Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
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2025-06-27 21:08 UTC · Community Announcements · edco
Hey everyone! Just wanted to share that my cozy little desktop aquarium game, Desktank, is now free to play on Steam!It’s a relaxing experience where fish swim around your screen while you work or study — something simple and peaceful to keep you company.If that sounds like something you’d enjoy, I’d love for you to check it out and let me know what you think! 😊
2023-11-05 18:34 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/c5680c8993442210d0e3f4f95172a058b9de3c9d.png Hello guys, I've been working on a new update for NoRoY that includes more levels and challenges. However, I've decided to divide the update into two parts and release one part early. This decision was made because some of you requested the quick respawn feature, and the checkpoint system is still a bit confusing for some players. I hope these changes make it a lot easier to understand. Please let me know if you find any issues in this new build This update includes: Added the quick respawn feature. Checkpoints from bonfi
2023-07-24 20:28 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/c9ceb1dfc1ed21e50c809f9e7de51c8c0c43fe41.png Impossible mode is now available to those of you who are looking for a greater challenge. This mode is only accessible after beating the game once, and it can be activated from meter 0. In this mode, there are no checkpoints, and everything kills instantly. {STEAM_CLAN_IMAGE}/41321251/b8694b64c7cb136a805200eb4293718f1c5ba75c.gif note: GIF not showing real colors, see screenshots below. {STEAM_CLAN_IMAGE}/41321251/02eb4ac530d83293b5f13ea0960bc3aa843db352.png
2023-07-20 18:34 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/b93eff0aee384ffbee98a28a9c60967a0193958b.png Okay, so I've been considering making this change for some time now because players believe that the auto-climbing mechanic was messing with their runs. In this update, I changed it so that if you want to climb from the corners, you have to hold the jump button. I feel like this makes things a little more difficult because it adds an extra step, but it gives players "more control." But, in reality, players always had full control because if you pressed down or the opposite direction, the auto-climb feature was canceled. S
2023-07-19 19:09 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/c1d546a18adf6f3e57d35bb155949ce87aa8ff97.png In this update: Random white hearts will now always spawn on every level. Flies have been nerfed. Saws now deal less damage and less pushback. Numerous minor bugs have been fixed
2023-07-10 21:44 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/02fa509163a67224d9954582382a1cbadbcac2fa.png In this update: No more wasted white hearts! Now you can gather and store multiple white hearts for later use. White hearts will follow you when you're nearby, just like regular health dots, making them more accessible. White hearts can now appear on boss levels, allowing you to collect checkpoints even during intense encounters. Thank you for your support and feedback. Stay tuned for more updates!
2023-07-06 19:15 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/9dd0190ef044442b216891001f5f19f0270d500c.png In this update: A new Safearea has been added to Meter 97. Evil puppet can no longer spawn in lower areas after being activated. Cannot place checkpoints on breaking floors anymore. Fixed several minor bugs. {STEAM_CLAN_IMAGE}/41321251/0d6661e784cce5f22a129da51078bebe67738160.gif
2023-07-04 19:09 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/4360db75313697aa105a6f4c75106287c11fcba3.png This update includes the following changes: Double jump resets when grabbing a wall. Bosses are slower and no longer instantly kill you; they now deal damage instead. Spirits won't follow you as much, and when transformed, they move slower but deal more damage. Plants no longer kill you but instead inflict damage.
2023-07-04 03:27 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/173a51c95c91c356a6c3643b09f8160fafa7bcbc.png Okay, guys, as you can see, I'm fully committed to making NoRoY the best experience possible. I wanted to create a very fun and challenging game, not an impossible frustration. That's why I'm releasing all these updates. In this update, I made major changes, especially to NoRoY's movement. I completely changed it, so it's going to feel different, and it's going to take a little time to get used to. But it's even more precise now than it was before. But I tried my best to maintain the smooth feeling! Please let me know how
2023-07-03 21:12 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/8f756f7b031a238426b9ce129f3ef4202d94229f.png In this update: Added a new mechanic to the game where NoRoY becomes invisible to most creatures when crouching. The spirits can no longer push you; they are way slower now and they only do a little bit of damage. {STEAM_CLAN_IMAGE}/41321251/74be77cab03c9f3aa8190a71f7c896b4761932ae.gif note: NoRoY is not dying in this clip because the checkpoint is healing him. also in update V1.9.4.9: NoRoY is less slippery when dead. An indicator has been added to show when you can place a checkpoint in early levels, hopefully encouragi
2023-07-03 18:34 UTC · Community Announcements · edco
Here is whats new in this update: NoRoY is less slippery when dead. An indicator has been added to show when you can place a checkpoint in early levels, hopefully encouraging players to start using them. If you have a checkpoint and fall off an area, instead of being placed at the nearest bonfire, you will go back to your checkpoint.
2023-07-03 05:38 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/29e8e347b6739fa6cbf3a9cd6be313151ec55886.png Okay, guys, here is another update with lots of improvements and major changes: Rebalanced ALL the levels; layouts were changed, and obstacles were removed to balance the difficulty. Now there is a white heart on each bonfire. If you exit the game from a bonfire, you can keep your white heart. Fixed a bug causing issues with the triple jump. Reduced the max speed of flies. Checkpoints heal you faster, and placing a checkpoint will restore your health back to 100%. The white heart graphic improved, making it easier to see.
2023-07-01 16:49 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/80099295967d83112f5c0042e9e6c6a6c58f5a50.png Okay, guys, so the checkpoint system I implemented was meant to be used in a single area. If you moved to the next one, it would disappear. However, I understand why that may have caused some confusion, so I have made a change. Now, your checkpoint will remain even if you move to the next area. I have also made further adjustments to the difficulty level on this update. I believe it feels very balanced now. But, as always, I'm open to suggestions and feedback. Changes in this update: • Checkpoints now remain active for on
2023-07-01 07:15 UTC · Community Announcements · edco
{STEAM_CLAN_IMAGE}/41321251/c7fa0241ca08956d6eb8f95dd2630a0c2d2836de.png Hey guys, so I've been listening to the feedback, and I'm trying really hard to improve the game and make it as good and fair as possible. Therefore, I've created a checkpoint system that allows you to place a checkpoint anywhere you want. Hopefully, this will make the game more accessible and give you a better chance of beating it. You can obtain a checkpoint by collecting a white heart or by falling off a level, but there is only one available in each area. Therefore, you have to use it strategically, and you can place
2023-06-30 03:55 UTC · Community Announcements · edco
•Thanks a lot for the feedback guys. In this update, I improved NoRoY's movement by increasing the deceleration when in the air. This change should make it a lot easier to control NoRoY. Additionally, I made falling from platforms a little harder. {STEAM_CLAN_IMAGE}/41321251/9f7d6fdbc48c904e3a4d3e2f27b8765dd4034768.gif •Moved the foreground out of the way in meter 19 to make it easier to see that you can fall there. •Fixed a few objects that were in the wrong place
Full appinfo as delivered by Steam PICS, changenumber 37129963. Also at /api/app/1781500/raw.
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