2026-08-31 11:22 UTC · GamingOnLinux
Everything that Spore could have been? A full evolution sim, Thrive, has a big new release out bringing in some brand new game mechanics. Read the full article here: https://www.gamingonlinux.com/2026/08/open-source-evolution-simulation-thrive-brings-multicellular-stage-advancements/
2026-08-30 17:41 UTC · Community Announcements · Revolutionary Games Studio
The time has finally come for Thrive 1.6, the third major update to the Multicellular Stage! So how come it's called 1.6? Three months have passed since the last major update, and a lot has been added in that time. So much, in fact, that everything in our roadmap planned up to version 1.6 was completed. https://thrive-media.b-cdn.net/a936953b-21b6-4b37-8270-556c69b2295f/page-fit.png Included in this update are two new reproduction modes, Sexual Reproduction and Mass budding, both in different way playing with the mechanics for having different cell types in one species. We also have the new Ac
2026-08-22 12:13 UTC · Community Announcements · Revolutionary Games Studio
Some time has passed once again and it is time for a new Thrive release seen. As usual we have a public test build available today and the release is in one week so that we can fix all the problems everyone is sure to find with the test build. You will find a lot of major changes if you play this new version as is visible from the version number jump. We have new multicellular reproduction modes and improvements to previous ones, colony membranes now stretch towards colony members making gaps smaller, and we have initial auto-evo implementation for the multicellular stage! Besides the highligh
2026-08-07 12:41 UTC · Community Announcements · Revolutionary Games Studio
News in the land of Thrive music! Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime. All proceeds go towards supporting the continued development of Thrive. So if you are interested in listening to the Thrive soundtrack whenever you like, or just want to support Thrive even more, consider purchasin
2026-05-23 12:39 UTC · Community Announcements · Revolutionary Games Studio
It's already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, and the addition of an adjacency bonus for cells of the same type. We also have an entirely new feature exclusive to the Multicellular Stage in Sporulation, our first new reproduction mode. The Multicellular Stage has also benefited from smaller improvements, such as a shortening of the time required to reproduce. https://thrive-media.b-cdn.net/28524b9
2026-05-16 09:35 UTC · Community Announcements · Revolutionary Games Studio
The next Thrive release is almost here, so it is time to do the usual early public testing to catch issues before they reach the stable release. The major features in this release is the greatly expanded specialization system that now extends to cell placement in the multicellular and there’s tutorials explaining the feature now. And the second big thing is that multicellular growth has been adjusted and there’s a first new reproduction mode: spores. With it you can make a special spore cell type and choose to when to start growing. Of course there are also the variety of usual fixes and impro
2026-03-16 17:37 UTC · Community Announcements · Revolutionary Games Studio
This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot. You can find the major updates recently done to Thrive in our previous devblog. For this release the patch notes: Patch Notes Adjusted the new cell layout algorithm to prevent stuck conditions Switched auto-evo to use cache keys for species to not keep temporary species around as long. This cuts required memory for auto-evo in half. Added a colony cell growth animation Converted species tolerance calculation r
2026-03-07 13:17 UTC · Community Announcements · Revolutionary Games Studio
It's finally time for the first major update of the Multicellular Stage development process! We have a new cell specialisation feature allowing you to really take advantage of the multiple cell types you can make for your Multicellular species. Additionally, you can now control the growth order of cells, giving you far greater control over the course of life as a Multicellular organism. There are also several smaller additions and improvements to the stage, making it overall more fun to play and building a foundation for future development. Though our work is focused on the multicellular Stage
2026-02-28 13:09 UTC · Community Announcements · Revolutionary Games Studio
It will be time soon to release 1.0.1, which marks the official start of the multicellular development era. But for now it is time for the customary public test build. Here are some of the things you can expect to see if you give the test build a go: controlling multicellular growth order, tolerances in multicellular and new GUI for that, various balancing changes and other smaller improvements for the multicellular stage. To access the beta build, right click Thrive in the Steam client and select the "beta" as the version to play in the properties window. Please provide any feedback you have
2025-12-22 11:02 UTC · GamingOnLinux
Thrive is an open source evolution sim that plans to add many different stages of life with the microbe stage now considered actually ready. Read the full article here: https://www.gamingonlinux.com/2025/12/evolution-sim-thrive-hits-the-1-0-release-completing-the-microbe-stage/
2025-12-17 10:51 UTC · Community Announcements · Revolutionary Games Studio
Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage, Multicellular. In the time since version 0.9.0, we've mainly been focused on fixes, adjustments and balancing to make this release the best it could be. But that still included some more notable featur
2025-12-06 10:22 UTC · Community Announcements · Revolutionary Games Studio
To prepare for the 1.0.0 (microbe stage completion) release, this is the second of the smaller releases leading up to it. Hopefully this will be a lot more stable than 0.9.1 was, but please keep testing and reporting any issues with this release so that we can fix the remaining problems in time for 1.0. This release is mostly continuing with the fixes that didn't make it into the previous patch. In terms of new features we mostly have just upgrades to auto-evo, which now finally takes multiple new factors into account. Besides that we got a pilus rebalance and improvements to the terrain visua
2025-11-26 18:21 UTC · Community Announcements · Revolutionary Games Studio
This is a small bugfix release to address the most pressing problems after the 0.9.1 release, which has been our most unstable version in a long while. This release should hopefully fix the prevalent crashing problem in 0.9.1 that was caused by the new division animation. And this also addresses many MP calculation related problems that should now make the microbe stage fully playable and the prototypes mostly working (we haven't had enough testing time to fully verify). There's also some balance changes included that we felt were small and important enough to put out now to get more feedback
2025-11-22 13:34 UTC · Community Announcements · Revolutionary Games Studio
To prepare for the 1.0.0 (microbe stage completion) release, we are making a few smaller releases to get more player feedback on the changes we are making. The biggest changes in this release are that all the reported save loading issues should be fixed now. And the remaining MP calculation system is totally redone, again, which should now result in there not being any MP refund exploits. However, due to the tight release schedule there has not been much testing at all so please continue reporting any MP related problems. There's also of course new gameplay features like new patch events and m
2025-11-04 14:55 UTC · Community Announcements · Revolutionary Games Studio
Here is a small patch release to fix the most reported problems after the 0.9.0 release. This fixes multiple saving problems and multiple infinite MP exploits, but there are still some non-optimal MP refund behaviour in this release and probably some more complex edits can still lead to too large MP refunds. To fully fix the MP calculation system more time is needed than what was available for this quick patch. Read the previous update for details on the new major features that 0.9.0 added. Patch Notes Fixed loading a save where endosymbiosis was started or completed Fixed 3 reported ways to e
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