2026-02-27 05:28 UTC · Community Announcements · emf
Minions can now benefit from projectile radius and increased projectiles (mostly guardian spirit buff). Fixed damage from Geomancer Elemental Mastery passive growing exponentially. Some item affixes for awakened and orang bunian items were missing as their names were duplicated. Fixed not being able to equip legendary items with glyphs on controller. Fixed crash when gold total is more than maximum integer value. Fix Jayantha Vel giving wrong skill. Updated Unity version.
2026-02-03 12:00 UTC · Community Announcements · atatgames.steam
We are one month into 2026, and I just want to share with you what we have been working on.Tentative plans for GhostloreGhostlore has sold over 50k copies to date. It is the effort of myself(Andrew, artist/founder), and Adam, a programmer/solo indie game developer who joined me after finding out about my game on Reddit. We coincidentally have the same last name, Teo, but we are not brothers or related in any other way.We've made no secret that our lofty ambition was to create some sort of spiritual successor to Diablo II, a game we both enjoyed in our youth. Based on sales and reception, I bel
2025-08-28 08:19 UTC · Community Announcements · emf
Fix amethyst/jade having wrong resistance stat. Fix crash when hell6 level rolls multiple bosses. Fix True Taming Sari not benefiting from minion defense stats. Fix Vessel of Brahmari status effect missing infliction tag. Fix tooltip for counter passive. Fix for crash when assigning skill to hotbar. Tried to prevent status effects from recursively triggering "on damage done" effects. Fix "last mob stat" for avoidance showing enemy avoidance instead of accuracy. Fix controller bypassing check for two handed weapons. Tweaks to reduce GPU usage.
2024-09-27 00:50 UTC · Community Announcements · atatgames.steam
The 1.1 update focuses on making the item hunt in Ghostlore even more enticing and exciting. We started out by only wanting to include around 50 or so new Uniques/Mythic Legendary items in the game. But when we decided that these items needed to have unique visuals, we thought we might as well give a new pass to the character visuals as well. In the end, this update is quite substantial and well beyond the scope of just a bunch of new legendries, so here is a quick rundown of all the new features. Visual Customization Alright, so let's begin with perhaps the most obvious thing when you start G
2024-09-09 05:08 UTC · Community Announcements · adam
Fixed skill granted by mythic item staying even when item is removed when skill is part of a combo skill. Some missing descriptions added. Fixed mythic item skills sometimes not saving in hotbar. Chicken pet clucking removed.
2024-09-02 05:53 UTC · Community Announcements · atatgames.steam
Hey folks, we've decided to move the 1.1 update over to the main branch in order to encourage more players to try it out. Thanks to everyone who tested it on the beta branch! You've been a great help. So far, the reception from our beta players have been positive. Personally, I do think this update breathes a lot of new life into the game. To recap, here is what's in the 1.1 Update: New Unique/Mythic Legendary items. Various new weapon and clothing types. Dual wielding of certain weapon types are now possible. New Item slots for Chest/Waist/Legs/Feet/Rings. Equipping will reflect visually on y
2024-08-23 12:55 UTC · Community Announcements · atatgames.steam
Hey all, so sorry for the radio silence. In my previous post I promised to share progress updates along the way, but it turned out that the new features were much more ambitious than we'd thought. So we had to devote all our time to development and couldn't really share. For now, here is what you can expect on the Ghostlore beta branch: New Unique/Mythic Legendary items. Drop rates for these items have been temporarily increased for testing purposes. Various new weapon and clothing types. Dual wielding of certain weapon types are now possible. New Item slots for Chest/Waist/Legs/Feet/Rings. Eq
2024-05-31 15:23 UTC · Community Announcements · atatgames.steam
Dear players, we are currently laying the groundwork for many new features in Ghostlore. This is going to be the first of several progress updates detailing our plans to expand the game. INTRODUCING: MYTHIC LEGENDARIES As mentioned previously, we are planning to add what in common ARPG parlance is known as ‘Legendary’ items in the game. As legendary items are already a tier of items in Ghostlore, officially these items will be known as ‘Mythic Legendary’ items in order to differentiate them. Here is a tentative list of Mythic Legendaries: Vajra Grants Thunderstorm at a random spot on the skill
