v1.2.8
- Fix bug that could put players in an old version of the divine garden rather than the latest version. - Hotfix for a soft lock.
Wilderplace is a turn-based spatial puzzle game where gameplay and narrative are intertwined. Explore the maze-like environment, harness magical artifacts, and uncover mysteries as you wrangle restless spirits and evade dangerous intruders on a quest to bring balance to the Divine Garden.
| App ID | 1769640 |
|---|---|
| App type | Game |
| Developer | Saman Bemel-Benrud, Micah Fitch, Tom Lubanovic |
| Publisher | Saman Bemel-Benrud |
| Homepage | https://wilderplace.place/ |
| Release date | 2022-09-09 14:07 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1769640 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | wilderplace.app | macos | ||
| 1 | wilderplace.exe | windows | ||
| 2 | wilderplace | --no-sandbox | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:06 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16897221 | 2025-01-03 06:28 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1769641 | macos | 294.78 MB | 122.19 MB | 3742854262677415358 | ||
| 1769642 | windows | 305.22 MB | 130.22 MB | 4298754119613835328 | ||
| 1769643 | linux | 309.09 MB | 125.11 MB | 6948952716209273047 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16897221 | public | 2025-01-03 06:28 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fix bug that could put players in an old version of the divine garden rather than the latest version. - Hotfix for a soft lock.
Minor patch with a few bug fixes: Fixed an animation issue at the start of the endgame Fixed a crash that could happen at the start of the endgame for players on older versions of the game map. Fixed an issue where players could get put onto an old version of the game map.
Minor patch that includes a few performance fixes. P.S. - Still a couple days left of the Cerebral Puzzle Showcase! Tons of amazing games are on sale.
This is a major update featuring revised levels, updated visuals, and bug fixes. For an overview of the changes, read the blog post at trashmoon.com. https://trashmoon.com/blog/2023-illustration.png
Hey! This is the first post-release patch that introduces new content. Adds a new monument near the edge of Dreamer's Grounds that unlocks fast travel. Minor level and dialogue tweaks.
Fixed an issue where in very specific circumstances players could be soft-locked on The Chromatic Grounds IX. Removed the top exit on The Chromatic Grounds IX.
Minor patch: Tweak the grove The Chromatic Grounds IX so it is less likely that players will backtrack. Slightly increase the scale of all assets. Enjoy!
More minor fixes: Fixes a rare crash that could occur after seeing the ending cutscene. In order for a grove to be marked as cleared, you now must reveal the monument in that grove if there is a monument. You may still exit groves with undiscovered monuments. The main consequence of this change is that upon reaching the exit of a grove win an undiscovered monument, the grove's position will not be saved and on restart, you will have the chance to play again from the start.
This release includes a handful of minor fixes: Tweaked the color tinting on a few chapters. Fixed a soft lock that could occur on The Gardener's Grounds VI. Slightly adjusted The Chromatic Grounds VII to allow for more player improvisation. Squiggle effect is no longer turned on by default. I hope you are enjoying the game :)
This is our first post-launch patch! I'll be posting patch notes here from now on. Fixed an issue with Sanctuary West that caused a soft lock if entering the level from above while level is not yet cleared.
{STEAM_CLAN_IMAGE}/41284372/85272afc253de00a94a0a004a275d7e78c2bd582.gif To celebrate Wilderplace's launch, I will be livestreaming a few sections of the game, providing commentary, and answering questions from Twitch chat. The audio programmer and composer Micah Fitch and level designer Tom Lubanovic will also be on the mic! If you have questions about how we made Wilderplace, this is the time to ask. Join us starting at 5:30 PM on Thursday September 8th at https://www.twitch.tv/samanpwbb. See you there! - Saman
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1769640/raw.
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