Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-21 14:49 UTC · Community Announcements · Firmar
Hi everyone, the puzzle designer of Crossroad OS, Martin Firbacher is releasing his newest game Sokobos 2 next month! You can already play the demo on Steam!What to expect Compared to Crossroad OS, Sokobos 2 is a more traditional puzzle game where you select and play one-screen levels from an overworld. It also offers a straightforward narrative inspired by Greek tragedies. If you have enjoyed Crossroad OS's puzzles, you will enjoy puzzles in Sokobos 2 as well since they follow the same puzzle philosophy; Small-sized puzzles with interesting mechanics and interactions designed around a-ha! mom
2024-05-23 14:28 UTC · Community Announcements · Firmar
Hello everyone, it's been a while and we come with another big update which focuses on localizing the game into even more languages. From now on you can enjoy the game in French, German, Polish and even Simplified Chinese! https://store.steampowered.com/app/1783800/Crossroad_OS/
2024-01-28 13:32 UTC · Community Announcements · Firmar
Hello everyone, we just released a small update containing following changes. Improvement: Added the ability to freeze the floating Spirit in a place (also unfreeze it) since some found it distracting. Bug fix: The windows icon was missing 48x48 and 256x256 resolutions Bug fix: The map icon would not display correctly on some devices Bug fix: Logic related to 100% 3-A and 3-B worked incorrectly. Some levels from 3-A were counted for 3-B and vice versa. While this did not prevent you from 100% both areas, it would cause confusion as you'd be missing a level in 3-B but the game would tell you it
2024-01-23 13:24 UTC · Community Announcements · Firmar
Hello everyone, we just released a small update containing following changes. Improvement: Added more audio slider options for better customizability - Master, Sound, Music Bug fix: You could grab specific desktop buttons when in dark levels Bug fix: The candle icon (which displays how many candles you collected) would not display correctly on some devices We're aware of more issues and are working on fixing them, thank you for reporting them and playing our game!
2024-01-22 12:30 UTC · Community Announcements · Firmar
Hello everyone, we just released a small update addressing various issues related to localization such as overflowing text or some UI elements not being correctly aligned. Thank you for reporting them! We are aware of more and are working on fixing them.
2024-01-20 14:01 UTC · Community Announcements · Firmar
Hello everyone, we released a small update addressing a couple of issues related to yesterday's big update. Fixed issues Music now stops after you leave credits Clippo no longer cheers on you after defeating a Critling if he is already dead Help button no longer flashes if there are still unasked questions and Clippo is dead Added localization for poems Added localization for messages about 100% sections Map is now localized Thank you for reporting issues to us, we are still aware of some that are left and are working on fixing them!
2024-01-19 18:13 UTC · Community Announcements · Firmar
Hello everyone, we just released a big update for Crossroad OS which brings many exciting things, both new content and improvements, localization and last but not least many bug fixes! What's new Support for multiple profiles. This also allows for an easier way to start a new game New gameplay, lore content and even a character you can meet Improved gamepad controls New Steam achievements Added Spanish - Spain, Spanish - Latin and Czech localization, more coming in the near future! Improved the layout of the 1-B area and first maze room Changed the rewind effect and made it easier on the eyes
2023-12-14 21:09 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a couple of issues. Fixed the following issues 2 puzzles were too large and you couldn't see the entire window. Their solution has not been changed in any way, the levels just take less space now and therefore display properly now Changed the order of the puzzles Blue 3 and Blue 4 so they go in a proper order difficulty wise. Blue 3 is now Blue 4 and vice versa Changed the puzzle RING, it had an unintended solution where you wouldn't have to interact with the middle part of the level. We are aware of more issues you've reported and are wo
2023-12-12 21:42 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a door bug issue! For some players, when going from room to room inside the Maze, sometimes they'd end up re-entering the room they were trying to exit. This has been fixed. We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the issues may have caused you. We will keep working on them!
2023-12-11 17:05 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a couple of issues! Fixed issues When freeing Clippo, sometimes Blue critling's hands would stay on the mouse cursor. We added an extra tutorial for the Knight Chess piece to teach the interaction between Knight and crates better We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the issues may have caused you. We will keep working on them!
2023-12-09 16:25 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a couple of issues! Fixed issues Chess pieces can no longer move through bombs Adjusted collision box for trash items in the web.exe, caused progression issue for some Spikes would behave incorrectly when rewinding back When facing off some critlings, their dialogue line would be skipped, requiring you to restart the puzzle for it to be displayed. Out of bounds fixes for the maze We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the bu
2023-12-09 14:46 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a crucial issue! Once you obtain the scissors, you can remove the webs. However, sometimes the prompt to cut the web would stay on screen and if you clicked it again, the game would crash. This has been fixed. We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the bugs may have caused you. We will keep smashing them!
2023-12-09 12:42 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing few crucial issues! Fixed issues Re-triggering the critlings entrance event, when you open and interact with the WIP folder for the first time. Issue where you could interact with the gateway even though you haven't unlocked it yet but you already defeated all 3 critlings and found the soul of Clippo's friend. We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the bugs may have caused you. We will keep smashing them!
2023-12-09 10:19 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing a major progress stopping issue. Following issue was fixed! If you would free Clippo and not interact with the maze correctly, you could not progress further. This has been fixed now and even if you interact incorrectly, you will be able to progress. This fix also applies to save files that ran into this issue. We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know!
2023-12-08 22:54 UTC · Community Announcements · Firmar
Hello everyone, just a released small update addressing few crucial issues we wanted to fix asap! Fixed issues Inaccurate achievement descriptions Wrong achievement would trigger upon finishing the green and blue maze Fixed an issue where the launcher's top bar would be out of reach on some two-monitors set-ups Game credits issue where upon re-launching the game, you'd be thrown back into them We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Thank you for the amazing support you have shown us so far and apologies for any inco
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1783800/raw.
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