Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
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2023-10-02 20:40 UTC · Community Announcements · [RR] bazkie bravado
Buggy Game was always supposed to be hard as nails, but I do see it turns off a lot of players, at least initially. So I decided to change some of the default values to make the game a bit less unforgiving. Also, I added the possibility to change the damage multiplier. By default, damage is now half of what it used to be, CPU skill is set to 90% instead of 100%, and the camera is zoomed out a bit more. As a bonus feature, I've added slipstreaming; as you drive behind another car, you will profit from having less air resistance, which can help with overtaking. However, the opponents also have t
2022-08-21 15:26 UTC · Community Announcements · [RR] bazkie ballenbak
We are now Steam Deck approved! This is great, as this game had Steam Deck written all over it from the start. v28 includes: A small update that makes the AI behave more convincing. They tended to be a little 'blocky', needlessly braking on straights a tiny bit, which felt frustrating and unrealistic to race against. Also, they crashed too much on higher drift style levels, and on slippery tracks. This has also been improved. Keep in mind this results in the AI being generally faster - there's an AI difficulty slider in the gameplay settings if it became too difficult!
2022-05-22 15:44 UTC · Community Announcements · [RR] bazkie benzema
{STEAM_CLAN_IMAGE}/41746102/00b97fb5a60722af15d4d916bb4d7574274bb2ee.png For all you night owls: drive buggies at night! This is a purely cosmetic update. Day/night selection is random by default, but you can change this behaviour in the graphics options. This update also includes some motivational messages during the race. Cheers! Bastiaan
2022-05-17 18:31 UTC · Community Announcements · [RR] bazkie benzema
I had been eyeballing some potential physics upgrades for a while, but the thing is, changing any of the physics that affect the default buggy setup (nisson), implies having to re-do all the time attack developer ghost cars, which may be inconvenient for those used to the original ones. Also, changing the cars in a big way will 'invalidate' your player records, in that they become either easily beatable, or unreachable. There was another problem that bugged (heh) me, which was that cars with higher drift styles turned out quite a bit faster than the base cars, which meant that only the higher
2022-04-11 22:55 UTC · Community Announcements · [RR] bazkie
Hello buggy racers! This update is a bit bigger than usual. Most notable are the cosmetic improvements and the new car, but it also features a bunch of smaller fixes and improvements. Also, more steering wheels should be supported now. added cosmetics: wall/track transition shading, track wear before corners, trackside houses, adboards overhauled input system. should support more joysticks/wheels now. overhauled toyato86: less wobble on accel, but also less stable, harder to drive moved toyato 86 & audo quattrus to new difficulty class, added new car to it too, the chevra comora improved obst
2022-03-26 13:05 UTC · Community Announcements · [RR] bazkie
Sorry, just a small in-between update, not the planned cosmetic updates yet! - tweaked sounds a little, a bit richer engine sounds, better opponent sound level calculation - nerfed mercados some more (that thing keeps being too fast) - boosted fort pumi a little - some more minor balancing to various cars Cosmetic stuff has to wait a bit longer, as I'm having a sort of vacation first, got a bit overworked in the last month. Cheers, Bastiaan
2022-03-18 21:22 UTC · Community Announcements · [RR] bazkie
Some people apparently found the default buggies a bit too restrained. Or maybe that was just me. So I'm introducing 3 new drift levels, that can be unlocked by finishing campaigns. When you select a drift style, all cars (including AI) will be more powerful, while the tracks are made more slippery. Cars are adapted in other ways as well; for example, since front-wheel drive cars have a hard time drifting, they are given some rear-wheel power, too. Basically, the cars get an internal tuning based on the selected drift level. Using a gamepad already was recommended; with drift styles, I IMPLORE
2022-03-12 22:37 UTC · Community Announcements · [RR] bazkie
Made some of the car setups less sluggish and grotesque. cars affected: mercados, mazdo, audo quattrus, toyato These were probably too hard to drive. For the people who liked them as they were before; I'm sorry! I try to keep my hands off the car setups as much as possible, as people get used to them. So don't expect these kinds of major changes all too often, but I felt this one was needed. Enjoy! Bastiaan
2022-03-11 22:55 UTC · Community Announcements · [RR] bazkie
Here you go guys and gals, the first update to the Buggy Game! Thank you all for buying this game and I hope you are enjoying it! v21: more lower difficulty levels, as many people are having a hard time learning the game, and it can get frustrating to drive last! keep in mind the car is supposed to be a simulator and to be hard, so my recommendation is to increase the difficulty slider once you do git gud! improved track generator, aiming at a better flowing whole. curvy sections are less extreme, while longer straights now have more bends. keep in mind the time attack tracks are still using t
2022-03-09 18:04 UTC · Community Announcements · [RR] bazkie Buggy Game
Oh boy, don't we all dream of sliding around on the beach in a dune buggy, or drift over icy plains in an overpowered kart sometimes? Well, now you can! At the heart of this retro styled game is a properly simulated car, so this isn't going to be easy for everyone! Luckily, there's various cars to unlock, so there's bound to be something that feels right for you. You can't just crash your way to the finish. You're going to need to work your way up the pack with style and grace. And a little bit of well-timed aggression, because the AI is very competitive. The main event is the campaign mode, w
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1780450/raw.
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