2026-09-09 14:45 UTC · Community Announcements · 4 Hands Games
Hello everyone,Version 0.8.14 is now available! This update makes movement smoother, improves combat readability and fixes several dungeon issues. Movement and DodgingDirectional changes are smoother, with less stopping and getting stuck, plus better sliding along walls and around corners.Dodge rolls stay more reliably on walkable ground, respond more cleanly to obstacles and no longer cause movement problems afterward. Monsters and VisibilityMonsters now react more reliably when you are in melee range, even when you are outside their field of view.Monster health bars now consistently face the
2026-08-31 15:22 UTC · Community Announcements · 4 Hands Games
Hello everyone,Version 0.8.13 is now available! This update introduces a new dungeon rating system for player feedback and fixes several camera and movement issues. Dungeon RatingsAfter a successful attack, you can now tell us and your opponent whether you would play a castle again: Yes, Maybe or No. You can also select up to two positive and two critical tags. This gives builders useful feedback and helps other players choose their next castle. Bug FixesCamera controls in the castle editor no longer open unexpectedly and can be shown or hidden whenever you need them.Fixed the movement and ani
2026-08-17 15:51 UTC · Community Announcements · 4 Hands Games
Hello everyone,Version 0.8.12 is now available! This update focuses on gameplay fixes, smoother movement, UI improvements and updated localization data across the game. HighlightsAdded new level 50 requirements for new monsters.Improved movement behavior: dodges now follow the player's movement direction.Fixed several League and Adventure panel layout and close-button issues.Fixed weapon swapping and improved inventory handling.Fixed Markdown rendering in chat.Fixed the Sawblade sound issue.Corrected the Glass Cannon calculation.Updated localization data for all supported languages. Thank you
2026-08-11 14:51 UTC · Community Announcements · 4 Hands Games
Monster Rework, New Traps, and Destructible DecorationsThis update makes castle battles much more dynamic. Monsters should no longer merely fight side by side as individuals, but complement one another through clearly defined family mechanics. At the same time, new traps expand your castle-building options, while destructible decorations can change cover and routes during an attack. Monsters Now Fight as a FamilyThe biggest change in this update is the new interplay between monsters. Cold, fire, lightning, and physical beasts now each have their own identity: Cold and undead monsters control m
2026-06-05 19:51 UTC · Community Announcements · 4 Hands Games
Dear Players,Another update, V0.8.10, adds a few bug fixes and some new features that you've been requesting for a long time.Castle Editor: Show/Hide WallsWhen creating castles, you can now hide the walls, making it easier to place units.Real Inventory ComparisonThe equipment comparison has been completely revamped. It now incorporates the calculated values of all equipment, including active talents. The new indicators are displayed in three levels: slight, medium, and significant change.Result Display Added Current Inventory StatusDue to numerous requests, we've also added a display so play
2026-05-31 15:17 UTC · Community Announcements · 4 Hands Games
Dear Players,Unfortunately, some major issues crept in when we improved the dodge skill controls in version 0.8.5, which unfortunately worsened overall movement. This update, version 0.8.9, primarily addresses these problems, and we've taken the opportunity to implement some additional performance improvements, so that even larger castles now run much more smoothly on mobile devices.In addition to numerous minor bug fixes, several suggestions for improvement have also been implemented. The hero can now be rotated in both the inventory and the two appearance menus.Furthermore, the reforging men
2026-05-28 19:45 UTC · Community Announcements · 4 Hands Games
We've released a new minor update containing several improvements and bug fixes.The editor menus have been graphically redesigned for a clearer and more user-friendly experience. Several areas of the auction house have also received a visual update.In addition, several bugs have been fixed: The trap menu in the editor now functions correctly, the castle level calculation updates properly after changing themes, and issues with loading castles have been resolved.Thank you for your feedback and have fun playing!Oliver
2026-05-27 13:43 UTC · Community Announcements · 4 Hands Games
Dear Community,Last week I saw an advertisement for an expensive premium service that developers can integrate into their games. This service collects player bug reports and sends them to a server, allowing developers to be notified and fix bugs as quickly as possible. Unfortunately, it was outside our budget, but I really liked the idea.Therefore, we integrated a very manageable, custom-built solution into the last update, V0.8.5, which sends bug reports to our server. Within 48 hours, over 80 reports were sent, attributable to 16 bugs. This was somewhat alarming, as these bugs had never occu
