Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2025-09-09 11:02 UTC · Community Announcements · Aryal
New sound effect when picking up a life orb.New sound effect for the death of event dummies.Updated information texts displayed at the bottom-left of the screen and in the main menu.Visual and audio improvements for the Knife Storm skill.The druid talent 3065 now applies Voltage instead of Electrocution (as was already the case with the previous talent).Fixed the beastmaster talent 1880: it now correctly heals the player’s summons when Quick Heal is activated.
2025-09-08 11:20 UTC · Community Announcements · Aryal
After 2 years of development before Early Access and 2 years in Early Access, the final update has arrived: Ortharion: The Last Battle is now version 1.0!This means the game is now considered its “definitive version”:There will be no more major structural changes.However, the game will continue to evolve with balance adjustments, visual improvements, and additional tweaks to certain zones.The future of updates will mostly depend on the number of active players.Here are the improvements included in the 1.0 update:Performance OptimizationsA significant amount of work has been done to improve smo
2025-07-08 20:47 UTC · Community Announcements · Aryal
After a short break, I’m back on the game for the final stretch. The game will be released in its final version at the end of August, and a new season will be launched two weeks later. The upcoming updates will mainly focus on improving the gameplay experience, visuals, animations, and sounds of certain skills. Below the 0.6 patch update.ImprovementsA new interface has been implemented to manage gems more easily.A filtering system based on item level (or price) has been added for armor and weapon equipment.Added an option to automatically learn skills when they appear in the inventory.Added op
2025-03-09 20:56 UTC · Community Announcements · Aryal
Improvements Visual changes for Cry of the Forest (all classes), Hurricane Blade (Acrobat), and several enemy abilities. Balancing It is no longer possible to equip a wand in the left hand. Arena boss 4 no longer applies an infinite damage-over-time effect with its double poison projectile ability. The ability it uses when its health drops to 40% has been replaced with one that is more easily identifiable visually. Talent point refunds are now based on the total points spent across all talent trees, rather than just the current tree, increasing the total cost for higher-level characters. Abili
2025-03-05 08:59 UTC · Community Announcements · Aryal
Balancing The infinite DoTs from major bosses now deal half as much damage. The gold cost of crafting components has been increased by 50%. The honor cost of crafting components has been reduced to one-third. Shadow Step (Rogue): Movement speed bonus reduced from +25% to +15%. Ninja (status buff for all classes): Movement speed bonus per stack reduced from 1% to 0.5%. Light Foot (all classes): Base movement speed bonus reduced from 30% to 20%. Deadly Strike (Acrobat): Attack range increased from 4 meters to 7 meters. Bug Fixes Random event icons are now correctly placed on the maps. Random eve
2025-02-19 09:16 UTC · Community Announcements · Aryal
Fixed a bug with negative talent points (points granted by Ortharion fragments were not loading correctly). The increase in shout size is correctly taken into account in the description. Talent 226 (barbarian) now provides cooldown reduction on shouts instead of reducing the cooldown of Fury Shout, which no longer has a cooldown. Talent 3744 (sorcerer) works correctly. Talent 3784 (sorcerer) works correctly. Talent 2148 (mage archer) works correctly. Talents 1708 and 1743 (ranger) have been modified. Talent 1847 (beastmaster) correctly applies its effect instead of passing through enemies, whi
2025-02-16 22:05 UTC · Community Announcements · Aryal
New content Effect sealing: from 5 artifact keys, you can seal the effect of one of your equipment to have it constantly active on the item improvement interface. Added 6 new improvement/buff skills that can be activated for classes that did not have them: acrobat, assassin, blade master, protector, duelist. Arena bosses have been improved. Legendary campaign bosses have been improved. Improvement Monsters are called onto the field more quickly, reducing loading times during games, especially during fights where a drop in FPS could sometimes be visible. Improving performance in general as well
2024-12-17 14:48 UTC · Community Announcements · Aryal
The updates for Season 2 are now completely finished! Season 2 has been a way to implement many changes and fixes: To start, we have the addition of Artifact Keys, which allow you to unlock new content, Ancient Artifacts! https://i.ibb.co/LS5GRS6/amelioration-224.png The system is quite simple: collect 5 artifact keys during the campaign. Once these 5 keys are collected, you will be able to upgrade your equipment into ancient artifacts, allowing you to evolve indefinitely. However, you can only have 1 ancient artifact on you at a time. Several visual improvements have been made, sometimes for
