion! 🐾 -Companions should now retain their weapons when traveling between areas in Zone Patrol. -New weapons! -New Enemies! -More weapons now available for purchase in Patrol! -New Patrol Quests! -New Zone NPC. -New in Playground! -New enemy incursion mechanic in Zone Patrol! -New dungeons in Zone Patrol! -More artifacts hidden in Zone Patrol! -NPCs will now always flinch when hit. -Hitting the Journal Key in Campaign will now help remind the player of their current objective. -More reactive scenery. Accessibility Features: -New auto f
Patch: 1.0.6: Hot-Fix (Sometimes fixing things breaks things.) Bug Fixes: -All personnel aboard the Hub Ship will now appear in Phantom Rifle Scope. -Fixed bug that caused the player to load back into the Hub Ship rather than BeachHead if they did not confirm a mission before trying to deploy. -Fixed more typos. -Fixed a couple more places where the player can get stuck. -Fixed bug that allowed the Assault Rifle to keep firing when switching to Grenade Launcher Mode. -Other minor bug fixes. Changes & Tweaks: -Added ammo capacity and slight damage buffs to a few weapons -Saw to a defective ladd
Patch: 1.0.5: Bug Fixes: -Fixed bug that caused camera to freak out when firing a weapon straight up into the air. -Fixed more typos. -Fixed bug that removed an objective item from the end of Operation Arrowhead upon 2nd playthroughs. -Fixed bug that allowed player to shoot through shield doors. -Fixed some weapon SFX to make them play in 3D when used by NPCs. -Fixed a few more places where the player can get stuck. -Fixed a bug with Smart Rifle Projectiles. -Fixed bug that caused the Battle Rifle to steal ammo from Concussion Rifles. -Satchel Charge detonator switch will no longer cast giant
Patch: 1.0.3: New Features: -Added a new directional indicator when taking damage. -Sharp objects should now stick into NPC’s bodies when they are impaled with them. Bug Fixes: -Fixed a buggy ladder in Undermined. -Fixed a glitch that caused the use prompt to appear, allowing you to “pick up” weapons off your own back after respawning. -Fixed over a dozen obscure areas where the player could get stuck/soft-locked. -Fixed glitch that caused the Tier 1 card not to work on a particular door immediately after you pick it up. -Fixed a bunch of typos. -The prompt “Hold E to Skip” should no longer ge
It is done. *(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!) Gold: 1.0.0: New Features: -Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers. -Various polish and improvements to Ep 2 Levels. Bug Fixes: -Fixed bug that was causing NPCs to sometimes not react to seeing enemies. -Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car. -Actually fixed bug where some text in HUD would scroll off screen at high resolutions. -Sentr
We have come a LONG way since Spring 2020 when I started work on ADACA! The finish line is in sight for the 1.0 Steam release! But first, a LOT of play testing needs to be done on what will hopefully be the final Beta build! What's in said build you might ask? Well just a 99% feature complete video game, that's what: {STEAM_CLAN_IMAGE}/41246852/8e82ef97581a0dcf96954aaf38075e19ca9855db.png Beta: 0.15.5: New Features: -The player now has 3 weapon slots! (One being reserved for sidearms) -The player can now spend collected Artifacts at various vendors around the Zone for weapon unlocks, equipment
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/9b642f396cc8a5349ce299e9cd73e572e01dac44.png This update primarily features massive improvements and changes to the Zone Patrol mode as well as a fair bit of new content! However, there's also been a good amount of bug fixes and polish for the Campaign and new player experience in general. All and all, its a big one and the change log is not entirely comprehensive; a lot of changes end up getting made and then not properly recorded simply because there's so many and most are very subtle. In addition: I'm beginning
Beta: 0.12.3: New Features: -Improved Muzzle flash PFX -Improved Blood splatter effects and decals. -Added a setting to adjust Motion Blur. -Added setting for Jump acceleration. -Added setting for body despawn. -Quest Log now has more polished Quest entries with Quest Titles. -New Quests added to Zone Patrol. -New Enemies. -New Weapons. Bug Fixes: -Fixed bug where the Grab Bag Modifier would cause some NPCs to wield weapons they shouldn’t, as well as causing animations to break. -Fixed various typos and grammar mistakes. -Electric traps no longer block ability to pick up objects. -Fixed multip
Thank you everyone who played the ADACA Demo this Next Fest! During the event I received loads of positive comments and helpful feedback from some of the hundreds of lovely people who gave my game's demo a try! As you're likely aware, this year's Next Fest was completely packed with some amazing demos; so there's a genuine concern that many players won't get a chance to try out every game they were interested in. So, I have decided to keep the Steam Demo for ADACA available to play indefinitely, beyond the end of Next Fest, giving anyone else interested in trying my game out more opportunity t
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1765780/raw.
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