Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-05 05:22 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. These changes were available on the preview branch prior and now have been pushed to the default branch. Changes in this update are: The energy ball bounces now properly reflect off of surfaces. There's no puzzle that needs this but if for what ever reason you nudge a ball at a slanted wall, it'll reflect as expected.Fixed issues with fullscreen mode when playing on the Steam Deck.Box model polygon count reduced by 864 polygons.
2024-09-09 23:50 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Added Flag Run 02 Adjusted projectile so it spawns away from the camera. Added an angle clamp regarding picking up objects. You'll no longer be able to hold things above your head or under your feet. Crash Course 17 has been adjusted based on player feedback, There is now only one timer with a generous amount of time for puzzle execution. When the player falls in the water in Crash Course 17, the ball will reset to the dropper. The game will now pause when Print Screen is pressed. Player launch movement has been tweaked to al
2023-06-19 16:49 UTC · Community Announcements · Reepblue
It's been a year since Cyclone shipped in Early Access and it has been such an experience collecting feedback, improving systems, and learning new things. Today I'm happy to announce a few big changes in this update! Flag Run Besides puzzles, one thing that was apparent is how Cyclones are also good for platforming. Flying yourself across pits and wall climbing with the Cyclones is really fun. However, when you put these requirements in maps that advertise themselves as "Puzzles", reactions come back mixed and I didn't want to leave this style of game play all together. With Flag Run, it's all
2023-03-14 03:05 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Added missing scripts for testing. Fixed Alt-Tabing when running in fullscreen,
2023-03-07 21:56 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Fixed raw mouse speed reduction when zoomed in. Fixed the world's fog not resetting upon a respawn if the Post Processing Effects option is disabled. Cyclones now push players off ceilings.
2023-03-06 02:32 UTC · Community Announcements · Reepblue
Cyclone - Update An update has been released for Cyclone. Changes in this update are: Restored raw mouse input and it's now working correctly. This option is accessible by Action Mapper. Action Mapper can now be resized. Adjusted player's max deceleration from 1.0 to 0.8. Fixed respawn loop when impacting the hazard water at a high velocity.
2023-02-20 18:59 UTC · Community Announcements · Reepblue
Back in the last update, Cyclone adopted to raw mouse input for mouse look. Upon receiving customer feedback, it was clear that the calculation wasn't responsive. This update changes the mouse aim back to relative movement. It's recommended you delete Config/useractioncontroller.json and revert to the game to use the default settings. Huge thanks to awk for assisting with this! Changes in this update are: Reverted back to relative mouse movement and adjusted the calculation. (Your current mouse sensitivity settings might need to be changed.) Added more range to the mouse sensitivity slider. (B
2022-12-12 00:40 UTC · Community Announcements · Reepblue
Since releasing in Early Access in June, one of the things that received feedback on was how input was managed. Although Cyclone shipped to allow players to bind keys to actions, the end result wasn't really intuitive. The entire system was made from the ground up polling key and mouse events directly from WinAPI instead of the engine's API. This will allow more fine control over it and better address any issues going forward. Today I'm happy to announce that you'll be able to now easily bind keys and buttons to actions via a GUI application! The Key Mapper application has now been replaced wi
2022-09-03 20:36 UTC · Community Announcements · Reepblue
Changes in this update are: Fixed debug application not launching. Added flash chambers to example_template.map. Added additional functions and constants scripts. Fixed floating radio in Crash Course 11.
2022-08-28 20:49 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Removed deprecated assets. Added a package extraction argument.
2022-08-12 01:05 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Fixed the FOV setting not being written to the settings file when applied from the menu.
2022-08-07 17:52 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: All user settings have been relocated to /Config to ensure settings will always be properly read. Environment settings were changed throughout all the maps. The Post processing effect was removed in-favor of adjusting the final global illumination color. Added more details to the concrete and metal walls Reduced reflection brightness on glass. Overhauled cleansers to be more responsive and less likely to dissolve things incorrectly. Fizzling objects now play a particle. Jumping in-front of cyclones placed on a wall or ramp wi
2022-07-10 23:18 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Fixed a crash when grabbing the first box in Crash Course 00 too quickly (Thanks to MCKnight for finding this). A slight adjustment with wall cyclones. The position of the player's eyes is taken into consideration before launching the player.
2022-07-02 22:32 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Added launch argument -reset_radio_stats. This will reset all sets relating to the radio achievement including the actual achievement. Added new setting: physssteps. Modifying this value will cause the engine to do more or less physics steps per frame. The default is 2. Added base bumper for the pedestal button. Increased player jump force from 4.25 to 5.0 due to player feedback. Increased player interact radius from 0.1 to 0.15. Decreased player max deceleration from 0.25 to 0.2. Fixed players getting trapped within Crash Co
2022-06-27 23:08 UTC · Community Announcements · Reepblue
An update has been released for Cyclone. Changes in this update are: Fixed "Radio Down" achievement rewarding players too easily.
Full appinfo as delivered by Steam PICS, changenumber 37008700. Also at /api/app/1803590/raw.
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