Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2022-12-25 17:47 UTC · Community Announcements · allencayn
Hi everyone, it's been a turbulent year, but I hope you find warmth and happiness at the end of 2022. Thanks for all the compassion you've shown this project and to me. Stay tuned for more news after the holidays. Thank you.
2022-11-25 00:18 UTC · Community Announcements · allencayn
Hi everyone, I've disabled "Enable Fullscreem Optimization" for Carnage Cross's .exe, this may be the cause of some of the brightness issues being experienced. I will add in a brightness option in the next update. Thanks for your patience.
2022-11-23 08:36 UTC · Community Announcements · allencayn
Hi everyone, attempted some more optimizations and polishing of levels, The current priority is to keep working on gameplay, level design, and to add more AI and weapon mechanics this year. I hope you all have a great and happy Thanksgiving. Thanks for always being so kind to me.
2022-11-11 02:05 UTC · Community Announcements · allencayn
Hi everyone, I've attempted to tighten controls and add more handling variation unique to each vehicle. Resetting the camera position will now lock the camera behind the vehicle until it is toggled off or if you lock onto another vehicle. Before it would become free style depending on any input detected by the mouse or right thumbstick. Will work harder to do more. Thanks everyone.
2022-11-07 17:32 UTC · Community Announcements · allencayn
Hi everyone, thanks for your compassion these past few months. Updated the game to fix a few minor bugs and made pick-ups more visible from a distance. Hope to accomplish more of the previous to-do list this month, so stay tuned! Thank you all for the support during these times.
2022-11-01 02:48 UTC · Community Announcements · allencayn
I hate to share this, but it impacts everything. My dad passed away on my birthday, Oct. 26th, last month. I lived with him as a son, best friend, and caretaker for the past few years. His passing has left a lot of questions for me to figure out while I take care of my mom. As a solo project, this will affect the progress of updates while I look for full-time job. In the mean-time, I've compiled a to-do list of features and fixes to be implemented in the coming months based on your feedback. If there is anything I've missed or you would like to see added, please let me know. Thank you everyone
2022-10-22 16:46 UTC · Community Announcements · allencayn
Hi everyone, thanks for your feedback this past week. Some new changes and additions this week: Increased flame rocket pitch angle on spawn. Added pick-ups to player radar. Increased base volume of Voice and SFX by 20% Increased enemy health bar size by 25% Re-lit the multiplayer level Streets. Hope to add more features to customize brightness in-game. Thanks for your support and I hope you have a relaxing rest of October.
2022-10-16 16:01 UTC · Community Announcements · allencayn
Hi everyone, Carnage Cross has been revamped with multiplayer compatibility, including broad changes for all aspects of the game. The priority is to keep iterating on gameplay and maps, and to introduce more gameplay features for vehicle and stage weapons. Thank you all for the support, Carnage Cross is pushing along because of you, and I hope you have a relaxing rest of October!
2022-05-15 17:25 UTC · Community Announcements · allencayn
Hi everyone, Carnage Cross has made progress on your feedback for gameplay! Some of the more notable changes are included below and I hope you enjoy the improvements as more story chapters and maps are in development. Thank you so much taking the time to improve this project. Carnage Cross Changes: Aim assist now consistently targets the closest enemies within range. Modified the presentation of the Battle Mode select screen. Modifying the sound system for all elements. Altered the mass of vehicles to make them heavier. Steering torque has been modified for Dio and Trax. Added a 'steering sens
2022-05-01 01:44 UTC · Community Announcements · allencayn
Carnage Cross has updated to the official release build of Unreal Engine 5! The improvements to the engine opens up new possibilities for levels and gameplay that are being utilized in this patch and hopefully for multiplayer in the future. This update includes revised levels, new AI behaviors, general optimizations, gameplay adjustments, car color selections, and one new pickup, a satellite dish that temporarily helps with tracking enemies on your screen. Hotfixes will be occurring throughout the rest of this weekend, but I hope you enjoy what's now available and wishing you a great month of
2022-03-31 21:13 UTC · Community Announcements · allencayn
10+ New Pickups, Optimizations, and Gameplay Iterations! Many of Carnage Cross' roguelike abilities have been added as item pickups, I hope this makes different playstyles more accessible for players who like to crash, joy ride, or shoot weapons from long and close range. Some new pick ups will also equip your vehicle with chainsaws and saw blades. The plan is to have better level designs and to keep improving the interactive feedback for gameplay for the next few months. Thank you for your patience and compassion during development. I hope you're doing well and that you find lots of happiness
2022-03-01 00:16 UTC · Community Announcements · allencayn
Hi everyone, I hope you are finding warmth and happiness during these times. More general optimizations have been made, brake and reverse lights have been added, and the Farm stage is slightly larger. The plan is to add more energy, story telling, and absurdity to existing levels, vehicles, and weapons. One hope is more equipment variety to the turret power up to include rotating rocket launchers and chainsaws by the next update date. I hope everyone has a good end of February and start of March! Special thanks to CosmicXSpeed, jkymarsh, Gay Dads Alliance, and Chip Lasagn for being so kind in
2022-02-14 19:27 UTC · Community Announcements · allencayn
{STEAM_CLAN_IMAGE}/41525590/41fd5e5b215b5bdd4c315ceab60647d9bd39a8ab.png UPDATE NEWS Hi everyone and happy Valentine's Day, I hope the start of your week is going well, it's been a turbulent time recently, but development goes on! General gameplay, visual, and performance optimizations have been made, some of the more notable changes are detailed below, Major changes have started for the 'Theme Park' and 'Liberty Island' levels, now known as 'Cargo'. Keyboard and mouse users can use the MIddle Mouse Button to reset and lock their camera position until mouse movement is detected. If the player
2022-01-29 23:38 UTC · Community Announcements · allencayn
Thank you everyone for taking time to share feedback! I hope this patch resolves some issues being experienced, some of the bigger changes are detailed below, New Menu System Menus and gameplay are now fully gamepad compatible with a friendlier format. Vehicle Controls Controller layout has changed for gamepad and keyboard. Vehicles have sharper turning and can turn in place. Camera pivot location has changed, zooming and movement is now manually adjustable. Gamepad boosting and drifting toggability is off by default. Gameplay The "Supermarket" map has been redesigned, small iterations for "No
2021-12-30 06:48 UTC · Community Announcements · allencayn
Happy Holidays! Thank you everyone for the kind support and positive feedback for Carnage Cross! Please always feel free to share your thoughts for improvements or gameplay ideas you'd like to see. This update includes new quality of life options, New camera views can be used by pressing " C " on the keyboard or the Select button on gamepad; includes default, zoomed out, and angled + zoomed out view, more to be added. New Default & Toggable Options: Weapon pick ups are now highlighted with a color-coded glow for better visibility. New ammo counter for all secondary weapons displayed next to th
Full appinfo as delivered by Steam PICS, changenumber 34872900. Also at /api/app/1795390/raw.
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