Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2024-07-02 15:19 UTC · Community Announcements · grooviak
Hey Everyone, We just launched Build #155, which fixes some small issues with the new localization options, as well as some other small bugs that have been there a while longer. And while we were at it, we also put in some more graphical tidbits. In some way, level design is like having a huge model railroad set. You can always build new stuff and add it … no matter how big or small, it will always make the set more interesting :D All the best, Kalle from Tunermaxx
2024-06-27 09:22 UTC · Community Announcements · grooviak
Hey Everyone, Summer isn’t exactly the best time for skiing - unless you do it in virtual reality of course! So we’ve kept busy and tackled the topic of localization. That always takes quite a bit of logistic effort, but we have now managed to add subtitles to the game and even add three additional text languages: French, Italian and Spanish! Due to our non-existent budget, we had to go with machine translations though. So if you are a native speaker and notice something odd, don’t hesitate to tell us here in the Steam discussions or on our Discord. There, we also have a list of SteamVR game k
2024-06-03 13:12 UTC · Community Announcements · grooviak
Hey Everyone, As usual, we have been busy and now it’s time to share with you the results of our endeavors. As some of you may have heard, we have begun porting Snow Scout to the PlayStation VR2 and of course, that gave us some new ideas how to improve the game. So aside from the usual polishing of little details and minor bug fixes, we have now made almost all interior objects interactable, so you can now put all the objects in your ski huts exactly where you want them … or, you can simply throw them around to let off some steam, hehhe. We've nicely summed up these changes in a little trailer
2024-05-08 11:47 UTC · Community Announcements · grooviak
Hello Everyone, It was quite a lot of unexpected work to get past issues arising from a neccessary Unity update, but finally, we can present another huge update for Snow Scout. You've probably noticed already that the game uses a stylized low-poly look, but that doesn't mean the graphics have to be simple. So we quadrupled all texture sizes and added bump maps and other effects to a lot of surfaces. Also, there is real-time lighting now, the water system has completely been replaced and there are much more life-like skiing particles. If you've played the game before, it's really important to k
2024-03-15 18:21 UTC · Community Announcements · grooviak
Hey Everyone, We're still working to further improve Snow Scout's visual fidelity - at the moment, we're upgrading some materials and shaders. Among other things, this results in a completely new look for the water in our resort - be it the small stream pictured here, lakes or waterfalls. Also the terrain gets a bit of an overhaul and we're re-lighting all outdoor areas. {STEAM_CLAN_IMAGE}/41423451/1334fc5196c300c88389983b57e57ea81594f59d.png However, all these changes went hand-in-hand with an huge upgrade to the underlying Unity version, which means a lot of stuff has to be cleaned up after,
2024-01-03 15:10 UTC · Community Announcements · grooviak
The beginning of a new year brings a taste of freshness, but it doesn't mean you have to stop your old routines. So we ploughed right through and have put together a new update with a lot of fixes for bugs that were reported by the community. And while we were at it, we threw in a bunch of graphical refinements as well, like this updated look for the "cannon shack". {STEAM_CLAN_IMAGE}/41423451/1b936fe76e5d37d16a5dc2504f3336a4ea300b8f.png Now you can fire Bertha with even more verve than ever before - just don't drop those shells, okay? And in case you should come across any more issues, don't
2023-12-21 18:48 UTC · Community Announcements · grooviak
Hello Everyone, It's that time of the year and someone has decorated one of the trees on beginner's hill with some nice, shiny baubles. {STEAM_CLAN_IMAGE}/41423451/69e53375ab225eb177c15e2d1dfe0ccfff673d35.png But that's not all of course; a huge load of game data has also arrived and as usual, it improves some of the games visuals, sounds and mechanic and gets rid of a lot of bugs that were reported by the community - as recently as yesterday, actually! So if you come across any issues, just let us know and we'll have our code elves fix it at once! For people who have played already, one chang
2023-12-05 13:25 UTC · Community Announcements · grooviak
Hey Everyone, A player had the interesting idea of eating all the available food on the first day, thus soft-locking the game progress. I must admit it never occured to me someone could do that, but that is exactly why it's so important to have other people test your game. For a small studio, this can be a very time-consuming and expensive process - it's not by accident that my own playing time of Snow Scout on Steam is over a thousand hours, testing only. But again, since we know the game so well, the "real" players out there, like yourself, surely will always come up with ideas we haven't th
