Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-02 17:00 UTC · Community Announcements · Q Switched Productions, LLC
Hello!MegaFactory Titan has finally released after a long journey in Early Access!First, a big thank you to everyone who played the game in Early Access. Your feedback has been invaluable in shaping the game into what it is today. An overwhelming majority of features added during Early Access came entirely from the player base. Additionally, your bug reports were crucial in finding so many issues that were eventually corrected!It's been a long journey, four and a half years in Early Access. Some highlights along the way:Wonderful portrait art by the talented Joel DuQue.Localization into 14 lan
2026-06-02 15:22 UTC · Community Announcements · Q Switched Productions, LLC
1.0.0.0 (6/2/2026)- Proper storage priority system for warehouses. If you set the priorities of two different destinations on the same pull maglev network, maglevs will only deliver to the higher priority warehouse until it is full, and then it'll deliver to the lower priority warehouse. The priority system does not interface with push maglevs and vehicles.- Basic habitats have greater starting population capacity.- The world shows lands that are claimed by the Wildland Marauders so you know what is dangerous or not.- Combat vehicles can be set as a manual pickup or dropoff point for transport
2026-05-05 17:46 UTC · Community Announcements · Q Switched Productions, LLC
Hello!MegaFactory Titan, after 4 years in Early Access, is ready to release to version 1.0 on June 2nd, 2026.A huge number of features across over a dozen major updates have been added since the very first Early Access Release. Some highlights:Wonderful portrait art by the talented Joel DuQue.Localization into 14 languages.A graphical overhaul with new features like Atmospheric Scattering, Screen Space Ambient Occlusion, Tone Mapping, and Film Grain, as well as tube lights to illuminate up your factory.Hundreds of new vehicles and structures to build and use.A tech tree that is not only over d
2026-04-14 21:24 UTC · Community Announcements · Q Switched Productions, LLC
Update 0.9.7.0 is out! All Generative AI assets are no more.New Art!All Generative AI assets have been replaced with human-made art! The new portrait art is done by the wonderfully talented Joel DuQue. Check out his art at http://joelduque.com/ or at https://www.instagram.com/jduqueart/! Some other gameplay changes in this update too:Mission ChangesAllied factions now sometimes place huge orders of resources, after you've proven you can produce it in bulk. This can be a challenge for you to scale up, but the payouts are much, much greater if you succeed!Mission rewards are chosen after you fin
2026-01-09 19:48 UTC · Community Announcements · Q Switched Productions, LLC
0.9.6.6 (1/9/2026)- Reduced the frequency of crises.- 'Unit can't reach destination' message can show up globally now.- 'Other vehicles are fulfilling this vehicle's job' alert now lists out what vehicles or maglevs are doing so.- Bug fix - Destroying a main base of a factions no longer sells their land plot. All structures must be destroyed from that plot for them to lose that land. This prevents ally factions from keeping structures on land they don't own.- Bug fix - Turret UI rendered beneath move UI.- Bug fix - Fixed tube UI not updating sometimes.- Bug fix - Alerts, if cut off, still prin
2025-12-22 00:37 UTC · Community Announcements · Q Switched Productions, LLC
0.9.6.4 (12/21/2025)- Wreckage is named after the thing it used to be (rather than just being called "Wreckage").- Many structures show how many workers they need in their UI, and that UI indicates an error if there are not enough.- Improved some structure UIs to be more intuitive, and to indicate more clearly what they need and what they do.- Cloud Seeders tell you how many clouds they've made, and how much pollution they've removed through these clouds.- Pollution scrubbers and Workshops no longer need workers.- Power Storages have improved UI indicating charge and discharge rates.- When mul
2025-12-11 07:42 UTC · Community Announcements · Q Switched Productions, LLC
0.9.6.3 (12/10/2025)- Once the raiders show up, the Conflux Market will acquire a small stock of Orbital Defense Turrets and shill them to you.- Cloud Seeders now have 1 augmentation slot.- Pollution scrubbers and augs switch to pollution view when placing them.- Temperature related structures and augs and floors switch to temperature view when placing.- Skycrapers have slightly extended range, and can now fit exactly a 2x2 land plot.- You can now use building breakers to target your own structures.- Powerplants now show their waste heat and pollution rates in their UI.- Subtle minor pricing t
