Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-20 21:42 UTC · Community Announcements · Catbird Soft
Hey! We've got a project brewing, and it's playable right now. JENNY THE WITCH is a character action game where you don a mech suit and fight robots in the sewers below New York City. Check out its Steam page and give it a shot. Maybe wishlist it. Maybe make a little shrine to it and pray at it daily, sending us your vital energies so we can convert them into pure sales data. You could do that for us. If you cared.Anyway yeah that's it from me. Thanks for buying our products etc. Cheers!
2024-09-02 20:36 UTC · Community Announcements · Catbird Soft
We mentioned this in our Splatter anniversary announcement nine months ago, but over at Catbird Soft we're working on a new game. We showed you a quick gif then, but now we've got a whole trailer and a Steam page for you to salivate over! Steel Carnelian is a high-octane shoot-em-up set in the near future. Cassandra “Cass” Harrison is a mech-suited mercenary for hire. Join her and her loyal crew as they embark on the most dangerous mission of their lives - rescuing a VIP held hostage inside an automated weapons factory. Just like Splatter, where we dropped a demo well before the full game's re
2023-12-23 02:37 UTC · Community Announcements · catbird_holding
It's been a year and a week since we launched Splatter. First, patch notes: To celebrate our release anniversary, we've added developer commentary to some of the game's levels. Check the "commentary" box on the level select screen and you'll hear us talk about things like releasing demos, pitching to publishers, and the secret reason why the weapon charge meters are labeled "testosterone" and "estrogen." This will probably be our last content update for Splatter. We might have a few devs add more commentary (it's been a pretty busy few weeks, and we weren't able to get everything we wanted rec
2023-11-24 22:51 UTC · Community Announcements · catbird_holding
We're a few days late to the fall sale announcements train, but we brought y'all something to make up for it: DIGITAL COLLECTIBLES. We know how much you guys love to hoard useless pieces of crap, so we added a bunch of that on the Steam side of things. You can get Splatter trading cards! Splatter emotes! Splatter profile backgrounds! You can even get a Splatter badge for being such a good collector! Go now. Collect cards and experience the emotional fulfillment that only a pile of jpeg files can bring.
2023-10-24 04:50 UTC · Community Announcements · catbird_holding
our splatter support channel has moved to a new discord server, so we've made a small update to our in-game contact info. sorry for the download! (if you just want a straight link to the new discord use this) (and here's our new contact info) Twitter Bluesky Cohost
2023-06-03 17:08 UTC · Community Announcements · rattusrattusart
adds five new skin colors to the game
2023-05-27 19:15 UTC · Community Announcements · rattusrattusart
Added a new HARDCORE hack which is available once you have mastered a level. -Score gain is increased by 10%. -Enemies learn faster. -Healing is significantly slower. -If you are hit while healing, you will stop healing. -Automatic ammo regen is disabled. -To regenerate ammo with a weapon, hit an enemy with your other weapon. -Hitting enemies with a melee attack regenerates 25% ammo. -Trying to shoot without sufficient ammo damages you. -Some enemies will have censorship applied to the explicit parts of their body. This does nothing except protect their privacy. Additional Patch Notes: -Added
2023-03-28 18:28 UTC · Community Announcements · Venicello
Rat King Never Sleeps. Since the release of Splatter, we have been toiling tirelessly on our next Major Project, and now we are ready to Reveal It To You... for the low low price of like $5 a month or something. Long story short, we got a Patreon, and next week (April 2nd) we'll be doing a little announcement post about our next game there, exclusively for our subscribers. You can join the Patreon here. If you don't feel like joining the Patreon, just stick around. We'll tell you about the new game eventually, when we get bored enough and want to see your reactions. https://pbs.twimg.com/media
2023-03-16 12:56 UTC · Community Announcements · rattusrattusart
THE CONTENT: -Added new features, mapped by default to the 1 and 2 buttons on the num row. I'm not telling you what these do. You have to find out for yourself. Feature 2 is disabled in the tutorial. THE FIXES: -Somebody reported that enemies sticking to you bug after I swear I got it dealt with, so enemy melee tracking is now a feature you can disable. If the enemies stick to you, disable their melee tracking in the options menu and they will stop. You can also do this if you just want an easier experience, it won't ruin the game or anything. -Fixed some splatmapping issues. -Fixed an issue w
2023-01-29 04:16 UTC · Community Announcements · rattusrattusart
this patch fixes a bug on certain machines that caused enemies to stick to the player. won't affect most players but if you were the 1 in 300 or so who bought the game and gave up b/c of the bug, please. give it another go
2023-01-12 04:09 UTC · Community Announcements · rattusrattusart
-Fixed a bug where beam weapons (GAZE and VOLT) didn't properly deactivate their projectile when another weapon was equipped. -Adjusted the death zone in Session 6 so that it actually kills you. -Adjusted the final area in Session 8 so players can't fall in the central hole. I would have made it do damage, but Session 8 has caused a lot of player frustration and so I felt like a friendlier solution was ideal. -Fixed several bugs that were causing the boss to freeze permanently.
2023-01-03 02:46 UTC · Community Announcements · rattusrattusart
fixed a hard lock in the tutorial.
2023-01-02 22:07 UTC · Community Announcements · rattusrattusart
-fixed two bugs that could cause issues with weapon switching. for the curious, one bug involved an animation transition taking too long and causing the player's ability to switch weapons to reset, and another one involved the player being able to switch weapons while drinking a healing can. -removed a cheese option on level 11. we knew about this one prior to release but i thought it would be funny to leave it in until somebody found it. it took y'all nearly 2 weeks! -hopefully fixed an issue on certain machines that could cause enemies to get "stuck" to the player's position. Please lmk if t
2022-12-21 00:18 UTC · Community Announcements · rattusrattusart
-added three new cosmetics! -Unnamed, a new ring, is unlocked by purchasing the horror-RPG An Outcry on Steam. -Terroir, a new color set, is unlocked by purchasing the run-and-gun adventure Escape From Terror City on Steam. -Freedom's Caress, a new nail style, is unlocked by mastering Session 5. -attempted to fix some enemy collision bugs -enemies will hang back more and thus will be less likely to push you through certain walls -if an enemy ends up inside your player collider, it should die instantly now. -improved health pickup visibility -cans now have a distinctive outline around them -can
2022-12-17 16:40 UTC · Community Announcements · rattusrattusart
-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media. -Fixed a navmesh issue on Session 4 -Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big). Things we're working on: -More weapon spawns in Session 16 -Some radar improvements to make it easier to parse -Some options menu improvements (and potentially some additional performance options) -Some additional cosmetics! Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1768920/raw.
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