Patch
Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.
TEP the destroyer is a single player tower defense game where you will face alien monsters and ships in ground and space battles! Your strategy will decide the fate of your people in a sci-fi environment of varying difficulties!
| App ID | 1806610 |
|---|---|
| App type | Game |
| Developer | Malignant Potato |
| Publisher | Malignant Potato |
| Homepage | https://www.malignantpotato.com/ |
| Release date | 2022-07-09 00:00 UTC |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/1806610 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TEP The Destroyer.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:47 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13041966 | 2023-12-25 04:55 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1806611 | windows | 13.11 GB | 3.51 GB | 3478066739024194862 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13041966 | public | 2023-12-25 04:55 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.
Fixed an error where the difficulty selector in the options menu was not functioning on all maps. This is now corrected and should also work for all game modes.
Some minor adjustments and the beginning of a rework to the music selection. Additional adjustments will be posted as these changes are finalized.
Small update to add a minor performance improvement.
Introducing new casual mode. Although TEP the Destroyer was designed to be an intensive and difficult tower defense game that requires excellent planning and resource management, we recognize that some players prefer a more casual experience. The new casual mode offers the following changes. 1. Fewer Bosses 2. Fewer creeps that shoot back 3. Better spread of creeps to make them easier to manage. 4. Money over time at a rate of 1 per second. This is to help make up for the lost economy with the lower creep count. 5. End of round bonuses also to help make up for lost economy. 6. Higher starting
A few minor bug fixes. Small adjustments to the tutorial.
Hot Fix: Some of the non-English subtitles were not functioning correctly. Slight adjustment to the start up process to correct.
Campaign mode: Pursuit - Spawn times were incorrect and caused a long empty space between some creep waves. Campaign mode: Blockade - Incorrect turrets were assigned which could make completing the map slightly more difficult than it should be. A few other minor fixes and adjustments.
- Some performance enhancements for those playing with machines that are near the minimum requirements. - Changes to several turrets to make it more apparent if they have been upgraded. - Minor bug fixes and balance adjustments.
Turrets will keep targeting priority after being upgraded. Previously, upgrading would reset the targeting priority. Added difficulty rating on a few more challenger maps with some balance adjustments as well.
Fixed a bug where ability power can exceed 100. Fixed a bug where upgrades were not working correctly due to some previous changes in the last update. Updated the particle turret explosion effect. It now has a better look and more properly reflects the proper explosion radius. Proper balancing of the survival maps is in progress. Once a map has been properly adjusted a difficulty rating is being added to the selection menu. Currently five levels are complete. The rest will be completed in stages over the next few weeks.
Fixed a bug that made some turrets fire too slowly. This was most obvious on the Rocket turrets. Fixed the save system so playing a previously completed level does not mistakenly reset your progress back to that level. Made volume levels persistent so you no longer have to adjust the volume settings each level. Fixed animations on a few turrets so they build correctly. Adjusted the upgraded Ultimo and Maximo turrets so you can visually see that they are upgraded. Added tool tips in a few areas of the UI. Major improvement to localization. Tool tips and popup descriptions now localize properly.
Removed the temporary pathing and added new pathing for most space maps. Continued work on map balancing and progression for campaign maps. A few minor adjustments and fixes.
Major rework of the audio system so it functions as intended and sound quality is better. Volume sliders now make more sense as part of the audio rework. Mortar turret has been retired. New turret Maximo has been added and functions much better as an "Ultimate" grade turret. Range indicator for the turrets now properly shows the effective range. Range indicator texture has been adjusted to more easily see effective range. Music is now set to auto start. Fixed Reinforcements and Submit to Authority abilities so they fully despawn. Added Path Arrows at the beginning of the round. Added recharge
Minor bug corrections with previous patch.
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1806610/raw.
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