2024-12-16 18:32 UTC · Community Announcements · Aryal
New content The search interface is completely finished, it allows you to find all possible links of the following types: Categories, Skills, Statistics. You can access it by looking at your skill book, either on the left by clicking on the categories, or on the right on a selected skill. Improvement Added category from the skill book to see the skills that necessarily use a weapon, or that only use magic power. Balancing Shuriken (thief): Goes from 150% damage with power to 90% power and 90% weapon. The steel spirit skill (blade master) consumes a blade to be used, and adds the category “use
2024-12-06 19:55 UTC · Community Announcements · Aryal
Improvement Improved calculations on the casting speed of NPCs (useful for destroyers, mages, special ranged and bosses). Visuals of attacks are visible on the ground progressively. Tooltips (or description windows) are better adjusted to the resolution and no longer go out of the screen frame. When you improve equipment from the improvement interface, consumables are colored red if they cannot be used on the item currently being improved. Balancing Elemental weakening (shaman) now triggers with any element, instead of only being with fire, cold, lightning. Rank 3 zone missions now only requir
2024-11-30 15:48 UTC · Community Announcements · Aryal
Balancing “incarnation of lightning” (sorcerer): movement speed increases from 50% to 100%. Equipment that has a runic word has an increased item value, this was already the case for items with runic power. bug fix Incarnation of lightning: correctly gains bonuses in damage and movement speed, knowing that the “transformation” visual works correctly. The fog of war on dungeon and arena areas works correctly. Added a system to avoid triggering an infinite loop that freezes the game indefinitely. Necklaces, torsos, helmets no longer have gems (they can only have runic power or runic word). Chann
2024-11-26 17:05 UTC · Community Announcements · Aryal
Improvement The durability loss on the descriptions of the enhancement consumables correctly takes into account the changes made by the account improvement. The damage tooltip is displayed with a K or an M to make it easier to read. Added several anti-cheat functions (I will never say what type of function it is, I plan to continue working on it as I go, but I will talk about it in more detail for season 3). Balancing The durability loss when an improvement is missed goes from 5-10 to 7-10. The guild improvement that reduces the durability loss goes from 0.3% per level to 0.2% per level. So, a
2024-11-20 09:57 UTC · Community Announcements · Aryal
Updates are progressing well, and I realize that with the quantity of elements modified and added, I’m getting closer and closer to the final version of the game I envision. I aim to release the game in its final version, version 1.0, by the end of 2025. However, if I’m not fully satisfied with the game at that point, the release will, of course, be postponed. Major updates should now come faster, approximately every three months instead of the usual four. Here’s what you can expect from each major update: End of Update 0.4 Boss improvements. Implementation of the remaining hidden keys (1 Demo
2024-11-19 22:37 UTC · Community Announcements · Aryal
New Content In addition to the 5 keys that are already in the game, you can now upgrade your items into ancient artifacts! There is a section in the progress log that has been added to explain how to do this. Ancient artifact upgrades allow your equipment to no longer have durability, so they can be upgraded infinitely, but you are only allowed to have 1 ancient artifact item on you at a time! Upgrade Improved 10 visuals for some buff skills. Added a merchant to the guild, there will now be a merchant specializing in selling upgrade component items for gold coins and another for honor points.
2024-11-17 21:57 UTC · Community Announcements · Aryal
Improvement On the character sheet, when the character interface is open, it automatically updates every 1 second, in order to update the statistics that require you to have, for example, less than 40% life or more than 75% life. Modification of the description of the life or mana regenerator effect when you go below 40% life, allowing you to improve your regenerators by 12%, but not making you regenerate 12%. Balancing The skill “Static Fields” (divine for all classes) obtains the satellite category. The skill “Flying Knives” (normal rarity for the ranger) obtains the satellite category. Salv
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