2025-12-09 00:46 UTC · Community Announcements · Q Switched Productions, LLC
0.9.6.2 (12/8/2025)- Tweaked the crisis timer UI to be smaller.- Made it so the crisis countdown timer no longer flashes since it's there for a long time.- Consolidated main mission widgets so you don't get 2 mission reminders on the main mission when it involves trading.- Bug fix - Game Over screen had too many buttons.- Bug fix - Fixed flickering of internal heater tooltip.- Bug fix - Fixed habitats indicating that powerlines need workers (they don't).- Bug fix - Fixed allied factions not attacking with orbital warships.- Bug fix - Fixed allied factions not loading warships with ammo properl
2025-12-01 04:24 UTC · Community Announcements · Q Switched Productions, LLC
Update 0.9.6.0 is out! There are now Steam Achievements, plus the terrain generation has been changed. AchievementsThere are now 18 Steam Achievements for you to try to earn! Terrain Generation ChangesTerrain generation beyond the initial starting location has been altered heavily. These changes will only show up in new games, not games started prior to 0.9.6.0.Megalakes now appear and can span huge swaths of land.Land in general, beyond the starting position, has many more smaller lakes and waterways. There is far less flat ground and far fewer flat "empty deserts" with nothing but ruins. You
2025-07-18 04:03 UTC · Community Announcements · Q Switched Productions, LLC
0.9.5.3- Keypad Enter can be used instead of the normal Enter key.- Enter and Keypad Enter are now reserved and can't be used as a keybinding.- Bug fix - Fixed delivery copters dropping stuff at your stash off, then sitting there unmoving.- Bug fix - Fixed flying cargo units stopping at your resource locations unmoving.- Bug fix - Fixed tube filters not working in some cases.- Crash fix - Fixed a crash when selecting certain ruins.- Crash fix - Fixed crash when combat units were destroyed.- Crash fix - Fixed a crash occurring sometimes in land-buying mode.
2025-07-14 19:31 UTC · Community Announcements · Q Switched Productions, LLC
The Steam Automation Fest takes place this week, and MegaFactory Titan is participating in it! From July 14th to July 21st, the game will be 50% off! Check it out!
2025-07-12 05:54 UTC · Community Announcements · Q Switched Productions, LLC
0.9.5.2- Bug fix - Fixed bug with being unable to finish build missions.- Bug fix - Clicking a dropdown button a second time will cause it to close, rather than reopening it.- Bug fix - When you have a popup from a dropdown button, tooltips for that button won't show up over that dropdown.
2025-07-09 02:43 UTC · Community Announcements · Q Switched Productions, LLC
Update 0.9.5.0 is out! It features an Interface Overhaul, and some smaller gameplay tweaks. Interface OverhaulThe UI has been redone. It is smaller by default, better for lower screen resolutions, and it scales much better to larger resolutions. Certain interfaces are larger by default, such as the 'escape' menu or options menu.The primary interface in-game has been rearranged somewhat to provide far more UI space to items you select. The global inventory collapses when an item is selected.Most windows that pop up now have most of their options and controls in the title bar. More windows have
2025-06-29 01:59 UTC · Community Announcements · Q Switched Productions, LLC
0.9.4.5 (6/28/2025)- If you have an exploration unit selected, all ruins within its visual radius are highlighted with a green border.- Added a search box for the tech tree.- If you clear a vehicle's automation by manually setting a pickup or dropoff point, an error will pop up letting you know.- Solar farms have been moved earlier in the tech tree.- Notifications for ruins discovered properly select or highlight what is new, rather than simply selecting the rover that found the ruins. Or, in other cases, they open up the UI where you can locate the new item, and highlight it.- Notifications f
2025-06-04 17:00 UTC · Community Announcements · Q Switched Productions, LLC
Update 0.9.4.0 is here! MegaFactory Titan is finally available in 14 different languages: English, French, Italian, German, Spanish, Brazilian Portuguese, Czech, Polish, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, and Traditional Chinese! Update 0.9.4.0 also brings major graphical improvements, technology tree changes, and many quality-of-life improvements. Localization MegaFactory Titan is now available in 14 languages: English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Ukrainian, Polish, Czech, Japanese, Korean, Traditional Chinese, and Simplified Chinese
Full appinfo as delivered by Steam PICS, changenumber 37356420. Also at /api/app/1803550/raw.
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