Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-12-20 17:08 UTC · Community Announcements · twangydave
I know many people are starting the festive period today, so I wanted to take this opportunity, to wish everyone who has been kind enough to play the game, a very Merry Christmas! I have also addressed a number of requested fixes, and actioned the following in today's patch:- Added an 'Epilogue' screen to properly complete the game experience for those who finish the game. Made adjustments to two checkpoint triggers that could trigger missions prematurely under certain conditions. Added some optimisations to the Camp Carter mission loop to enable the food store to be located more easily, and m
2021-12-11 22:51 UTC · Community Announcements · twangydave
Just a small fix to an issue where multiple achievements would not unlock in a single play session. Should all be good now, do let me know if there are any other issues with achievements. Cheers!
2021-12-11 17:06 UTC · Community Announcements · twangydave
The most requested addition to the game has been Steam Achievements. I'm happy to say that they have now been added to the game in this patch. The achievements mostly reflect progress through the main storyline, but there are a couple of trickier ones, that can only be obtained by finding secret areas. In addition, I have made further tweaks to movement modes and speeds, that make running feel more 'zippy' and 'dynamic', and cut down journey time by an average of 20%. This increased movement speed means that the landscape streaming has to work harder to keep up, so framerates and performance m
2021-11-29 17:06 UTC · Community Announcements · twangydave
Following player feedback, I have added additional radio towers, and checkpoint save areas to both the Southerly and Westerly routes into Badmington. These save areas have been placed mid-way on both routes, and should ensure that the journey can now be split into two parts if required, and that a death on this route will not cause you to have to repeat the whole journey. You will need to visit these radio towers in order that the checkpoint fires, but they are on high ground, and lit too, so they can be seen at night and in bad weather. This patch has been tested on the beta branch, and cause
2021-11-21 12:29 UTC · Community Announcements · twangydave
In response to player feedback about fall damage forcing them to re-play long sections of the game, I have actioned the following:- Reduced fall damage on slopes Buffed health points This means that small falls, and 'sliding falls' on slopes are now more survivable. This should bring medicine more into the gameplay, and allow players to have a couple of mistakes before they face the prospect of death. This patch has been tested on the beta branch, and caused no issues with existing save games or data. But if you have a lot of progress in the game, you may want to make a copy of your save files
2021-11-17 14:54 UTC · Community Announcements · twangydave
Just responding to some player requests, and adding the following:- Option to invert the 'Y' axis. This is in the second tab of the settings screen, and needs to be enabled when you are 'in-game'. Moved 'New Game' button to bottom of options screen, to help to prevent mis-clicks, and added a warning that this button also deletes existing saves when it creates a new game.
2021-11-15 15:51 UTC · Community Announcements · twangydave
In recognition of player requests for faster movement speed, I have actioned the following: Walk Speed - Significantly Increased Run Speed - Significantly Increased Stamina - Doubled You can now get around much faster, and you can run twice as long before needing a rest! This patch has been tested on the beta branch, and caused no issues with existing save games or data. But if you have a lot of progress in the game, you may want to make a copy of your save files just for your own peace of mind before patching. Your save files are located at: YOUR DRIVE-USERS-USER-APPDATA-LOCAL-TheQuietApocaly
2021-11-14 20:32 UTC · Community Announcements · twangydave
This update could overwrite some users existing save files, so please make a backup of your save files before updating. They can be found on your main drive under USERS-USER-APPDATA-LOCAL-TheQuietApocalypse-SAVED-SaveGames. Drag the 'SaveGames' folder to your desktop to make a copy. Update the game and, if your save games are not showing, start a new game and complete the first objective so the game creates a save folder. Then shut down, and revisit the location that you copied your save games from earlier. Delete the 'SaveGames' folder that is in there and replace with the one from your desko
2021-11-14 20:05 UTC · Community Announcements · twangydave
JOGGING IS HERE! Following multiple requests from players, and concerns about transit times between locations, I have now implemented jogging into the game. 'Left Shift' will now put you into the jogging state, which will cut travel times down by approximately 30%. There is a stamina 'cooldown' during which you will have to walk until your stamina regenerates, but this is very short. This update could overwrite some users existing save files, so please make a backup of your save files before updating. They can be found on your main drive under USERS-USER-APPDATA-LOCAL-TheQuietApocalypse-SAVED-
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1780420/raw.
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