Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2024-01-12 15:37 UTC · Community Announcements · Isaac Lee
I'm excited to announce that my next game, 36 Nights, a roguelite, bullet-heaven, tower defense game, is out now! I've learned a ton since Archipelago released and I've worked hard to incorporate that knowledge into 36 Nights. I hope you check it out! Steam page: https://store.steampowered.com/app/2703750/36_Nights/ Cheers, Isaac
2022-02-05 18:49 UTC · Community Announcements · Isaac Lee
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41579324/922503353837776439cded9511ee134c5c8e63ca.png You can now create custom difficulty settings in the difficulty settings option menu This option is unlocked after you complete research Minor bug fixes That's pretty much the end of planned updates. There will probably still be bug fixes/patches in the future. If you run any issues don't hesitate to contact me.
2022-01-28 18:33 UTC · Community Announcements · Isaac Lee
After completing all research, all islands will be endless (it will still notify you that you've completed the island but you'll be given the option to continue) Endless mode high score is tracked Enemy path is now indicated with an orange trail - you can see the effect your walls will have now on enemy pathfinding. Dragons now spawn properly You can toggle between fullscreen and windowed mode in the main menu (you still can't change resolution - I'm working on that) Enemy likelihood for each type (mammoth, fire enemy, etc) is now determined by the wave and not the level - difficulty should no
2022-01-21 18:09 UTC · Community Announcements · Isaac Lee
In this update: Three difficulty options: easy, normal, and hard. These are accessed by clicking the hammer next to the Next Island button in the research menu Reset button - you can now reset your research. If you want to beat the game again on hard difficulty, now you can. The reset button is in the settings in the main menu (not in the research menu though). Difficulty curve: the game should have a slightly more normal difficulty curve now, where earlier waves/phases are easier and they get harder over time. Normal mode is also substantially more difficult now. New enemy: dragon, unlocked a
2022-01-17 16:43 UTC · Community Announcements · Isaac Lee
The game should now scale properly to pretty much any aspect ratio I've enabled unity cloud diagnostics which hopefully will help me find the source of the crashes Edit: Oh, this is an important note: if you used the launch options workaround to launch the game in 16:9, for some reason removing the launch options doesn't reset them. Instead, just set the launch options to the true resolution of your monitor and that should work. If you still have any UI scaling issues/other bugs, please use the feedback tab in game or email me at archipelagogame6@gmail.com. Also it'd help if you included scree
2022-01-15 19:31 UTC · Community Announcements · Isaac Lee
Now that I've gotten some player feedback about the game, I'd like to post a roadmap of where I'm planning on taking it over the next few updates. My first priority is supporting non-16:9 monitors. Currently the game is completely unplayable on monitors that are not 16:9. I'm hoping to put out an update that fixes this in a few days, depending on how difficult it ends up being. Anyway, here's a roadmap of more regular updates: Reset button - this is surprisingly highly requested Better island generation - there's a relatively high percentage of islands that are not well balanced Choosing betwe
2022-01-15 19:11 UTC · Community Announcements · Isaac Lee
I'm releasing a patch with a few changes. You can now view the letters you've gotten with the letter button in the bottom left of the research menu. It should no longer be possible to not receive a letter you should have gotten based on your research Increased XP requirements for the two top rows. I'm going to go into a little more detail about the last change: about two days before release, I modified the game to make it substantially easier (if you played the demo, you'll notice the difference). However I never increased XP requirements for research to compensate for the increased amount of
2022-01-14 22:06 UTC · Community Announcements · Isaac Lee
I was just made of aware of an issue with the game: some letters that increase difficulty or change gameplay are not being shown or applied properly. The affected changes (as far as I know): - Increasing island length to 6 - Increasing miner price based on income at the end of every wave Both should be applied after 8 researches are unlocked. The issue with this is that if you restart the game the gameplay changes will be applied but you will never be shown the letter, which is obviously very confusing. I'm going to add a way to view your applied letters later tonight or tomorrow. In the meant
2022-01-14 17:52 UTC · Community Announcements · Isaac Lee
Archipelago is out! I'm excited to release my first game on steam! I hope you like it! Changes Here's some recent changes I've made (in response to Wanderbots recent video and stream as well as feedback from other sources): Previously gold was only able to spawn close to the enemy ships. Now it is randomly distributed. Gold and silver now give more money per wave. Units will now "snap" to their correct position when you click Start Next Wave. You no longer need to wait for them to get there. If the game crashes it will now save the XP you earned before the game crashed Letters that increase di
2022-01-02 21:00 UTC · Community Announcements · Isaac Lee
- Hid building popups when a blueprint is selected, as heavily requested {STEAM_CLAN_IMAGE}/41579324/9e24c96889055d0b5228ef2d8e109c39de15c637.png - Made several graphical changes to UI - Changed main menu - Changed you win/lose panel - Changed progression menu background
Full appinfo as delivered by Steam PICS, changenumber 37658897. Also at /api/app/1811940/raw.
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