Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-30 04:10 UTC · Community Announcements · Jeregor
Probably the largest patch since the graphics overhaul is reaching its testing phase soon so I just wanted to post here to let people know progress is still happening. Brand new universe exploration UI with a much more modern feel should make the game feel more approachable to new players, there will also be fuel cost for travel as well as randomly generated events while traveling that could be anything from traveling merchants to combat encounters in your vessel and much more. Solar systems will accurately depict what types of planets are in them from the universe map while planets actively r
2025-03-31 13:48 UTC · Community Announcements · Jeregor
Patch notes -Snow Mines level was spawning without enemies sometimes -Skirmishes would occasionally not end when all enemies were defeated -Skirmishes would sometimes spawn without enemies -Fixed issue with cover/shops blocks routes to new rooms That's all for now, there will probably be another bugfix patch next weekend but those seem to be the major issues that were found. Thanks for playing!
2025-03-29 22:38 UTC · Community Announcements · Jeregor
This patch is primarily adding a tile set called Ophioc Ship, it houses a few new enemies and a few old ones from the Ophioc faction. There are some new hidden mechanics on the level as well that I won't list here! {STEAM_CLAN_IMAGE}/43191354/f2594fd8bfecf9f833db9526c165ef28cadcd269.png Here is a screenshot of the new level alongside a few of the new enemies. On another note, this patch took a lot longer than I expected it to. I am also starting a new job next week which I'm very excited for but will most likely reduce the time I have to spend working on Dead Metal. But don't worry I'm hardly
2024-11-29 21:53 UTC · Community Announcements · Jeregor
The patch todays main feature is a new gamemode called skirmish, this plays out much more like a standard turned based strategy game level where there are a set amount of enemies in a room and you have to kill them all to get out. These levels can currently spawn on most any planet or ship that generates and should be relatively easy to find though they are a bit rarer than the normal exploration missions types. {STEAM_CLAN_IMAGE}/43191354/e592fabd2ac25fbcea4a4e32d1a77147988b2dcd.png These levels can spawn quite barren as well as with a variety of cover and enemies, it is fairly random how dif
2024-09-09 23:29 UTC · Community Announcements · Jeregor
It seems the big graphics update patch broke 4k support, this patch is fixing that and a few other more minor graphical bugs. Thanks for playing!
2024-09-05 20:46 UTC · Community Announcements · Jeregor
Small QOL patch fixing a few graphical bugs introduced with the last patch -Walls on Snow and Ship levels will have less (hopefully none) errors in how they generate -New combat text that is easier to read -New item tooltips -SMG no longer gets stuck in animations after shooting -Sniper no longer defaults to left idle sometimes -Escape key once again allows you to go from galaxy back to universe and an unrelated change -tier 1 missions made slightly easier to ease new players into the game As always thanks for playing!
2024-08-31 15:04 UTC · Community Announcements · Jeregor
Hello everyone, its finally here. After a solid 4 months of work basically every single piece of art has been redone and it looks a lot better. A lot of bugs have been fixed as well but I was so focused on art that I don't have a great change log for that. Instead I will just post some examples of the new art below! {STEAM_CLAN_IMAGE}/43191354/b13937ff46e3cbaefe207e517bb86e31ca71925e.png {STEAM_CLAN_IMAGE}/43191354/9cbd8480f0831ec1d26b8778b7dcc148d208197a.png As you can see these are some pretty huge upgrades from the prior art and the steam page has been adjusted to show it off as well. I wil
2024-07-25 21:35 UTC · Community Announcements · Jeregor
Hello, I know I said there would be an intermediate patch with about half the new graphics but the new graphics combined with the old ones look.... silly. So I'm burning through all of it and hoping to be done by August 20th. Progress is still going well and part of the delay is coming in the form of scope creep, for instance now we have shadows rendered under most units and objects. {STEAM_CLAN_IMAGE}/43191354/da2abe357d14837a6a5c6471d4db77853bf7e018.png This is a WIP preview of the new art with shadows included, right now all the player character art is done as well as half the tile sets and
2024-05-25 17:37 UTC · Community Announcements · Jeregor
As was teased at in the last update, the next patch has a rather large graphics overhaul for the in level graphics. This includes new unit models new enemy models and new tile sets for all the levels. Right now I have just finished all the character models and am moving on to redoing some of the less sightly (made earlier in the development process) enemies. I'm hoping to patch about half the new graphics in about a month and then do the other half a month after that. As far as new content goes the second of the two matches will be including a new wave defense mission type which will have a sn