2024-04-24 16:51 UTC · Community Announcements · adam
Work on Legendary Items One of the most requested features for Ghostlore are 'Legendary' items in the usual ARPG sense, where they have fixed affixes that may be designed around a certain theme, or intended to support a certain build. I am currently trying to brainstorm ideas for these new legendaries for the update. I would like to ask if anyone has any memorable experiences with specific legendary items in other ARPGs, such as Path of Exile, Diablo Series, Grim Dawn, Torchlight and Last Epoch. It would be super super helpful if you can any ideas either here or in our Discord. I hope to be in
2023-10-25 10:05 UTC · Community Announcements · atatgames.steam
It's spooky season once again, and Ghostlore is 25% off to get you into the festive mood! As mentioned previously, Ghostlore has some pretty respectable numbers for a small indie game done by two people. But what we are most grateful for are the players who have played the game for literally hundreds of hours. (seriously how do you guys do that) As game developers, we believe that our job and our value is to entertain people and bring joy to their lives. Nothing makes us happier than seeing that we have been able to do this. So, this update is focused on new endgame content that allows hardcor
2023-08-03 10:03 UTC · Community Announcements · atatgames.steam
Ghostlore is a made-in-Singapore game with a setting inspired by Singaporean and Southeast-Asian culture, so in order to commemorate Singapore's Independence Day on the 9th of August, Ghostlore will be on a 25% discount this weekend! Shoutout to our sister countries, Malaysia and Indonesia, who will also be celebrating their Independence Days later this month too!
2023-06-29 17:18 UTC · Community Announcements · atatgames.steam
Ghostlore has succeeded far beyond our wildest dreams, with 30k+ downloads on Steam, 100k+ downloads across all platforms and a peak of 1000+ concurrent players. Most of the work since launch has been to fix bugs found by players. We have also tried to address some of the common criticisms found in reviews. Here is a quick recap of the improvements since launch. QOL improvements We have greatly increased the size of the personal stash. Improvements and new options for the item filter. Improved character stat tooltips to correctly include all modifiers. Show items on ground toggle is now saved
2023-06-27 04:34 UTC · Community Announcements · adam
Update 1.010 Fix for status effect chance defense calculation for player. Player HP used in calculation was being capped like a normal mob. Update 1.009 Adjusted crows to be less tanky and leopards to be less damaging. Reduced strength of elemental mastery buff. Effects which scale based on damage done divided by target health (like cast on critical) should now be more useful against bosses. Adjusted max item crafting level to match new higher hell gate monster levels. Fixed coop not being able to select start button with controller with 3 or more players. Fixed "hide" command for item filters
2023-06-21 08:52 UTC · Community Announcements · adam
The boss in hell and institute levels will now open a portal to summon you to it once a proportion of monsters on the level have been killed. Cemetery and quarry now only have one boss in institute and hell levels. When crafting at the jeweller or blacksmith you can now hold shift to combine gems/level items 1000 times . When combining gems, the last gem now gets sent to inventory if left over. Fixed a bug which was causing monster spawn numbers to always roll towards the bottom of the range. Added "Hide" command to item filters. Adding a number to the "HasAffix" command of item filters will n
2023-06-07 03:15 UTC · Community Announcements · adam
Character stash has been tripled in size. New Tranquil Turmoil crafting item. Very rare spawn from elites and bosses in institute missions only (affected by crafting material map modifier). Gives/replaces shrine of balance modifier to equipment. Hell ingots now also have a chance of dropping from elites in hell gate levels. Boss drop rate reduced to compensate. Specific item drop multiplier stats now affect drop chance instead of stack size. Fixed coin drop multiplier stat not working.
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