2025-12-30 14:14 UTC · Community Announcements · Pineapple Works
Hi folks!Version 1.1.6.1 is a small bugfix update mainly for MacOS users. We've learned that the game stopped working properly on MacOS 26 (Tahoe). This patch fixes that! We've also adjusted the map icon tooltips so they display properly now.Happy New Year!Felix & Pineapple Works
2025-11-09 16:01 UTC · Community Announcements · coldi
We've finally been able to reproduce and eventually fix a very tricky bug that a few of you reported recently! Using a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions. Thanks to everyone who sent feedback and provided further information on this matter!
2025-11-07 18:37 UTC · Community Announcements · PWMike
Hi! Time for some news!After finishing the gamepad support and UI revamp on PC some time ago, we've pushed forward to port Of Blades & Tails over to other platforms.As of yesterday, the game is available to play on the NIntendo Switch 1 & 2!Check out the Switch launch trailer here:Here's to a merry and cozy autumn! Felix & Pineapple Works
2025-06-04 11:08 UTC · Community Announcements · Ijin
Changing a key binding of an action no longer activates that action.
2024-12-31 14:30 UTC · Community Announcements · Pineapple Works
Hi folks! This is just a small bugfix release. We've received feedback that for some languages the game doesn't correctly recognize the system language after first install. This has been fixed and deployed today! Sorry about the inconvenience! Also, if you haven’t bought the game yet, remember that Winter Sale lasts till January 2nd and you can get Of Blades & Tails now for 40% off! Besides that, we want to wish you a Happy New Year! Lots of fun, new adventures, many treasures, and no obstacles on your quests! Have a good one, fellow travelers! Felix & Pineapple Works
2024-11-29 17:09 UTC · Community Announcements · Pineapple Works
Hey everyone! We’re excited to let you know that Of Blades & Tails is now fully available in French! Additionally, we worked on certain improvements and bug fixes, including: Optimized pathfinding. Fixed the issue of consumables ignoring cooldown. Some translation tweaks. Fixed the bug that caused game crashes when using certain consumables. Also, if you haven’t bought the game yet, remember that Autumn Sale lasts till December 4th and you can get Of Blades & Tails now for 40% off! Felix & Pineapple Works
2024-08-14 16:03 UTC · Community Announcements · Pineapple Works
Hi guys! Following our last major update which introduced full gamepad support (check here for details), we're now super excited to announce that Of Blades & Tails has officially gained a VERIFIED Steam Deck compatibility rating! This means that Of Blades & Tails makes full use of Steam Deck's capabilities and is fully playable on the handheld hardware without any fuss. To celebrate this event, Of Blades & Tails is now on sale with a week-long -35% discount! In order to achieve full compatibility, a bunch of changes have been made: Modified the game so that gamepad controls work nicely with th
2024-07-04 13:50 UTC · Community Announcements · Ijin
Fixed game crash when an item would be dragged with mouse cursor into the "modify item" slot Corrected minor text display issue on new game screen for some languages Added auto-focus for the "+" button on stats screen when bonus stat points are available Added option to close window and accept changes simultaneously for the talents window Fixed being able to select an empty item list slot
2024-07-01 10:23 UTC · Community Announcements · Ijin
Fix the issue with mouse clicks in map corner
2024-06-27 14:37 UTC · Community Announcements · FruIt_B0wI
Hey everyone! We're happy to let you know that one of the most requested features - FULL GAMEPAD SUPPORT - is now available in Of Blades & Tails! Over the past few months we have put a lot of effort into making Of Blades & Tails controller friendly and improving Steam Deck compatibility! We gathered a lot of feedback from players. Everything that you shared with us, we took to our hearts and we're very excited to finally bring the news to you! We genuinely hope that you like what we achieved. Most of the aspects of the gamepad support were covered before in our beta preview post (read here). A
2024-03-28 17:03 UTC · Community Announcements · coldi
Hey everyone! I would like to give you an update of what's cooking right now for Of Blades & Tails. Over the last months, me and my friends at Pineapple Works have put a lot of effort into making the game 100% playable with controller. This has always been ranked high in terms of player requests (especially on Steam Deck) and for us moving forward in bringing Of Blades & Tails to consoles later this year. We also took this opportunity to add a bunch of quality of life improvements to the inventory view! You'll be able to filter for various item types and categories and also sort the list for n
2024-03-04 15:10 UTC · Community Announcements · coldi
Perks that 'have a chance to activate every time you deal damage' didn't activate if you one-shotted an enemy. This problem should now be fixed.
2024-02-21 07:45 UTC · Community Announcements · coldi
This patch adds support for Spanish localization by our community member Azrhyga! Fixed a minor issue in the area at world coord 13, 6: The road was missing. Updated community translations.
2024-01-10 07:27 UTC · Community Announcements · coldi
Fixed a rare cause for getting stuck in a black screen during level transitions. Fixed a rare cause for potential crashes during level generation. Prevented the penalty on "Challenge" difficulty mode from being applied when a player got defeated during the Combat Arena leaderboard challenge. Players should not lose resources when working on their ranking! Updated community translations.
2023-12-27 08:33 UTC · Community Announcements · coldi
I finally could reproduce a bug that was around for some time and caused player stats to get messed up temporarily. Everything was back at normal after reloading the savegame, but it still feels good to finally track this one down :) Fixed a bug that caused items in inactive weapon sets to mess up player stats. This could happen in multiple cases, such as selling an inactive but equipped weapon or by modifying or upgrading such a weapon. Same for off-hand items. Fixed an issue where a weapon could get re-equipped in the wrong weapon set after modification or upgrade. Updated community translat
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