Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2025-07-08 14:11 UTC · Community Announcements · PROFITS TROLL STUDIO
Dear Messengers, It’s been just over three months since Ostera: The curse of… launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.Our social media channels have been quiet. Many players know this kind of silence—and for an early access game, that’s rarely a good sign.So, it’s time we shared some honest context and clarity with you.Who are we? Just a tiny team:A writerA developerAn artistWhat happened after release? On March 29, Ostera launched in Early Access. We received incredible support from so many streamers and content creators. It
2025-04-20 12:32 UTC · Community Announcements · PROFITS TROLL STUDIO
Hello everyone! I hope you're all well! It's been 3 weeks now since Ostera: The curse of... was released on Early Access. We've had a plethora of wonderful feedback in comments and streams. Thank you so much! Wishlists have exploded, which warms our hearts! About today's update: - We've fixed the bug at the end of the last ‘A few minutes later’ expedition, - We've corrected a few spelling mistakes in French, - We've added the ‘Steam cloud’ feature for your backups, - We've added 11 new achievements! Of course, more will be added as we go along! So there you have it, a small but welcome update.
2025-04-09 22:02 UTC · Community Announcements · PROFITS TROLL STUDIO
Hello everyone! Thank you for your purchase and support! Here's the very first update for Ostera: The curse of... We've listened to and taken on board all the feedback you've given us via the various streams. Many of the French spelling mistakes have been corrected. We're also delighted to announce the Steam cloud feature for your backups! There may be a problem with your first saves, but don't worry, it won't happen again. Thanks in advance for your feedback, Have a nice day, Profits Troll Studio
2025-03-28 15:31 UTC · Community Announcements · PROFITS TROLL STUDIO
Hello everyone! I'm Charly, the artist behind Ostera: The Curse of... Here we are: Ostera arrives tonight, UTC+1! We're really looking forward to hearing your feedback on the game, and hope that this Early Access will inspire you to dive even deeper into the adventure. With anticipation and stress, we wish you... To have fun! Charly, Robin and Fabien
2025-03-05 19:10 UTC · Community Announcements · PROFITS TROLL STUDIO
Hello everyone! I'm Charly, the artist behind Ostera: The curse of... ! First of all, a huge thank you to everyone who funded the Kickstarter campaign! We also appreciate everyone who has wishlisted the game—despite our somewhat chaotic communication, you're still here, and that means the world to us. We're now entering the playtesting and debugging phase, so I'm thrilled to announce that Early Access for Ostera: The curse of... should be out this month! We've prioritized gameplay—balancing, readability, quality writing, and a strong English adaptation—over sheer content quantity, ensuring the
2024-08-09 13:10 UTC · Community Announcements · PROFITS TROLL STUDIO
Hey everyone, Exciting news: our Kickstarter is live! We need YOUR support to take this project to new heights. Every bit of help counts, and we're counting on you to spread the word. Together, we can make something truly amazing happen! link : https://www.kickstarter.com/projects/ostera-the-curse-of/ostera-the-curse-of?ref=user_menu Thanks for your support!
2024-08-09 12:50 UTC · Community Announcements · PROFITS TROLL STUDIO
New features in 5.0.0 The head of the guard The fishermen The farmers Pillow The merchants The spy Pixie Graphics enhancements Menu enhancements Improved illustration 1-1 Bug fixes Rebalancing complaints Portal gun fixes graphic optimizations komunikator 3000 patch
2024-04-02 18:31 UTC · Community Announcements · PROFITS TROLL STUDIO
Fixed unintended clicks on answers when holding the zapgun The shop no longer asks the player to fulfill the conditions if they have already been fulfilled for scripted expeditions Refined the color change values of the resource counters The expedition to find Kia's bag now triggers correctly Fixed the issue of recurring grievances Starting army set to 25 instead of 15 Starting currency set to 200 instead of 300 Added missing controller shortcuts visuals on the pause menu The end of the demo now appears correctly on day 5 Rebalanced grievances
Full appinfo as delivered by Steam PICS, changenumber 38059865. Also at /api/app/1803360/raw.
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