Hotfix 1.0.3.03
- Fix a bug where the Result UI where freezing at the end of the level
Master the magnetic force to fend off waves of enemies in this fast-paced arcade game. With only two magnets and a puck, you'll need to control your speed to destroy any incoming threats. Be quick, be precise and survive !
| App ID | 1810620 |
|---|---|
| App type | Game |
| Developer | ToccGames |
| Publisher | ToccGames |
| Homepage | https://toccgames.com/games/magnetcrusher/ |
| Release date | 2022-04-06 16:01 UTC |
| Release state | released |
| Controller support | full |
| DLC list (appinfo) | 1921220 |
| Store page | store.steampowered.com/app/1810620 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | MagnetCrusher.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8534581 | 2022-04-11 08:25 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1810621 | 308.64 MB | 73.84 MB | 3592814812574661349 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8534581 | public | 2022-04-11 08:25 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fix a bug where the Result UI where freezing at the end of the level
It has now been almost 7 months since we started working on Magnet Crusher. 7 months during which we poured our energy and our passion, trying to turn what was once a simple idea about an original gameplay into a fully-fledged gaming experience. And today's the day you all can see the result. MAGNET CRUSHER is now available on Steam, and for free on Android and iOS. When we decided to start ToccGames, my brother and I wanted to create fun and unique games. Without any experience in the gaming industry, with barely any prior knowledge, only pushed by the same thing we all have here: the love fo
Plop Toccers, How are you? On our side it was a nice week, we got some feedback on the game which will help us to improve it. Do not hesitate to come here or on Steam to comment and give feedback it is always appreciated. So what did we do last week, I can say it quick, we promote, promote and promote Magnet Crusher. I spend the whole week reaching press media one by one and sending the steam key. The goal behind it is to get some coverage on the release date of the 6th of April. Apart from that, we make a lot of improvements and small bug fixing, so I will not go deep into details. But what w
Plop Toccers, How are you this week? On our side the last week was still a very busy one. We improved a lot our game with some visual aspects (level display in the background). We also decided to rework the home menu of the Arcade menu. Before you land on a page where you were able to select and assign your powers. Now you land on a similar page as the survival menu. {STEAM_CLAN_IMAGE}/41526496/5f18286d45ceaaceda398a4648ecca3ceae78754.png And we are now 16 days away from the Magnet Crusher release on the 6th of April. we are between fear and excitement. Anyway, it was and is still an incredibl
Plop Toccers, This last week was for sure our biggest week in terms of work. We were able to add a new and last game mode into Magnet Crusher. Let me present you the survival mode: {STEAM_CLAN_IMAGE}/41526496/bfe89bc23177b875eec5554c81970e122a5e26ef.png The survival mode is a game mode where you have to survive the longest time possible. Your rank will be done from the score but enemies will be more and more numerous and dangerous. As long as your score is increasing, you will reach a new survival level which offers you the possibility to choose a bonus. I will not give you more information an
Plop Toccers, J - 30 before the release of Magnet Crusher. The counter is going down and excitement is rising. We still have the last thing to add to the game and it is something that we talked a bit about on Twitch. {STEAM_CLAN_IMAGE}/41526496/451662e224533daa0d8dd51268aa526520bc6ee4.png This mode will be a brand new way of playing Magnet Crusher with another objective. Now you will have to survive as long as possible. And this mode will welcome a connection with Twitch in order to allow streamers to play by interacting with their viewers. We will share mode information in the following days
Hi Toccers, How are you these days? On our side the last week was a tough and busy week, but we were able to reach nearly all our goals. {STEAM_CLAN_IMAGE}/41526496/08594e06ab8f7f823f55323c9ead423df5aefa75.png And to start, let's talk about the great news, the Magnet Crusher demo is out and everyone can test it on Steam. Then the open beta version is available on Android too: https://play.google.com/store/apps/details?id=com.ToccGames.MagnetCrusher This was a great achievement for us. Being able to see players playing Magnet Crusher was cool and we already have found some improvement to be mad
