Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-20 14:32 UTC · Community Announcements · holycap.studio
Judder effect is fixed: now the FPS matches the refresh rate The bloom can now be deactivated. Players experiencing the blooming text being out of control can now set the brightness to 0% and play the game normally. We worked on the color calibration for the whole game. Promenade’s colors have never been so vivid! Addition of a Chinese localization! Addition of a Japanese localization!
2024-10-09 09:41 UTC · Community Announcements · holycap.studio
Hello dear Promenade's players ! Now that Promenade has been released and that the initial excitement has passed, it’s time for Holy Cap to think about the future. We are working on several projects, some of which are quite advanced, while others are still in the brainstorming phase. These pre-production phases are crucial for creating a game, but also for the studio: they allow us to plan the studio’s futur. However, we don’t want to rush things. We’re taking the necessary time to ensure that our next game is as good as Promenade... maybe even better! That’s why we’ve decided to launch this c
2024-07-30 10:13 UTC · Community Announcements · holycap.studio
Hello everyone, We always wanted to open a Youtube channel and here it is ! We will be able to speak about Promenade, our future projects, Holy Cap's everyday life and more ! Our first video is available now on the channel : It was a bit strange to try our old prototype 4 years later and to see what remains of it in the final game ! So, if you want to support us, feel free to share the channel and to subscribe to it ahah I feel like a real youtuber after saying that.. Thank you for reading me. Take care and i hope to see you there :)
2024-03-28 09:52 UTC · Community Announcements · holycap.studio
Bug fixes : No more random despawning of the final Boss Respawn point properly set near the throne after defeating the final boss Ongoing sounds are now properly stopped when needed (for instance, the sound emitted by a cog) Lady Screech softlock Camera issues in the Masked Demon's Lair The pelican will not disappear anymore when entering Mr Boss' Lair
2024-03-07 17:46 UTC · Community Announcements · holycap.studio
Adding asynchronous level loading: This patch mainly adds asynchronous level loading, which should enhance performance for slower computers Other Fixes: Level were sometimes not properly unloaded when going back to the Great Elevator from the pause menu The patch 1.0.2 introduced a bug that sometimes cancelled your double jump for seemingly no reason
2024-03-06 16:15 UTC · Community Announcements · holycap.studio
Gameplay Tweaks : Now pressing jump mid air is the ONLY way of doing a double jump. Pressing "down" + "throw" doesn't work anymore When holding the UP direction with a flying bird in the hands, the Nemo now flies upward faster Clouds are more forgiving in the Tumult, Nemo must be in contact with the clouds for 0,5 sec Slinghops can now be prevented by inputing a direction opposed to Nemo's momentum Adding a jump buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing a double jump that would use the object in his hands Adding a rolling buffer: checking if
2024-02-26 15:24 UTC · Community Announcements · holycap.studio
Various Bug Fixes : - Fixing the empty bubbles during the game's ending (I hope not too many people had this bug xD) - Dynamically updating the localization explaining the rolling mechanic at the end of the tutorial if the player changes the language - Making maze pieces invulnerable to explosions - Adding a version indicator in the corner of the title menu - Convoluted and very minor other fixes
2024-02-23 13:39 UTC · Community Announcements · holycap.studio
Bug Fixes : - Jungle Boss was not properly resetting on player's death in some very specific conditions - Final Boss music was not properly starting
2023-10-24 14:04 UTC · Community Announcements · holycap.studio
Hello everyone ! First of all, thanks a lot ! We read your comments and it was very helpful and heartwarming ! You seemed to really enjoy what the demo have to offer but some of you were not big fans of the boss fight. That's why we decided to go back and rework the boss fight to make it more interesting and less finicky. If you want to give it a try and give us some feedback, that would help us a lot ! We also fixed some minor bugs that found their way into the demo 😅. Like the crash that sometimes happened when loading a new savefile. To all the people that played the demo or put the game i
2023-10-10 12:47 UTC · Community Announcements · holycap.studio
Go on an adventure in a world packed with secrets helped by your friend, a poulp with many abilities. Explore, solve puzzles, wander across dungeons, blast through races and much more in this game inspired by the best 3D platformers
2023-10-09 16:02 UTC · Community Announcements · holycap.studio
We would like to invite you to a live stream. You will have the opportunity to see gameplay from the demo of Promenade. We will be available to chat with you during the stream and we hope that it will be fun! You are warmly welcome!
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1781260/raw.
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