Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
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2021-09-06 18:04 UTC · Community Announcements · [ICE] Daemsco
Hello everyone! It has been a while since we posted! We released Nuclear Dawn almost exactly 10 years ago today, and we wanted to take this moment to thank everyone who supported us. {STEAM_CLAN_IMAGE}/667034/6558ee57e5fb48b54aa10c42ab0adfbc7691838f.jpg To celebrate, we're putting Nuclear Dawn on a 90% discount during the Steam weeklong sale. Always wanted to convince some friends to hop on? Now is the perfect time to get a squad together! https://store.steampowered.com/app/17710/Nuclear_Dawn/
2018-10-07 19:17 UTC · Community Announcements · psychonic
An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below. Fixed a server crash that could occur with partially connected clients Map updates by Vertex, including the following: Metro Various optimizations to improve performance. Fixed multiple area allowing building that should not have. Hydro Various optimizations to improve performance. Fixed multiple area allowing building that should not have. Fixed visual glitches with Empire flag banners. Fixed bots getting stuck on default Consortium Transport Gate.
2018-10-01 12:38 UTC · Community Announcements · [ICE] Moonsugar
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/1137099/cb3d15ebbd6edaa237fbf6c65255b81b21f9bda3.jpg ✔️ FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/ ✔️ TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: saskia@iceberg-games.com ✔️ HAVE A CHANCE AT WINNING 3 FREE GAMES! 🎮 Winners announced next week, good luck!
2018-08-29 02:05 UTC · Community Announcements · psychonic
An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below. Fixed potential issues with commander minimap interactions being delayed or causing "Too Many Commands" error. Fixed Steam Client language being changed if game is set to different language than Steam. Upstream engine security fixes.
2018-08-20 14:07 UTC · Community Announcements · psychonic
An update for Nuclear Dawn has been released. This update includes the following: Fixed an issue where players could be disconnected with a "Too Many Commands" error when dragging on the minimap as commander. Fixed an issue where players could be disconnected with a "Too Many Commands" error in the commander tutorials during various actions. Missing note from last update: Added support for Steam Rich Presence features in the new Steam Chat Servers are not required to be updated for these fixes.
2018-07-31 21:33 UTC · Community Announcements · psychonic
An update for Nuclear Dawn has been released. It is required for dedicated servers. This update includes upstream Source Engine improvements, including the following: Various security and stability improvements. Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line. Lag compensation system will now reliably restore pose parameters responsible for animation layering. (This makes server-side hitboxes for lag compensated players better match client-side rendered models).
2018-04-14 13:59 UTC · Community Announcements · psychonic
An update for Nuclear Dawn has been released. This update is required for servers. Fixed hangs in local servers (including tutorial missions and offline play), as well as Windows dedicated servers, due to old statistics server being taken offline. Fixed structure placement sometimes being possible in areas that were not empty. Fixed backup assemblers being able to be built in "Lost Signal" areas. Improved performance of idle turrets. Ported in various upstream Source Engine security fixes. Bot kills now grant normal XP if at least eight humans are in the server.
2017-08-27 22:10 UTC · Community Announcements · psychonic
An optional update for Nuclear Dawn has been released. THe notes are below. Fixed issues getting stuck unable to spawn sometimes when there are many bots in the server. Fixed supply stations bypassing player cooldowns for receiving more grenades and hypospray shots. Fixed bots not knowing how to path about commander-built walls and barriers. Added new server config bot_profiles.txt to cfg folder for server operators to be able to configure bot profiles. Default one ships with many more profiles per difficulty. Stealth class bots will no longer be automatically added (such as via bot_quota) by
2017-08-27 22:10 UTC · Community Announcements · psychonic
An optional update for Nuclear Dawn has been released. THe notes are below. Fixed issues getting stuck unable to spawn sometimes when there are many bots in the server. Fixed supply stations bypassing player cooldowns for receiving more grenades and hypospray shots. Fixed bots not knowing how to path about commander-built walls and barriers. Added new server config bot_profiles.txt to cfg folder for server operators to be able to configure bot profiles. Default one ships with many more profiles per difficulty. Stealth class bots will no longer be automatically added (such as via bot_quota) by
2017-08-01 20:54 UTC · Community Announcements · psychonic
A required update for Nuclear Dawn has been released. The update notes are below. Fixed regression in last update causing unit attack/defend/capture commands to not be issued. Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo. Added small performance improvements to parts of UI. Fixed copying text from console or some other panels including an extra character to the right of selection.
2017-08-01 20:54 UTC · Community Announcements · psychonic
A required update for Nuclear Dawn has been released. The update notes are below. Fixed regression in last update causing unit attack/defend/capture commands to not be issued. Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo. Added small performance improvements to parts of UI. Fixed copying text from console or some other panels including an extra character to the right of selection.
2017-07-30 17:46 UTC · Community Announcements · psychonic
A required update for Nuclear Dawn has been released. The update notes are below. Improved voice chat quality by adding support for the CELT voice codec (now the default). Improved client server networking defaults, and increased maximum rate. Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex". Reverted some changes causing some new issues with building placement and physics crashes. Ported fixes for multiple security vulnerabilities in the Source engine.
2017-07-30 17:46 UTC · Community Announcements · psychonic
A required update for Nuclear Dawn has been released. The update notes are below. Improved voice chat quality by adding support for the CELT voice codec (now the default). Improved client server networking defaults, and increased maximum rate. Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex". Reverted some changes causing some new issues with building placement and physics crashes. Ported fixes for multiple security vulnerabilities in the Source engine.
2016-07-10 14:34 UTC · Community Announcements · psychonic
The update notes are below. For dedicated servers, this update is optional, but highly recommended. Improved spawn logic: Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed. Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.). Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn. Bots are now always added to end of respawn queue. Humans are now always placed before bots in respawn queue. Reduced base brightness for Thermal Vision. Fixed bots attem
2016-07-10 14:34 UTC · Community Announcements · psychonic
The update notes are below. For dedicated servers, this update is optional, but highly recommended. Improved spawn logic: Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed. Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.). Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn. Bots are now always added to end of respawn queue. Humans are now always placed before bots in respawn queue. Reduced base brightness for Thermal Vision. Fixed bots attem
Full appinfo as delivered by Steam PICS, changenumber 38275159. Also at /api/app/17710/raw.
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