2023-11-20 10:06 UTC · Community Announcements · grooviak
Hello Everyone, Autumn is upon us and that can only mean one thing: Winter Is Coming. But before that, there is of course always Black Friday. We here in Alpine Europe don't even know what this is about exactly, except there are a lot of sales. So this is an opportunity as good as any other for us to release another update for Snow Scout, featuring the latest improvements. Most notably, based on player feedback, we have once again expanded the tutorial to provide you with some more insights how to best go about your new job as a Snow Scout. This little extension is optional though, so Vreni wi
2023-10-24 18:15 UTC · Community Announcements · grooviak
Hello Everyone, As I've already reported in last month's update, we've taken the plunge and spent some more money on our fantastic voice actress Kimberly, so she could record new lines for the game. The result is that we now have about thirty minutes of extra recordings, used in additional conversations the most avid Snow Scouts can have with their charming supervisor, Vreni. A bunch of smaller tidbits are splattered all across the game for your enjoyment. Also, the very industrious streamer KroyVR, who recently showed off 300 VR titles on Twitch, was so nice to include Snow Scout in his selec
2023-09-12 16:09 UTC · Community Announcements · grooviak
Hi Everyone, We've had some recent player feedback that our skiing tutorial should be even more detailed, so we've finally taken the plunge and paid our wonderful actress Kimberly Krall again to record new voice lines. Of course, we haven't left it at the tutorial, but gave her another 10 pages of text, which should amount to roughly another half hour of recorded narration. In this update, we've included the revamped skiing tutorial as well as some other tidbits here and there, that round the existing narration off even better. In the next month, we'll focus on including the bulk of the new na
2023-08-12 12:43 UTC · Community Announcements · grooviak
Hello Everyone, We've been at it again and just released Build #139. Since we got some more feedback from the community, we implemented changes to clarify some things, like adding new signage to make clearer which skiing ground has which number, and also improved player guidance in some situations. Other than that, there are of course lots of graphical improvements like better interiors for the ski huts complete with new visual effects, new sounds and we even put in some new lines from Vreni which we hadn't used before. {STEAM_CLAN_IMAGE}/41423451/e5b438e8b56a28993a8c1a06813b538de3f11365.png S
2023-08-04 07:17 UTC · Community Announcements · grooviak
Hey Everyone, Just a quick intermediate update - We got more feedback from the community regarding optimal button mappings for the trusty old Vive Wands. Also, it seems through a recent OpenXR update, the hand rotation was quite a bit off. Thanks to the help from our player Bob who sent us some pictures, everything works as it should again. On the Wands, you can now use the menu button to bring up the in-game tablet, and switching between skiing and walking is done by clicking both touchpads at the same time. As you can see, changes like that can be done quickly if you help us out a bit. As sm
2023-07-31 18:54 UTC · Community Announcements · grooviak
Hey Everyone, Once again, we spent the week pushing pixels, adding a whole bunch of graphical improvements to Snow Scout, along with the usual dose of feature improvements, polishing and bug fixing. And this week, there is also a really nice discount on the game, which is even more interesting for people who already own our game Rainbow Reactor on Steam - as our new "VR Bundle", which contains both games, is of the type "complete your collection". This means, if you already own one of the games, you'll get the full discount on the other one as well. That way, Snow Scout is available for just u
2023-07-24 15:21 UTC · Community Announcements · grooviak
Hey Everyone, We've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Control System - and it stopped us dead in our tracks. Despite support's best efforts, we couldn't continue for a couple of days and even lost a bit of work. Not to whine (too much), but these are things you have to keep up with as a small developer, on top of everything else, like nasty SteamVR updates for example, which also caused us quite a bit of trouble lately. But anyway, l
Full appinfo as delivered by Steam PICS, changenumber 36286892. Also at /api/app/1802520/raw.
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