Bug Fix 5/2025
Updated OBJ export menus for better prompting and confirmation when exporting.
JAMM is a map maker that makes it simple and easy to bring your vision to life quickly giving you more time to focus on the story. Make perspective and orthographic maps as well as 3d immersive images in minutes.
| App ID | 1779210 |
|---|---|
| App type | Game |
| Developer | Cave Bear Studio LLC |
| Publisher | Cave Bear Studio LLC |
| Release date | 2021-11-12 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1779210 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | JAMM.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:14 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18585590 | 2025-05-23 16:47 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1779211 | windows · 64 · english | 1.02 GB | 394.08 MB | 6469615420934511180 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18585590 | public | 2025-05-23 16:47 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updated OBJ export menus for better prompting and confirmation when exporting.
Fixed some assets that were not exporting to OBJ.
This spring update includes a number of features that required changes to the main programming. I’ve been testing across various Window 10/11 computers for the past couple months but if you see anything out of the ordinary please reach out to me on discord to report. Export Maps • Better memory overflow protection • Changed most of script for rendering maps and 3d immersive images to capture more detail in geometry, texture, and lighting. Example: A 200ppi image in this version may have more detail represented than a 200ppi image in previous versions. Export time is increased and file sizes wi
Fixed issues with Blueprint Props not loading correctly on Windows computers outside of the United States region.
{STEAM_CLAN_IMAGE}/41313953/871af85a3d83cd42a6841656a290a66ce3274f5d.jpg Lighting Added features to provide more control with how you illuminate your maps. • New ambient lighting system to soften the feel of the scene. • Adjustable shadow brightness. • Change the direction of the sun. • 7 presets for time of day. Morning / Midday / Afternoon / Dusk / Evening /Night / Dungeon (limited light). These presets control height of the sun in the sky, color and brightness of the sun, color and brightness of the ambient light, and skyboxes. {STEAM_CLAN_IMAGE}/41313953/04ae90b4e8762c97a93c36f1348567da314
MAJOR UPDATE: JAMM update v1.5 release + Performance increase. + Improvements to Dirt and Hill environment. Create shores, dirtier caves, multi-tiered cliffs. + A new Blueprint system to build multi level structures along with 170+ new 3d props. + Undo/Redo for Environmental painting. + 2D map importer to allow you to sketch over your hand drawn/rendered maps + Tabletop TV mode to send a clean real-time JAMM session to a second connected display. + Many other Quality of Life improvements. NOTE: To increase performance of the app while adding new features some code had to be rebuilt. While most
Depending on what part of the world you live in and how your computer is configured you may have had occasional issues with the following: • Some JAMM map files not being able to load. • Some elements not loading into the correct location and/or correct scale. While saving maps there was a chance for a computer’s regional settings to override JAMM’s settings for Digit Grouping. Turns out there are at least 7 ways numbers are grouped in the world! (see below) Having the computer swap “,” commas, “.” periods (hard stops), or spaces with one another caused unpredictable results when parsing data.
Added a 4th tool palette and moved a few tools around to incorporate the new models. Updated a few settings and textures. https://i.imgur.com/eNc1loX.jpg NEW MODELS: 90+ models • Special Trees – Added: Cherry Blossom, Japanese Maple, Giant Tree, Stump, Fallen Tree (stretch) • Grass - Added: Bushes, Thuju (stretch), Hedges (stretch) • Fey – Added: Various Mushrooms and ‘Noodles’ (sizes/types) • Outcrop – Added: 2 larger rock formations (Boulders and Buttes) • Spires – Added: Hoodoo formation • Rocks – Added: Chips • Stairs – Added: Fake 3d stairs (stretch) for stone, dirt, and wood stairs. • Te
+Fixed some rogue meshes within 2 building models that would occasionally prevent a scene from saving. +Fixed the wood floor asset. Had invalid mesh data that would throw a red flag when exporting a scene to OBJ. Please let me know if you find any bugs while using the app and I'll be happy to squash them. cavebearhelp@gmail.com. Thank you!
+ Forgot to clean up some duplicate meshes in the last Castle Tower issue. Deleted Castle Towers now stay deleted.
+ Inadvertently broke the Castle Tower when preparing objects for OBJ export. Everything should be working again.
+ 98% of models can now be exported to OBJ format! At this time Trees, Ships, and Cars will not be exported. + Refined the export menu so you can now chose which components you want to export. eg. You can now leave plants/rocks/fire unchecked if you wish to add your own assets later on. https://i.imgur.com/qtU7A30.jpg + Changed how the OBJ's get packaged to make it easier to map materials in Unity 2019.1. Large detailed maps with nature elements included may require Blender to (import OBJ and then immediately export OBJ with "Material Groups" selected.) + OBJ files will retain material data bu
Some exciting new updates packed into this update! + Added the ability to export OBJ files from JAMM!!! You can now export the terrain (Mountain / Cliff / Hill / Stone / Dirt / Metal / Grass / Water / Lava) as a 3D model for use in other apps and games! This includes Urban buildings / Orc structures / Sci-Fi / etc. Still working on how to export Nature / Structure components. + OBJ materials will be mapped but textures will NOT be exported. eg. Grass will be solid green instead of textured. BUT, I have provided a tutorial and JAMM template file to allow you to easily remap JAMM textures in the
+ Past update inadvertently removed the use of dashes, underscores, and spaces in the map name. Fixed.
+ Past update inadvertently removed the use of dashes, underscores, and spaces in the map name. Fixed.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1779210/raw.
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