Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-22 07:09 UTC · Community Announcements · rogerinfanger.com
A huge thank you to all Early Access players – your feedback shaped this game. The full version features optimized performance, improved balancing, a new intro, a final ending sequence, and full Steam Cloud support.Play now – Experience the final version of Space Storm!
2025-06-21 12:26 UTC · Community Announcements · rogerinfanger.com
We've rolled out an update with some useful improvements – here are the details: 1. New Intro: The game now starts with a brand-new intro to set the mood right from the beginning. 2. Dimmed Backgrounds in All Menus: All menus now feature a clean, dimmed background to improve text readability and keep the focus where it belongs. 3. Steam Cloud Enabled: Your save files are now automatically stored in the Steam Cloud – switch between devices without losing progress. Thanks for playing and for all your feedback!
2025-06-19 15:04 UTC · Community Announcements · rogerinfanger.com
1. Stray Debris in Main Menu – Fixed A curious bug found its way into the game: If your spaceship exploded and you quickly returned to the main menu using the Steam overlay, debris from the explosion could occasionally still be visible. These fragments were unintentionally carried over into the menu scene – looked cool, but wasn’t supposed to happen. From now on, all explosion effects and debris are properly cleared before loading the main menu. No more space junk where it doesn’t belong! 2. New Main Menu Design – Old Graphics Removed As part of a broader visual polish, we’ve updated the main
2025-06-19 11:51 UTC · Community Announcements · rogerinfanger.com
A bug was fixed where the game would automatically restart after the player died if: 1. the player died, 2. the Steam overlay was opened and then immediately closed, 3. and the player returned to the main menu via the pause menu. The cause was an unhalted coroutine that continued to change the game state even after manually returning to the main menu.
2025-06-18 14:36 UTC · Community Announcements · rogerinfanger.com
This version includes the following enhancements and bug fixes: 1. Dynamic Calculation of Screen Borders: Static values have been replaced with dynamically calculated screen boundaries, enabling precise and real-time positioning of game objects. 2. BUG FIX – Enemies Outside the Field of View: Thanks to the new dynamic spawn point calculation, enemies now only appear within the player's visible area. 3. BUG FIX – Unintended Restart After Player Death: A bug has been fixed where the game would automatically restart if the player entered the pause menu during death and then returned directly to t
2025-05-25 07:08 UTC · Community Announcements · rogerinfanger.com
This version brings the following enhancements and bug fixes: 1. New end scene: after successfully completing all levels, a hero text is now displayed. You will then automatically return to the main menu. 2. BUG-FIX - Incorrect level forwarding: A bug has been fixed where the game would incorrectly load another level after victory. 3. BUG-FIX - Sound when game is paused: If the game was paused and thrust was still given, the “thrust sound” was previously played - this behavior has been corrected.
2025-05-03 07:47 UTC · Community Announcements · rogerinfanger.com
The following improvements are included in version 1.14: 1.) When you open the Steam Overlay during gameplay, the game pauses, and when you close the Steam Overlay, the game resumes automatically.
2025-04-05 07:33 UTC · Community Announcements · rogerinfanger.com
The following enhancements are included in version 1.13: If the game is closed with “Alt-F4”, the Steam process continues to run. This bug is fixed in the Steam integration. a small translation error in the main menu is fixed if Steam has not been initialized correctly, only the “Exit” button is active in the main menu
2025-03-16 10:03 UTC · Community Announcements · rogerinfanger.com
Every three levels you receive an additional spaceship (bonus life). However, this was not saved when saving and was not taken into account when loading.
2025-03-15 09:08 UTC · Community Announcements · rogerinfanger.com
If the last remaining opponent collides with the last spaceship, the number of spaceships is set to 0 during the automatic save. This means that you start with 0 spaceships when you load the game later. This bug has now been fixed. It is best to start a new game so that the incorrect save is overwritten.
2025-03-14 12:40 UTC · Community Announcements · rogerinfanger.com
1) New music: At the start of the level, the mothership places new enemies. Now a mysterious music is played at the same time 2) You can now see the release number of the game in the main menu at the bottom right 3) After you have destroyed all enemies and the mothership spawns new enemies and you return to the main menu, the mothership continues to fly around in the main menu. This bug is fixed with release 1.10
2025-03-13 16:47 UTC · Community Announcements · rogerinfanger.com
Improvement (user request) The score bar at the top center, which shows the score and the level, sometimes hides the enemies and your own spaceship. I have now made the bar transparent. The result is great! Many thanks to Mechu for the contribution! To the discussion >
2025-03-11 18:23 UTC · Community Announcements · rogerinfanger.com
If you have set the window mode and the screen ratio differs greatly from 16:9, it can happen that the ship moves outside the visible area during hyper warp. This bug has been fixed with version 1.04. Thanks to Legum! Discussion: https://steamcommunity.com/app/1800440/discussions/0/599646660884181591/
Full appinfo as delivered by Steam PICS, changenumber 34873078. Also at /api/app/1800440/raw.
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