2026-05-25 15:07 UTC · Community Announcements · 4 Hands Games
Dear Tormentis Players,Over the past few days, we've primarily focused on making adjustments to significantly improve the player experience on the journey to level 50. The new update, V0.8.5, includes further controller and Steam Deck support, as well as a rebranding with a redesigned logo and new graphics.Adjustments to Defense CostsWith the help and feedback from new players, we've been able to improve the player experience on the way to level 50. Previously, it was nearly impossible to keep your castle defenses at the player's level.The costs for improving defenses have now been tiered to b
2026-05-18 19:52 UTC · Community Announcements · 4 Hands Games
Dear Community,Over the past few days, I've been actively monitoring the levels played and observing the loot, and I'm now very pleased with the drop rates. It's time for another update, V0.8.4, which brings a few unexpected changes!Weekend EventsIn addition to your positive feedback on the revised drop rates, some players have also commented that you need a lot of certain items to reforge and enchant equipment. I'll take this into consideration and continue to monitor the situation closely.However, I've decided to make a spontaneous addition and implement one of the features that was original
2026-05-04 18:51 UTC · Community Announcements · 4 Hands Games
Dear Community,Over the past few days, I've primarily focused on modifying the controls for the Hero, Auction House, Smithy, and Editor menus. This led me to an idea for implementing the visual customizations for equipment that you've requested.Improved ControlsThe bottom menu has been completely redesigned. Buttons are now spaced further apart, labels are always visible, and the Editor's usability has been significantly improved. A color indicator now shows the dungeon's current state. Accordingly, there are now separate buttons for saving and validating/playing.The frequent dialogs regarding
2026-04-26 12:49 UTC · Community Announcements · 4 Hands Games
Dear Community,The last few weeks of balancing have been challenging. I set out to balance Tormentis on many levels for the future, and some areas were particularly demanding. It was important to me to minimize nerfs and preserve the value of existing and improved gear as much as possible.The goal was to implement such a step while still in the ongoing Early Access phase and not postpone it until after the release.General BalancingThe base stats of all gear no longer have random variations. This makes gear more comparable in the future. New items will now be generated at the upper end of the r
2026-03-01 20:39 UTC · Community Announcements · 4 Hands Games
Dear Community,Thank you for the detailed and critical feedback over the past few days. It has clearly shown me the remaining weaknesses of Tormentis. I would like to address these in the next updates, even before balancing.Improved Rewards for PvP and Successful Fortress DefenseAttacks on player-held fortresses will be rewarded even more. A new material, Ember Fragment, will be available, awarded for successful attacks as well as successful defenses. These rewards will be sent via a trade message and can be collected along with gifts from friends.This will be the first step towards rewarding
2026-02-16 20:33 UTC · Community Announcements · 4 Hands Games
Hello Community,The next major version, 0.8.0, is finally live! As announced in the last news update, this version focuses on the new League System and the Bestiary.New League SystemThe new League System places a new emphasis on actively attacking player fortresses. Each day, you receive entry tickets that allow you to attack opponents and collect Crowns (the new trophy points).A League season will initially last two weeks. This is a manageable timeframe, allowing for more sustained play, and at the end, you'll receive currency for the League Shop based on your ranking. In the future, Essences
2026-02-13 18:12 UTC · Community Announcements · 4 Hands Games
Hello Community,The next major version 0.8.0, will be released sometime next week. Contrary to the original plan, this version will only include the new league system and the bestiary. This is because urgent adjustments to the loot system are necessary and are more time-consuming.The season starting this coming Monday using the old processing method (V0.7.x) will not be completed or processed. Instead, the first season using the new processing method will begin during the update.Since there are a significant number of server-side changes, some technical issues with league games under the old v
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