Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-23 05:29 UTC · Community Announcements · So It Appears, Inc.
Hello everyone, it's been a while!Significant Updates:Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.Unity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affe
2023-10-10 06:17 UTC · Community Announcements · So It Appears, Inc.
Status Update & Bugfixes V1.16 Sorry, it's been a while, here is where we are at! Significant Bugfixes & Adjustments : Intro Movie Some materials for credit text were set not to emit. Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle. Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera. Post-Fractal Tick
2022-11-24 19:49 UTC · Community Announcements · So It Appears, Inc.
Happy Thanksgiving! {STEAM_CLAN_IMAGE}/41321156/e8cd672a1bc34213ce5189ebe2a555c2c237290c.png Bugfixes & Adjustments: Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility. Fixed camera angles that weren't always triggering upon room change. Paused Menu now always saves options and graphic settings upon closing. Weapon Menu camera for the second handgun holster was fixed to focus on the weapon. Weapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed. The character wa
2022-11-15 02:53 UTC · Community Announcements · So It Appears, Inc.
{STEAM_CLAN_IMAGE}/41321156/29f4cd50973a1621e295531ab182dacd7182263f.png Bugfixes & Adjustments: Flashlight brightness was adjusted to be less overpowered. Alexander statue in the basement no longers allows any character to help push it. Boss fights no longer allow entry if side characters are still following. Post-Fractal Tick monster has been reworked, it will now attach more stable. Sound effects now play when it drains the character's health, alerting the player. Updated the Blue/Green Algae combination texture, making it easily distinguishable from the Green Algae. Gold Algae effects have
2022-11-01 00:28 UTC · Community Announcements · So It Appears, Inc.
Happy Halloween! Old Cellar Ending V1.13n: {STEAM_CLAN_IMAGE}/41321156/7f5a7bbe6b1974b1c6624840c13f263faa60fdb3.png Bugfixes & Adjustments: 3rd Person - An issue with the character reorientation, resulting in a spin. Reorientating would use the longer distance sometimes. Door alignment no longers uses offsets from the door, and is now relative to the character. Items held on the Item Belt weren't properly aligning their orientation with the character. Adjusted the scale of several items, as well as their base alignments, on the toolbelt. Raptured Mutation Type C ascension bug where the mutatio
2022-10-14 04:49 UTC · Community Announcements · So It Appears, Inc.
Fractal Proto-Queen Update V1.13 Release B: {STEAM_CLAN_IMAGE}/41321156/4dd379701d03eebd627e2ab264388c024b4f0213.png Bugfixes & Adjustments: A few new camera angles & input adjustments. {STEAM_CLAN_IMAGE}/41321156/6b987dc8a465be239467905578165f175943235e.png Tied up a few loose ends around NPC & enemy saving backend. Updated some enemy hitbox multipliers and damage effects. Reloading bug triggered when a single bullet was chambered, with no other ammo available. Reloading occasionally not triggering due to fire/aim stance enabled. Some collider adjustments. To decrease potential load time, the
2022-10-07 03:59 UTC · Community Announcements · So It Appears, Inc.
Pathlines V1.13: Bugfixes & Alterations: A duplication glitch on NPCs on the continue screen . Some FOV adjustments in various scenes. Some objects not showing with their proper camera(s) in various rooms. An issue with the Fleshgait logo aligning in the center of the screen during the Fleshgait intro scene. Character door opening triggering early during the Fleshgait intro scene. Some objects not being visible during the estate foyer room camera tour. Profile load screen resulting in a blank screen due to missing thumbnail (a default thumbnail is generated upon save game creation). Profile lo
2022-03-31 04:41 UTC · Community Announcements · So It Appears, Inc.
