Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2025-03-26 00:28 UTC · Community Announcements · Mika
Update notes for 1.06 Bug Fixes Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings. The ESC key now correctly backs out of menus on the launch screen Adjustments Added an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the anim
2025-03-21 20:13 UTC · Community Announcements · Mika
Additional achievement fixes for “stuck” achievements Greatly increased distance at which money despawns (1200 to 3600 units) Selling weapons once again correctly shows the money gained The “Hold” prompt on the UI no longer gets stuck on when clients pick up a weapon dropped by another player Fixed a crash that could occur in multiplayer when a client tried picking up a weapon dropped by a player
2025-03-19 23:56 UTC · Community Announcements · Mika
Here's a list of the new additions and fixes as of 3/19/25. Thanks to everyone who's been playing! You can now join a co-op session through the Steam overlay There is now a visible mark on the healthbar at 30% when you have the “Cornered” perk Ghosts can now “sprint” without needing stamina Ghosts can now see arrows pointing to allies and their money total Weapon Tooltips will no longer appear for Ghosts The “Overload” perk will no longer consume ammo from Medkits Some earned achievements will now attempt to re-report to Steam when starting a game Fixed a bug where zombies would stop spawning
2025-03-12 02:37 UTC · Community Announcements · Mika
Fixed a bug where the “Bandolier” perk did not properly apply to Burst Fire weapons found mid run Fixed a bug which would cause exploding zombies to deal double damage to clients in co-op Doubled the effects of the “Magic Bullet” perk Added a Gameplay Options section to the settings menu which includes the following: Autofire toggle - allows all weapons (besides hold and release style) to continuously fire while the trigger is held Force Feedback for controllers Camera Distance - choose between the default view, or an extended version Names and healthbars for allies in multiplayer
2025-03-08 16:08 UTC · Community Announcements · Mika
Fixed potential black screen on boot due to shader cache Time played will now correctly accrue in multiplayer
2025-02-24 00:39 UTC · Community Announcements · Mika
Hey folks, the demo for Zombieville USA 3D has been live for a couple weeks now. I really appreciate that so many of you have checked it out and given your feedback, and helped track down a couple bugs. Steam Next Fest begins Feb 24th, and the Zombieville demo will be participating. To celebrate, I've added a couple small features to the demo: Two additional characters are playable in the demo - the Goth, and the Chef! A new weapon has been added to the game - Med Kits! These occupy one of your weapon slots, and can be used on demand for a bit of healing. Like other weapons, they can be found
2025-02-07 17:56 UTC · Community Announcements · Mika
Hey folks, Zombieville USA 3D is just one month away, and to prepare for launch we're releasing the demo starting today, Feb 7th! The demo should give you a good sense of the full experience, though the majority of unlockable content (weapons, upgrades, and characters) is restricted. That said, one BIG feature is included - multiplayer! Private and public lobbies can be made for up to 3 players, so definitely enlist a friend or two to try it out. Have fun, and of course if you run into any issues let us know. We're still actively hunting down any remaining problems before launch, and if you en
2025-01-10 18:00 UTC · Community Announcements · Mika
I'm excited to report that Zombieville USA 3D is officially launching March 7th, 2025! I announced this project over 3 years ago, and its definitely been a bit of a winding road to get to this point. A couple day jobs and an engine change may have slowed things down, but in just a few more weeks the wait will be over. I've worked on a lot of games, both indie and triple-A, and I can say with confidence this is my best work yet. I hope you'll enjoy it! Can't wait until March? Well, you won't have to! A demo will also be available during Steam Next Fest, starting February 24th! It should give yo
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1801520/raw.
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