2026-09-09 16:59 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) {STEAM_CLAN_IMAGE}/41344662/74e322ef614aa42457c38342d02330dd898adcdb.png Hey Dungeoneers, Shattered Pixel Dungeon v4.0.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on. Along with this update, Shattered is 45% off on Steam for the next few days! The launch discount is a bit short this time, as another sale for Roguelike Celebration is coming next month. You can discuss this Blog Post here on the Steam Community, or on the Pixel
2026-08-15 17:48 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments. {STEAM_CLAN_IMAGE}/41344662/74e322ef614aa42457c38342d02330dd898adcdb.png The beta for Shattered v4.0.0 is live right now! To access it on Steam, go to your game
2026-07-28 16:30 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, time for a little update! Just about 2 months ago I gave an ETA that v4.0 would be ready for beta in July, hopefully earlier in the month. We're now reaching the end of July, so how's that looking? v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (and also for the sake of my stress levels) I'm going to be moving that beta ETA back a little bit to the first half of August. It's also worth noting that unlike v3.0, the beta for v4.0 will launch conten
2026-06-01 16:40 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July, hopefully earlier in the month. In this blog post I'm going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0. (Please keep in mind that while I always try to keep to the ETAs I provide, they
2026-03-23 16:05 UTC · Community Announcements · 00-Evan
Hey Rat Punchers! Here's one tiny final patch for v3.3, mainly just a little internal cleanup and fixes for a couple minor bugs. A quick note to macOS users: after updating to macOS 26.4 (which releases soon) You'll start seeing a warning about 'support for intel-based apps' when launching Shattered. No need to fret about this, I intend to update Shattered to fix this well in advance of the deadline, which is still over a year away. Probably this warning will be addressed after the initial release of the next major Shattered update. I'll hopefully be starting up on sharing more incremental upd
2026-03-05 19:17 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! v3.3 released a little while ago now, and (after the holidays) I've been busy with expanding the tester area for the new quest in patches to v3.3. v3.3.7 is releasing today, and with that the tester area has progressed to a point where I think it's time for me to stop releasing patches and lock in on putting everything together into a complete quest. {STEAM_CLAN_IMAGE}/41344662/74e322ef614aa42457c38342d02330dd898adcdb.png You can try out everything I mention here in the tester area in
2026-02-13 16:10 UTC · Community Announcements · 00-Evan
Hey folks, I've just released Shattered Pixel Dungeon v3.3.6! This patch has a couple bugfixes and another significant expansion to the new quest tester area. There are now a variety of implemented hazards, although they aren't currently harmful and I still need to work on more rooms types for them to appear in. {STEAM_CLAN_IMAGE}/41344662/25eeea84026e1306832c59de13923b02b2b26f04.gif Here's a full list of changes: Quest Tester Area Hazards I've added three new static hazards to the quest tester area! There are now sentries which scan in a pattern, sentries that periodically fire lasers, and fl
2026-02-05 17:30 UTC · Community Announcements · 00-Evan
Hey folks, I've just patched Shattered Pixel Dungeon to v3.3.5! This is another relatively small patch, with most of the changes under the hood. One major addition has been made to the tester are for the upcoming quest though, there are now some enemies there! They mainly exist to test out new enemy AI logic that's meant to better facilitate stealth gameplay. Here's a full list of changes: Quest Area Enemies The quest tester area now has a tester hazard: Marsupial rats! The rats won't put up much of a fight of course, even with your gear removed, but you can use them to get an idea of how enem
2026-01-24 20:18 UTC · Community Announcements · 00-Evan
Hey folks! Another small patch today as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes. I expect the next patch will feature some more significant new additions to the tester area, though it will still be pretty barebones until the next major update. Here's a full list of changes: Quest Tester Area I've made more improvements to level generation in the vault tester area. The layout is still pretty random, but the vault area now uses some basic new vault-specific rooms and the level builder it uses is now
2026-01-13 16:10 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Rat Punchers, Happy New Year! As always, I like to write a blog post at the start of the year to recap, summarize my current plans for Shattered, and share what my main priorities are for the coming year. This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2026 and beyond! I've written one of these posts every year since 2019, you can take a look at the previous ones here: 2025, 2024, 2023, 2022, 2021, 2020
2026-01-04 20:54 UTC · Community Announcements · 00-Evan
(Update Jan 5th: I've just released v3.3.3 as a quick followup patch to fix one serious bug introduced in v3.3.2, sorry for the trouble!) Happy New Year Everyone, Shattered Pixel Dungeon has been patched to v3.3.2! I've made some progress over the holidays on the new quest tester area. It's now entirely generated by the game's levelgen system, whereas the previous iteration was mostly hardcoded. There's also the usual bunch of patch fixes and other small tweaks. There's still quite a bit I plan to do in future v3.3 patches as well. Here's a full list of changes: v3.3.3 Fixed the following bugs
2025-12-12 00:22 UTC · Community Announcements · 00-Evan
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1! Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit. Here is a full list of changes: BugFixes Fixed the following bugs: Caused by v3.3.1: - Skeleton key not triggering on-artifact effects - Tomahawk bleed damage not scaling with ring of sharpshooting - Vault tester area being enterabl
2025-12-04 16:58 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) {STEAM_CLAN_IMAGE}/41344662/74e322ef614aa42457c38342d02330dd898adcdb.png Hey Dungeoneers, Shattered Pixel Dungeon v3.3.0 has been released! You can get it right now on Steam, or on any of the other platforms Shattered is distributed on. Along with this update, Shattered is 45% off on Steam for the next week! You can discuss this Blog Post here on the Steam Community, or on the Pixel Dungeon Lemmy Community. What's new in v3.3.0 v3.3 includes a tester area for the upcoming overhaul to the city qu
2025-11-25 20:15 UTC · Community Announcements · 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, it's been a couple of months since the last patch for v3.2, so it's time for an update! Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I've decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it's ready for beta right now! {STEAM_CLAN_IMAGE}/41344662/74e322ef614aa42457c38342d02330dd898adcdb.png The beta for Shatt
2025-09-30 16:46 UTC · Community Announcements · 00-Evan
Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.5! v3.2.5 contains a couple more minor interface improvements, and a bunch of smaller fixes for various things reported since v3.2.0's release last month. This should hopefully be the final patch for v3.2 as I move on to early work on the next update! Here is a full list of changes: Interface Changes Two additions have been made to the game's UI: - The Boss health bar is now larger on full size UI, taking advantage of the bigger space. - The main menu now has a button to hide the interface, letting players look at the new backgr
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