2024-04-05 15:29 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png Snow patch is live! A new tile set with new enemies and a new mechanic to get ore faster for upgrades. Ill be fast and go right ahead with the changes below: -Ice planets added to planet list -Ice planets can now spawn 'Snow Mine' levels which have a new mechanic to get ore faster -Some new abilities added for players -Bug with Hulking Masses not dying correctly fixed -Bug with spider mines not moving correctly in MP -Some more QOL changes {STEAM_CLAN_IMAGE}/43191354/67f619b3945097c850b644873f713465468f4663.png The new mi
2024-03-26 02:52 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png Fixing a good number of bugs unrelated to the actual snow patch Bug Fixes - Space Pirates with shotguns' blast sometimes would go through walls - Enemies no longer moonwalk occasionally - Bug causing med kits to become unusable until you hit escape fixed - Yellow targeting frames animations no longer freeze - 'q' options popup now goes away when it should - Now a quest progress popup when you do certain missions and complete an objective - Level up available popup when you click a suit with a level up available (people we
2024-03-17 16:01 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png The next and first major patch of Dead Metal is coming up around the corner, its taken a little longer than expected as last I posted I said it would be ready in mid March at the latest. Now I'm thinking end of March or at worst early early April. This patch will include a bunch of new things listed below: -New tile set and planet type to explore -Snow Ore Mines, which contain ways of getting ore for upgrades much faster than previously -6 New player abilities to be unlocked -2 New base enemy types -Various bug fixes gene
2024-01-20 21:04 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png Patch Notes -Tech items now added and can drop from appropriate mobs -When you equip a tech item you gain a 5th ability on your equipped suit -Currently 10 tech items in the game though more will be added over time -Tech items only drop on lv 3 or higher maps (with a few exceptions) Today I'm happy to announce that tech items are in the game, items which give you a 5th ability per character when equipped meant for further customization. A few minor bugs were also squashed as well: -Crash when certain items were used on a
2023-12-16 16:33 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png As you may or not have noticed there have been a multitude of small patches going out this month and that will continue until the new year when I go back to working on new features. These patches are improving the multiplayer experience in terms of bug fixes and general stability. ---PATCH NOTES--- -Music now correctly plays on a certain boss -Creating a new dead metal suit in MP will no longer overwrite money -Clients should no longer sometimes get 2 level ups instead of 1 -Correct type of loot box (art not contents, the
2023-12-09 19:20 UTC · Community Announcements · Jeregor
{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png PATCH NOTES -bug that would leave the game in a null state if you quit the tutorial at a specific time then re logged into that save fixed -various small MP desync bugs fixed Just a small patch with some bug fixes, nothing to see here. Thanks for playing!
Full appinfo as delivered by Steam PICS, changenumber 34872384. Also at /api/app/1783080/raw.
{
"appid": "1783080",
"common": {
"name": "Dead Metal",
"type": "Game",
"releasestate": "released",
"icon": "00c2ce18c511910a5928af2c6401eaae59fde53d",
"clienttga": "046951cd1a77f21841710031f7c6f435d0f8c9f4",
"clienticon": "ccb5c29163b6d25d769d21cef90a397e83f7e55e",
"oslist": "windows",
"osarch": "",
"osextended": "",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "92.55521253858942"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "92.55521253858942"
}
}
},
"store_asset_mtime": "1743288144",
"associations": {
"0": {
"type": "developer",
"name": "Monotone"
},
"1": {
"type": "publisher",
"name": "Monotone"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "3",
"2": "2",
"3": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_38": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1693414812",
"community_hub_visible": "1",
"gameid": "1783080",
"store_tags": {
"0": "14139",
"1": "3959",
"2": "1720",
"3": "1759",
"4": "1741",
"5": "122",
"6": "1716",
"7": "9",
"8": "4747",
"9": "3871",
"10": "5125",
"11": "4325",
"12": "3964",
"13": "3942",
"14": "1755",
"15": "1708",
"16": "4155",
"17": "1702",
"18": "3993",
"19": "1685"
},
"review_score": "7",
"review_percentage": "95"
},
"extended": {
"developer": "Monotone",
"publisher": "Monotone"
},
"config": {
"installdir": "Dead Metal",
"launch": {
"0": {
"executable": "DeadMetal.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"1783081": {
"manifests": {
"public": {
"gid": "2311737065066091080",
"size": "438636274",
"download": "88892480"
}
}
},
"1783083": {
"config": {
"language": "english",
"oslist": "windows"
}
},
"branches": {
"public": {
"buildid": "18010534",
"timeupdated": "1744025119",
"timebuildupdated": "1744025099"
}
}
},
"ufs": {
"quota": "10000",
"maxnumfiles": "200",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "CatDragon/DeadMetal",
"pattern": "*"
}
}
}
}