Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-04 11:08 UTC · Community Announcements · Duke (Smiling 🐈)
A security vulnerability was discovered in many versions of Unity Engine, including the version used by Prepare For Warp. Doing my part and patching. For more information on the vulnerability patched, please see https://www.cve.org/CVERecord?id=CVE-2025-59489
2023-09-23 15:07 UTC · Community Announcements · Duke (Smiling 🐈)
What a year. I've had to step away from Smiling Cat development for a while, but adding a photosensitivity warning to this game has been on my to-do list. I had some time this weekend to finish testing the update and release it. Also on my to do list are some more adjustments to Timed mode (specifically fewer and more meaningful levels of it). However, that's going to take a bit more than the weekend to work out properly. Improvements Add photosensitivity warning.
2022-11-28 14:23 UTC · Community Announcements · Duke (Smiling 🐈)
Another quick update for more minor balancing/bugfixing. The biggest change relates to Timed Mode requirements. Also a reminder that the Steam Autumn Sale ends tomorrow, so be sure to pick up Prepare For Warp for 30% off (for you or as a gift for a friend) while you can! Improvements Add statistic to show current Dark Matter drop rate. Balancing Adjust requirements to unlock and advance Timed Mode. Remove 4:1 component exchange offers and increase chance of 1:1 component exchange offers. Adjust requirements for "A Closer Shave" and "The Closest Shave" achievements. Adjust requirements for "Don
2022-11-01 11:07 UTC · Community Announcements · Duke (Smiling 🐈)
This quick update fixes a couple of minor bugs and rebalances some achievements. There is also a small QOL improvement for the late-game hangar. Improvements The Hangar Tab will default to showing Innovations first if all Ship Parts have been unlocked. Balancing A Pilot's Generation will now be randomized based on total prestige earned rather than number of retirements. Removed the following Achievements: Plus (500), Minus (500), Speeder (200), Sunday Driver (200), Hardened Target (200), Superior Firepower (200), Bombing Fighters (200), Lead Foot (10K), School Zone (10K), Tough as Diamonds (10
2022-08-24 10:55 UTC · Community Announcements · Duke (Smiling 🐈)
In addition to this fine patch release, today is the go-live date for the Dehoarder 2 Coming Soon page. Show your support for this unique Life Simulator and wishlist today! Improvements The Superlaser consumable will not be available to purchase until at least one level of Lasers is purchased. This prevents a situation where using the consumable does nothing useful. Fixes Prevent accidental change of mission parameters after Mission panel's "Prepare For Warp" button is pressed while screen is fading. Fix an issue where achievement name on achievement toast popup is not visible at certain resol
2022-08-04 10:53 UTC · Community Announcements · Duke (Smiling 🐈)
Improvements Adjust thresholds for "Shady Income" Achievement series. Adjust thresholds for "Shady Savings" Achievement series. Removed "Shady Earnings (100K)" Achievement and replaced it with "Multiplying Fortunes (4.5)" Achievement. Adjust thresholds for "Deeper Runs" Achievement series. Adjust base amount and curve for Debit Card rewards. Debit cards are now worth somewhat more up until about level 15, are worth somewhat less up to level 25, and worth significantly less after level 25. Fixes Fix issue where timer for consecutive Superlaser time continued to increase after warping.
2022-08-02 15:25 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix issue where upgrade effect for Inheritance Legacy would not display correctly for some levels 12 and above. Change calculation of Inheritance Argen portion of the upgrade effect for Inheritance Legacy to disregard current levels of Cosmic Payraise and Pilot Traits, as those would not be available at the time that Inheritance is applied.
2022-07-30 15:26 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix issue where achievement progress for A Closest Shave was only being reported to Steam at 1/10th the actual progress. Fix issue where engine particles were not scaling with ship as Molecular Compressor level increased.
2022-07-28 11:44 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix issue where upgrade cost reported for Galactic Deflation effect was actually one level higher than the listed level.
2022-07-25 18:39 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix unintended color blending on Duohawkh ship model. Fix issue in trigger conditions for "Hero's True Colors" Achievement. Improvements Made the effect of buying a level of Galactic Deflation more clear. Instead of reporting the improvement in a nebulous "basis points (bps)" stat, The upgrade will now display how it affects the cost of what the game estimates is the highest ship upgrade level you have seen. For example, it might say "Level 10 Upgrade Cost: 2.10T -> 1.70T" if at some point during your legacy you have purchased any Level 9 Ship Upgrades.
2022-07-23 18:36 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix an issue where the state of whether a Component had been seen on a level was persisting through Retirement. This state will now reset on Retirement as intended.
2022-07-22 19:14 UTC · Community Announcements · Duke (Smiling 🐈)
Improvements The Mission Panel will now show an indicator if a Component is available in a level. This indicator will show an unknown Component icon if the Component has not yet been dropped/seen. The indicator will show the specific component available in the level if it has been dropped/seen but not collected. Thanks @cybernetsurfer7 for the suggestion!
2022-07-09 14:12 UTC · Community Announcements · Duke (Smiling 🐈)
On August 4, Prepare For Warp will be leaving Early Access and transitioning to Full Release. The game has come so far since I first started the reboot of it over a year ago. The core gameplay loop remains, but everything around that core loop has been embellished again and again until the game has become something I can truly be proud of. I get excited every time I play it, even though I have hundreds of hours of play time logged in it. After I finish writing this, I'm going to go play it some more. I hope that with the transition to Full Release, more people will discover and enjoy this gem.
2022-07-09 13:10 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix various issues with tips, including tip wording on long tips being cut off, duplicate/inconsistent tips. Make warp trail effects appear more consistent between Player Ship, Ally, Paper Doll Ship in Hangar, and Menu background ships. All have been adjusted to match the Ally ship, which was adjusted previously so that the Ally's warp effect impeded the view of the field less. Improvements Re-add "any action" hint to WARP NOW prompt, though at a smaller size and below.
2022-06-28 11:13 UTC · Community Announcements · Duke (Smiling 🐈)
Fixes Fix shader regression with Tutorial, restoring color to the tutorial graphics. Fix issue where Pause could be activated during non-active phases of the game, such as when the Continue prompt is displayed. (Thanks @cybernetsurfer7 for the report!)
Full appinfo as delivered by Steam PICS, changenumber 34873302. Also at /api/app/1805960/raw.
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