Dear Toccers, After months of work, we are approaching the release of Magnet Crusher. To make you wait until that date, we are happy to offer you access to the demo of Magnet Crusher. We hope you will enjoy it! Have fun
Plop Toccers, I hope everyone is doing good. Let's start with a short update on how things are moving for our small team and our game Magnet Crusher: I think we can say that we are starting to the end of the tunnel, it is a french expression but I do not know if everyone can understand it properly ^^. Anyway, these past days we had improved a lot of small aspects of the game and fixed a lot of small bugs. So we can now say that the game is playable completely even if we have still some updates to make to push it a little bit forward. We added an animated background to make the game more attrac
Plop Toccers, It is a pleasure to give you news after these two weeks of break and rest. We are now ready to complete the game for the release still planned for the end of March. These days with Turnip we focus on bug solving and polish and I think we can say that we are aligned to deliver a demo / playtest / beta mobile version for the end of our current sprint, I mean the end of February. On my side, I spent time making the game available for low-end mobile devices. This required some adjustment in terms of performance. More precisely I needed to turn off some post-process effect for very lo
Plop Toccers, And here we go, the adventure mode is finally complete. By complete, I mean all the levels, bosses, and bonuses are now integrated into the game. {STEAM_CLAN_IMAGE}/41526496/eab1f6d1fec89fa8191637ee09eab190fb11a1fd.png We spent the week finalizing the bonus level system which are levels with some different objectives or specific tricks. Turnip worked on completing the list of skins for the release and especially the ones which will be gifted for the best arcade player of the week. {STEAM_CLAN_IMAGE}/41526496/048f0194c291d4ea33a403cb9666d149d8ad0897.png For another sad news, the n
Plop Toccers, This was a tough week in terms of production, we are reaching the end of the production part of the game. I mean the part where we put all content for the adventure, arcade, UI, and so on. We really want to finish this phase before the end of January to start February with adjustment and polish. So on my side, I spent the whole week creating the 4 boss design by Turnip, and let's be honest I completely underestimated the amount of work required here. I was hoping to complete all 4 bosses by then of the week and it was not the case at all. But this is how you learn to be a game de
Hellou Toccers, Even if it was the Christmas / New Year week we kept focusing on game dev (No rest for the brave). So on my side, I spent the whole week working on the first boss of the game. I did not expect that it took so much time. 4 days of work and we still have some adjusting to doing : {STEAM_CLAN_IMAGE}/41526496/0a223eff90554a93245502ae63db3fdf6c262b5f.png On the boss is all that I can say but it will be awesome ^^ when all of them will be alive. Turnip on this side worked on achievements and some new icons for the leaderboard: {STEAM_CLAN_IMAGE}/41526496/8bfa402c551299c8507edd69ef091
Plop Toccers, This week was special, because of Christmas of course. But we still worked on Magnet Crusher. On my side, I focused on polishing tasks, I should not detail all stories but here is a shortlist : - Improve pause/end game UI - Level preview - Sorting list of medals - Skin visibility on UI - ... {STEAM_CLAN_IMAGE}/41526496/d661968bcf004524dcb150b165ffd88542c9ceaa.png The other big thing of this week was the new level feature: teleporter walls. We are working on this aspect of levels where the player and other game elements can be teleported between two linked walls. The same mechanic
Hello, Toccers (Yes this is how we call our supporters... :) So let's talk about this previous week, this one was tough. While Turnip was working on the bosses and bonus stage for the adventure mode, I was focused on integrating the adventure level into the game. This represents 40 levels to add to the game by creating 7 to 10 waves per level... I almost die XD. But now all levels are created for the adventure mode, of course, it misses the boss and bonus but they will arrive soon. So we are reaching the end of the adventure level production, of course, we will need to balance the things to ma
Full appinfo as delivered by Steam PICS, changenumber 34873511. Also at /api/app/1810620/raw.
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