2026-02-21 17:45 UTC · Community Announcements · Smithy
We're happy to announce version 2.39.4 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:BugfixesFixed a server crash caused by players repairing tanks that have been parented to other entities.Script/Game BalanceInfantryWeaponsNorthern Faction’s .50cal RifleIncreased Cycle Time from 0.25 to 0.3Brenodi Empires’ Burst RifleReduced Cycle Time from 0.5 to 0.4VehiclesArmorTransferred Absorbant Heat Dissipation property to AblativeIncreased Absorbant
2026-01-25 16:49 UTC · Community Announcements · Smithy
We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:BugfixesMinor optimizations to the visibility system.Minor fixes to the layout of the vehicle weapon HUD.Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.Fixed an issue with prop_static entities not blocking explosion damage as intended.Fixed a regression that allowed playe
2026-01-24 17:16 UTC · Community Announcements · Neoony
🚨 Get Ready for Shitmaps 9! 🚨 It’s that special time of year again when we all cozy up, grab some cocoa, and load into Empires Mod to experience the best of the worst. Welcome to Shitmaps #9, the annual holiday tradition where mapmakers crawl out of their Hammer dungeons to unleash questionable masterpieces upon the community. Expect some great ideas and many not so, and maybe even a few good maps. This year’s Shitmaps hopes to be even better than ever, with some new shitastic ideas. Mark your calendars: Saturday, January 31st, 2026 at 19:00 CET / 18:00 GMT / 13:00 EST / 12:00 CST / 10:00 PS
2025-12-13 18:30 UTC · Community Announcements · Smithy
We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:FeaturesFurther adjustments to the visibility system introduced in 2.39.0:Optimized functionality of the visibility manager game system.Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running
2025-12-06 18:45 UTC · Community Announcements · Smithy
We're happy to announce version 2.39.1 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:FeaturesFurther adjustments to the visibility system introduced in 2.39.0:Commander visibility tweak: Commanders can now see entities within 5000 units of any friendly player, regardless of spotting status. (Also fixes an issue that caused some entities to be hidden from the commander.)Dead player visibility restored: Visibility for dead players has been rev
2025-11-30 18:45 UTC · Community Announcements · Smithy
We're happy to announce version 2.39.0 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:FeaturesMajor overhaul to the visibility system that drives the networked information used by the mini-map (and in-game visibility of entities).For more information see the detailed write-up here. https://www.empiresmod.com/posts/visibility-system-overhaul/Updated the resource income display on the HUD and mini-map:Resource delta and income values now show u
2025-07-26 17:41 UTC · Community Announcements · Smithy
We're happy to announce version 2.38.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:BugfixesAdded a number of safety measures in the game’s codebase to try to resolve a server crash introduced in 2.38.1Changed emp_sv_player_refinery_multiplier to allow input values of 0 to disable this functionality entirely.Script/Game BalanceInfantry WeaponsNF Heavy CarbineIncreased spread for all player stances. This was too accurate overall, but mostly
2025-07-13 18:43 UTC · Community Announcements · Smithy
We're happy to announce version 2.38.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played. Changelog:BugfixesFixed a number of bugs introduced in 2.38.1:Fixed some issues with visibility of entities when using the commander interface. Most notably, buildings that were not fully built and vehicles were not visible when they should have been.Fixed a bug that prevented team participation score being processed correctly. The following were not working correctly
2025-07-05 16:43 UTC · Community Announcements · Smithy
We're happy to announce version 2.38.1 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Changelog: BugfixesFixed a bug causing mini-map icons to appear as the wrong building / vehicle type.Fixed a regression, where the mini-map wouldn't reveal both team's units at the end of the game.Fixed a bug where revived players would occasionally be teleported to the map origin.Fixed a bug where recycling a radar caused the emp_info_params entity to miscount the number
2025-06-20 20:20 UTC · Community Announcements · Smithy
We're happy to announce version 2.38.0 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Changelog: FeaturesReplaced vehicle shell particle effects with the new particle systems. Each cannon can (and now does) have a different trail of particles.This may make it easier to identify the locations of artillery tanks, and notice incoming artillery shells.Large rework of the vehicle heat mechanicsAdded a fourth “Overheat” heat region.Now there is “Low” (Green), “M
2025-01-03 19:39 UTC · Community Announcements · Neoony
🚨 Get Ready for Shitmaps 8! 🚨 Mark your calendars: Saturday, January 18th, 2025 at 20:00 CET / 19:00 GMT / 2:00 PM EST! The time has come for another EPIC Shitmaps event—bigger, wilder, and more chaotic than ever before! 🎭 What to Expect Prepare for fresh creations, absurd ideas, and more laughs than ever as we dive into the most ridiculous, creative maps our community can deliver. It’s the one day a year where the madness takes over, and even the most serious faces crack a smile! Get ready for a day of community chaos and unforgettable fun. 🔥 Hype Yourself Up Check out the official Shitma
2024-10-19 14:37 UTC · Community Announcements · Smithy
We're happy to announce version 2.37.4 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord Changelog: BugfixesFixed a problem where upgradable buildings were not precaching their models correctly, resulting in invisible models when placing the building for the first time.Script/Game BalanceResearchAdvanced ChassisIncreased Cost from 750 to 900In
2024-09-08 14:25 UTC · Community Announcements · Smithy
We're happy to announce version 2.37.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord Changelog: BugfixesFixed a bug preventing explosion damage from being blocked correctly.Fixed a bug that would allow one too many players to join a team before being classed as unbalanced when using mp_teams_unbalance_limit.Script/Game BalanceResearchCapac
2024-08-18 17:47 UTC · Community Announcements · Smithy
We're happy to announce version 2.37.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord Changelog: BugfixesFixed a few bugs caused by a large refactor of the game’s codebase:Fixed a bug with ML turret targeting.Fixed a bug with wall preview models not being visible.Removed a left over debug statement from vehicle code. (Console would spam “WL
2024-08-14 20:22 UTC · Community Announcements · Smithy
We're happy to announce version 2.37.1 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord Changelog: FeaturesAdded the recycleGivesRefund (“Give Refund on Recycle?” in Hammer) parameter for building entities.If set to 1 (the default), then when the building is recycled the resources are refunded.If set to 0, then when the building is recycled,
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