Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-24 12:54 UTC · Community Announcements · Steve_Yorkshire
Steamworks has been updated, and that means Monsters Loot Swag has been updated to match it!In other news the previously protected zip files (with the top secret comedy password of "hotWaifusInYourServer") have been replaced with folders, so you can look through the script files if you really want to. Initial I had them hidden as a way to prevent cheating, but as things are primarily server authoritative this doesn't really matter.Happy Swaggening ːhappychappyː
2026-03-22 23:04 UTC · Community Announcements · Steve_Yorkshire
Steamworks SDK has received an update to v.1.64, and so Monsters Loot Swag has been updated to use this. There has also been a small fix to the emission on the Rare Swag Attack "TSUNAMI" which was overly bright and nearly burnt my retinas out whilst testing. Happy Swaggening! ːbyjoveː
2026-03-08 19:52 UTC · Community Announcements · Steve_Yorkshire
Very minor fix, I noticed 2 audio files were sampled at the wrong bit rate. Now they are not! ヾ( ˃ᴗ˂ )◞ • *✰
2025-12-12 16:45 UTC · Community Announcements · Steve_Yorkshire
Just a small announcement to say that, yes, Monsters Loot Swag does run on Steam Deck, and to prove it, here's a photo from a phone of our beloved Cosplaying Catgirl displaying the screenspace damage effect shader as she gets munched on by a zombie, because it's hard to take a photo and avoid getting eaten at the same time... Poor catgirl.So you can now engage in Cosplaying Catgirl Carnage whilst on the go in the Big Scary Real World™.
2025-11-20 22:21 UTC · Community Announcements · Steve_Yorkshire
Valve have updated the Steamworks SDK to version 1.63, so MONSTERS LOOT SWAG has been updated to support it! Happy Swagening! Also there has been a minor bug fix with the text displayed when no save game was found was wrongly positioned inside the parent GUI, which cut off the last couple of letters - this is now fixed and displays correctly. Happy Lootening!
2025-07-01 09:52 UTC · Community Announcements · Steve_Yorkshire
Minor update brings the game up to version 1.0.2.1 with a change for balancing in O FORTUNA challenge mode for NG+, and a Static Objects have had their networking streamlined. Release: v.1.0.2.1 Change: (Balancing) New Game + challenge O FORTUNA has drop rate increased for SWAG items dropped by deceased monsters. Elite Monsters now have a 25% (up from 10%) chance of dropping SWAG, and standard monsters have a 10% chance (up from 5%). Change: Network load of Static Objects has been improved.
2025-06-10 15:37 UTC · Community Announcements · Steve_Yorkshire
New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™.So let's check out the new Steam image carousel tech!Upon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.NG+ challenges are also recorded in the current playthrough save game
2025-06-01 20:01 UTC · Community Announcements · Steve_Yorkshire
Welcome to Release Update v.1.0.1.6! ːhappychappyː This update readies the game for the New Game+ mode, which will be releasing soon™. (actually in ~2 weeks) The forthcoming NG+ update will add a number of variables, challenges and trials that the player may (or may not) select to give entirely new and differing gameplay on subsequent playthroughs. One of these options will be Endless Mode, which was previously unlocked upon game completion by beating Level 8, and which will now be rolled into NG+ as a selectable challenge option. This update also addresses a few bugs which had krept into the
2025-05-22 15:14 UTC · Community Announcements · Steve_Yorkshire
Welcome to Release Update v.1.0.1.1! There have been a few minor changes and fixes. Online Co-Op mode has seen the packet size sent to and from clients/players reduced somewhat to less than 512kb as it has been brought to my attention that even in the age of broadband, some people still have even worse internet connection than me (though sometimes the state of my internet makes me think this is unlikely - thanks BT ːnotsohappychappyː ). The biggest change is the Return of the King Beta Build which is actually there to allow me to test updated engine builds and memory management for potentially
2025-05-14 16:39 UTC · Community Announcements · Steve_Yorkshire
Most noticeable change is the removal of the Preload Screen on game startup. Previously materials would be preloaded here and the game would contact Steam Services for the player's data (achievements, stats, etc). However Valve have changed how games retrieve data from Steam during a previous Steamworks Update, and all data is now fetched automatically on game. This does leave a few seconds between the splash screen displaying and the game Startup Screen displaying, so during this time I now let the client initialization deal with material load. This adds ~3 seconds to the wait time, but saves
2025-05-10 21:55 UTC · Community Announcements · Steve_Yorkshire
Live Stream of the dev playing the release build v.1.0.01 of Monsters Loot Swag. Hopefully my internet connection doesn't die and OBS doesn't lose the stream like happened last night. ːnotsohappychappyː BLAST MONSTERS WIN LOOT GET SWAG!
2025-05-10 16:26 UTC · Community Announcements · Steve_Yorkshire
A few minor bugs made it through the release candidate build and have now been patched. Most noticeable change is that the Play or Skip Intro Screen is gone, and the Intro will now autoplay after the Startup Screen loads. This can be skipped as usual with ESC, mouse or gamepad button B (or equivalent on your controller). Thanks for the bug reports and feedback. Release: v.1.0.0.1 Fix: Blue beam material was set to the wrong type of transparency. Change: Made some minor alterations to the intro art. Fix: Holiday Slideshow Achievement was counting 5 souvenirs when it should have been 4. Fix: Sou
2025-05-09 19:13 UTC · Community Announcements · Steve_Yorkshire
Live Stream of the dev playing the release build of Monsters Loot Swag. BLAST MONSTERS WIN LOOT GET SWAG!
2025-05-08 19:13 UTC · Community Announcements · Steve_Yorkshire
{STEAM_CLAN_IMAGE}/41781053/2499f82c016a5290e1512651d17714dea9a97680.png Monsters Loot Swag is officially released, after a 2 year stint in Early Access! Thanks to everyone who gave feedback! Happy Catgirl Cosplay Carnage! ːcorblimeyguvnorː
2025-05-05 22:11 UTC · Community Announcements · Steve_Yorkshire
Early Access finally ends, and the Release Candidate Build has been uploaded. If all goes according to plan, the Final Release of Monsters Loot Swag will be pushed on the evening (UK time) of Thursday 8th of May, Space Year 2025. The gameplay has been complete for some time, and now the all important intro sequence has been added, detailing the story and lots of PLOT! Bonus points to anyone who can get the subtle references (including a 1970s anime I loved as a 5 year old kid ... yes, I am old). And there have been a few other changes, so here is the updated changelog: Final Update: Update to
Full appinfo as delivered by Steam PICS, changenumber 37503462. Also at /api/app/1789310/raw.
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