Raptured Mutations Patch V1.12 Bugfixes: Basement gear door puzzle item duplication fix. Several keyboard control issues. Fixed some event note activations on keyboard. Adjusted autosave rate for game balancing. Added missing vocal lines to several puzzle items (Pyramid Puzzle Pieces, Gun Safe Key #2, Drawbridge Key). Individual room boundary adjustments. Fixed several keyboard lock-ups (finishing up controller-keyboard hybridization). Proper map alignment on Alexis side-quest initiation. Interaction freeze on initial Alexis interaction on some controller formats. Another Alexis duplication gl
2022-03-09 07:52 UTC · Community Announcements · So It Appears, Inc.
DLSS Update V1.1: Bugfixes: An issue where the character would remain grabbed, although no enemy was still grabbing. Character would be locked in place after breaking free from a grab . Door interaction collision adjustments. Alexis wasn't changing from running to idle states on certain actions. Alexis remaining in the running state when a new room loaded, now resets to idle. (This bug was reduced earlier, now removed completely). Alexis not properly removing held items. The scene system not disabling the partner system properly (Alexis would stop following, however the scene system assumed sh
2022-03-04 06:42 UTC · Community Announcements · So It Appears, Inc.
Ray-Tracing Optimization Patch V1.1: Bugfixes: Adjusted some door colliders, making opening some doors easier. Fixed an issue with some new enemy additions not properly removing themselves on scene change. Some remaining keyboard input not recognizing (when a controller is plugged in & in the weapon selection menu). Several walls weren't visible within some camera view spectrums. Added additional resource balancing (more ammunition and health items, saved games will update). Additional sound effects added to Fractal Lava and Fractal Warrior. Ray-Tracing performance improved (isn't at peak, but
2022-02-27 00:31 UTC · Community Announcements · So It Appears, Inc.
Fractal Tick Update V1.09: Bugfixes : Keyboard grab struggle sensitivity increased, mouse movement now affects grab struggle. An issue with keys on the item belt not removing on key discard, as well as further triggering an issue with unlocking doors when a key was possessed on the item belt. Adjusted some foyer lightning. Added smoothing to fixed camera's tracking. Some music level adjustments. Missing keyboard controls on weapon selection, when a controller was connected. Switched tank controls to the default keyboard setting, instead of 3D-movement. An issue when walking backwards . Balance
2022-02-23 19:26 UTC · Community Announcements · So It Appears, Inc.
Fixed Camera Overhaul Patch V1.08: Bugfixes: A camera switch bug in the area outside the Sullivan Mansion where the character would instantly turn around on camera change (input would invert). A light near the mounted ram puzzle, which would sometimes be disabled depending on the graphics API. An issue with running speed being reduced if turning while in over-the-shoulder camera views. An issue where the Carrion Scavengers would stop moving after an attack. Tank controls have been adjusted. The turning radius sensitivity was increased. Fixed a typo in the struggle tutorial note. An issue with
2022-02-20 00:19 UTC · Community Announcements · So It Appears, Inc.
Carrion Scavengers Update V1.07 Bugfixes: The Raptured tentacles now properly play their grab animation. Tutorial and story notes now shut off the chest flashlight. (For readability. Can still be toggled if desired.) Fractal Locust were just passing through the ground upon death, they now properly explode. Camera controls were updated on the Hecate and the Sumerian statues. Adjusted some camera activation radiuses. An issue with the character not detecting obstacles beneath a certain height (prevents the player from being able to "walk-through" some colliders). Several costumes missing collisi
2022-02-19 03:39 UTC · Community Announcements · So It Appears, Inc.
Fractal Locust Update V1.06: Bugfixes: Save game auto-updater would repeat steps. A few enemies weren't targeting Alexis when being followed. Some sound balancing. Adjusted some camera control methods. Added in the Fractal Locust enemy. These swarming enemies are more of a nuisance, but large numbers can pose an actual threat.
2022-02-16 22:00 UTC · Community Announcements · So It Appears, Inc.
Vulkan Patch V1.05: Vulkan is now supported! Launch the game using the Vulkan graphics API from Steam's launch options upon pressing play!
Full appinfo as delivered by Steam PICS, changenumber 34872137. Also at /api/app/1776940/raw.
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