Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-19 16:37 UTC · Community Announcements · Cyathus
Hi all! Today's update features a ton of small tweaks, fixes, and changes to almost every level in the game. Here are some of the highlights: - New Setting: Panel Quality - Try the low setting here if you're encountering any instability while playing. - Settings: View Clip - Changed the name to Render Distance to help clarify what this actually does. - Maps Folder - This should now be created automatically the first time you try to open it. - Level 1 - Several small tweaks, including a Look Up! sign. - Level 2 - Several small tweaks, including a fix for the infamous RETRACT puzzle. - The Libra
2023-12-13 14:52 UTC · Community Announcements · Cyathus
Lingo turns two today, and what an amazing two years it has been! Thank you to everyone who has played and enjoyed this game. I hope you will continue to find new experiences in Lingo, if you're interested in continuing along this road.
2023-09-30 23:56 UTC · Community Announcements · Cyathus
Happy October! In the spirit of the season, Lingo has some (not too spooky) areas for you to explore! Since the release of Level 2 this spring, we have added: The Staircase - A hub area for late game content. This is accessible after completing (most of) Level 2. The Pumpkin Patch - The smallest map, focused on everyone's favorite color! The Library, Second Floor - Follow the clues to find a path forward. Level Secret - A capstone level which may or may not actually exist. The Afterword - A timed, randomized challenge map, authored in collaboration with Star "Hatkirby" Rauchenberger. This will
2023-06-29 17:28 UTC · Community Announcements · Cyathus
Hi all! Lots to share with you today! If you're in the Discord, many of these items will be repeats from weeks prior, but I wanted to catch our Steam friends up on what's been going on. Steam Workshop Integration You may have noticed this already but if not - Lingo now has Steam Workshop support! This means you can subscribe to maps directly inside Steam, and they will appear in your maps list in settings automatically, shortly after booting the game. It will also allow mapmakers to push updates to their content automatically, without needing players to download the maps a second time. New Set
2023-05-11 15:22 UTC · Community Announcements · Cyathus
Hi all! Happy Lingo Day! This week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative. New Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint has taken over the game! Play through Level 1, but every block is mint, and every clue only tells you its first letter. Sound like too much of a nuisance? Share a New Game name with your friends, and you c
2023-04-28 00:55 UTC · Community Announcements · Cyathus
Happy Lingo Day! This update has been on the to-do list for a while, and is for our friends without QWERTY keyboards. And anyone who doesn't like WASD, really. Movement keys can now be remapped from settings. I'm also pleased to bring you a very cool map from Kiwi today. Every answer in CODE is a four digit number. This map also hosts more guest designers than any other map, including LL2. I even had the opportunity to design one of them myself! The guide for adding custom content is available at https://www.lingothegame.com/custom.html. There's also a dedicated forum post in our Discord avail
2023-03-16 14:08 UTC · Community Announcements · Cyathus
It's Bigger! It's Brighter! It's Back! Lingo: Level 2 is available now! This free content update adds a brand new map with 10 achievements, 40+ rooms, over 800 puzzles, and a few secrets. Explore pyramids made of cubes, schoolhouses made of cubes, trees made of cubes... you get the idea. I even included a couple plain white hallways, for old time's sake. This map has been stitched together over the past five months, and I am very excited to share it with you today. A huge thank you to the beta testers and guest room designers who helped bring this space to life. And a big thank you to you for
2023-01-31 20:39 UTC · Community Announcements · Cyathus
Hi all, and welcome to our new players! We've seen a huge spike in our userbase this week and I'm so glad to have you with us. Many thanks to my friend Icely for the awesome promo video. The primary feature addition today is an in-game achievement spotlight that our custom map creators (and I) can tap into. You'll know it when you see it! New players shined new light on old problems, so I spent some time smoothing some edges (and in one case, adding some). Once again I want to thank the community for finding and in some cases helping solve these problems. Random Player Floating - The good news
2023-01-10 21:17 UTC · Community Announcements · Cyathus
Hello everyone! Made a few improvements today! - Check that a custom map exists in the maps folder before trying to load it. If not, it sends you to the settings page. We can file this one under "things I should have thought of sooner." - Cross Tower: Moved the panel on the back to become a panel on the front. Can't believe I'm still finding these. - Cross Tower: Added some view obstruction to the central area, because it was REALLY confusing which section you were in, the way it was. - Inverted mouse setting. Per request! Technically not tested on controller, so if you play on controller let
2023-01-04 18:16 UTC · Community Announcements · Cyathus
Hi all, pleased to announce the release of a new map, The Library. You'll need to unlock this in Level 1 before it will be available to quick load into in the settings menu. You must have attained The Master achievement to be able to find it inside Level 1. This was a quick project and is not Level 2, which is still in development. There are no Steam achievements for it yet, but I intend to add one when I have a few more. Since the last patch notes, there have also been a few other smaller changes, as listed below: - Support for windowed mode, from Settings > Graphics. - Added extra non-answer
2022-12-31 03:23 UTC · Community Announcements · Cyathus
Hi all, just a small update to add a couple new options that let you better fine-tune your experience. View Clip - Added options for clipped distances of 50 and 125. Was 75 or none. Use SSAO - Added a new environment setting that gives a little bit of a shadow effect to corners. This actually improves my FPS a little, but your results may vary. I hope this helps improve your experience. As always, please reach out to me via Discord if you have any questions or concerns. Thanks and if I don't get another update out tomorrow, happy new year!
2022-12-14 12:44 UTC · Community Announcements · Cyathus
Fixed and added a couple small things that should not impact gameplay. - New type of sign/panel component for use in customs. - Bugfix, answer label auto size. - Level 1 Legacy is available on the website. Custom Map HQ A bigger announcement regarding player made maps will be coming soon.
2022-12-05 00:18 UTC · Community Announcements · Cyathus
Update - The Groundwork One Hi all! Today's update incorporates a lot of small changes, and a few bigger changes. Big news first: - Length Hinting now also displays as placeholder text. No more typing a bunch of random letters just to see how long something is! Unless you really like that sort of thing; in that case, feel free. - Settings menu overhauled. New Level Select setting added, as groundwork for custom maps and Level 2. - Custom maps are currently in development from some of the members of our community. If you're interested in creating your own map, please reach out to me via Discord
2022-11-07 20:00 UTC · Community Announcements · Cyathus
Update - A Better Player Experience Hi all! Excited to bring you some improvements to the player experience, focused mainly on the early game. - Bulldozed and rebuilt the Crossroads area, what I call internally the Shuffle Room, near yellow. Now if you turn left, it's not totally pointless! - Fixed that ugly jump issue. I think. If there's still problems with it, now they're different problems. - Added something for the end game. Not much of a reward for it yet though, so be prepared for that. The journey is its own reward! - Removed some more hidden backside puzzles that gate progression. - C
2022-11-03 00:34 UTC · Community Announcements · Cyathus
Two small changes that are a long time coming. - Implemented Steam Leaderboards for Levels 1 and 2. Obviously, Level 2's leaderboard is hidden right now. Steam rate limits leaderboard score uploads so your score will only upload once you leave the level, and should only keep your highest. - Added a Load Screen! Finally! This was the oldest requested change for the game, except for deleting all traces of it. Thanks everyone!
Full appinfo as delivered by Steam PICS, changenumber 38731704. Also at /api/app/1814170/raw.
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